Flash Fire
Grants immunity to Fire-type moves and increases the power of Fire-type moves by 50% when hit by a Fire-type move.
Early Bird
Reduces sleep time by 50%.
Type Tier
Dark / Fire LC
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 231 294 -
140 156 219 240
86 96 159 174
176 196 259 284
122 136 199 218
149 166 229 251
  • Little Cup


Houndour has great typing to go along with a great ability. Dark/Fire can really shine in a metagame filled with Ghosts, and Flash Fire allows easy switch-ins due to its immunity to Will-O-Wisp. Houndour also has one of the most effective tools at its disposal, Sucker Punch, which is an 80 Base Power STAB priority move. This allows it to run many more sets effectively, such as Reversal and mixed sets. It also helps with the only thing holding Houndour back, its mediocre Speed. Houndour is a big threat to this metagame with its powerful STABs, high Special attack, and powerful priority to boot. Houndour's biggest weakness on the sets with Sucker Punch, are the rare opponents that resist it, and are faster than Houndour. All Houndour needs is something that can absorb Aqua Jets coming from Carvanha and Vacuum Waves coming from Croagunk, and with proper prediction, Houndour is quite difficult to stop.

Name Item Ability Nature

Choice Scarf

Choice Scarf Flash Fire Timid
Moveset EVs
~ Fire Blast / Flamethrower
~ Dark Pulse
~ Hidden Power Ground
~ Overheat / Pursuit
200 SpA / 40 SpD / 240 Spe

Houndour's excellent Special Attack, decent Speed, and powerful STAB attacks make it a great Choice Scarf user. This set is especially useful for revenge killing slower Choice Scarf users and unboosted faster Pokémon, since they tend to be frail enough to be OHKOed by at least one of Houndour's attacks. Additionally, Houndour can sweep late game with Fire Blast or Dark Pulse when its counters are weakened.

Fire Blast backed by Houndour's base 80 Special Attack will 2HKO anything that switches in at the very least. Dark Pulse hits Water-types, Ghosts, and Wynaut. Hidden Power hits opposing Houndour, but Hidden Power Ground will also OHKO Pokémon such as Ponyta who can survive a Dark Pulse. Overheat and Pursuit are great moves to use in the last slot for different reasons. Overheat allows Houndour to play an effective hit-and-run strategy, which works well with Rapid Spin support. Pursuit allows Houndour to trap and OHKO most of the Ghost-types in the tier, even with a Timid nature.

Team Options & Additional Comments >>>
Name Item Ability Nature

Attacking Lead

Focus Sash Early Bird Lonely
Moveset EVs
~ Sucker Punch
~ Protect / Taunt
~ Overheat / Fire Blast
~ Reversal
196 Atk / 196 SpA / 36 SpD / 76 Spe

This set is designed to use Houndour's strong points to stop the opponent from setting up early game. With a combination of Protect, Focus Sash, and Early Bird, not much will be able to deal with Houndour, since most Pokémon are 2HKOed by Overheat or Reversal and Sucker Punch. This set also functions decently as a revenge killer or wallbreaker after its job as a lead is done.

Team Options & Additional Comments >>>
Name Item Ability Nature

Mixed Attacker

Life Orb Flash Fire Lonely / Mild
Moveset EVs
~ Sucker Punch
~ Fire Blast
~ Crunch
~ Substitute / Hidden Power Ground
196 Atk / 196 SpA / 36 SpD / 76 Spe

This set specializes in taking out many of your opponent's defensive Pokémon, while also getting rid of the frail sweepers. Life Orb boosted Fire Blast hits everything that does not resist it incredibly hard, while Pokémon such as Munchlax are nailed by Crunch. Your opponent will likely try to revenge kill Houndour with some sort of Choice Scarf attacker, but a Life Orb boosted Sucker Punch says no to that, getting the OHKO on many frail Pokémon, most importantly Diglett. Substitute can be used to essentially guarantee a KO if set up. The strategy is simple: send in Houndour on something like Wynaut or Bronzor, then set up a Substitute on the switch and proceed to KO one of your opponents Pokémon with Crunch or Fire Blast. Hidden Power Ground is there to hit other Houndour and also defensive Rock-types who resist Fire Blast. Pursuit is an option to allow Houndour to trap Ghosts and Psychics, while also hitting other Choiced Fire Pokémon hard when they are forced out.

Team Options & Additional Comments >>>
Name Item Ability Nature

Nasty Plot

Life Orb Flash Fire Timid / Hasty
Moveset IVs
~ Nasty Plot
~ Flamethrower / Fire Blast
~ Dark Pulse
~ Hidden Power Fighting / Sucker Punch
30 Def / 30 SpA / 30 SpD / 30 Spe
200 SpA / 40 SpD / 240 Spe

This set aims to force a switch and set up a Nasty Plot. After a Nasty Plot, Houndour will be able to OHKO almost any Pokémon after a +2 boost, with the exception of max Special Defense Munchlax, who has a decent chance to survive a +2 Hidden Power Fighting. Fire Blast is Houndour's main attack and will OHKO any Pokémon who does not resist it, while Dark Pulse will nail everything that does not.

Team Options & Additional Comments >>>

Other Options

Houndour can effectively run a physical set, if only because of Sucker Punch. Fire Fang is a very weak STAB attack and Thunder Fang offers mediocre coverage, hitting bulky Water-types without Volt Absorb. However, a Choice Banded Sucker Punch can OHKO Pokémon whom the Life Orb sets with Sucker Punch can not, such as Voltorb and Doduo.

Houndour is one of the best Beat Up users outside of Ubers. It hits incredibly hard with a correct Beat Up team. However, this set can only be used effectively in the circumstances that there is a good Beat Up team backing it up. Beat Up can also be underwhelming, since it is still too weak to OHKO Munchlax without a Dread Plate.

A SolarBeam set can be used effectively on a Sunny Day team, especially since Sunny Day also boosts Fire-type attacks. Will-O-Wisp is a good move to catch Munchlax and other Pokémon on the switch, and it might be worthwhile to find space for it, even when considering its lower accuracy.

Checks and Counters

Because of the type coverage allotted by Dark and Fire, there are not too many Pokémon who can reliably switch into the Nasty Plot set. Without knowing what set you are up against, Diglett will not want to risk switching into a Houndour to revenge it, only to find itself OHKOed by Sucker Punch, or worse yet, to get shot down in flames by Fire Blast or Flamethrower by a Choice Scarf variant. Shieldon and Aron cannot even take a Life Orb-boosted Fire Blast, though if up against a Choice set, Dark Pulse is an ideal move to switch in on, though they must beware Overheat. Mantyke does fine against any Choiced variant of Houndour, but it needs to beware of mixed variants. Omanyte and Kabuto can cause massive trouble for Houndour in the rain or sandstorm, but that is fairly situational.

Houndour can be countered by any Pokemon sufficiently bulky enough to survive any attack followed by Sucker Punch, as well as beaten by Pokemon who outspeed it or use faster Priority, such as Elekid, Magby, or Carvanha. The faster counters are much less effective now because of Sucker Punch. Croagunk is also a good revenge killer with Vacuum Wave and Sucker Punch resistance. Gligar can revenge kill most variants as well, since it survives Sucker Punch and can easily OHKO Houndour with Earthquake.