Hypno

Insomnia
Prevents sleep.
Forewarn
Tells which of the opponent's moves has the highest Base Power.
Type Tier
Psychic NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
85
- 311 374 -
Atk
73
163 182 245 269
Def
70
158 176 239 262
SpA
73
163 182 245 269
SpD
115
239 266 329 361
Spe
67
153 170 233 256
  • Underused

Overview

No matter how hard Hypno tries to distinguish itself, it will always be compared to fellow Psychic-types such as Alakazam, Uxie, and Mesprit. The former has high base Special Attack and Speed stats, making it a superior attacker, while the pixies have Stealth Rock and U-turn in their arsenal, distinguishing themselves as better supporters. However, Hypno has some qualities that its competition lacks: Wish, Baton Pass, and Insomnia. Wish allows Hypno to be a great team supporter, while Baton Pass makes Hypno a deadly boost passer. Insomnia rounds out Hypno's advantages, allowing it to switch into sleep-inducing moves for free. Combine these features with an excellent movepool and great defensive stats, and you'll find that Hypno is a good support Pokemon that's capable of holding a team together.

Name Item Ability Nature

Support

Leftovers Insomnia Calm
Moveset EVs
~ Wish
~ Seismic Toss / Psychic
~ Thunder Wave / Psychic
~ Protect
252 HP / 200 Def / 56 SpD

With its great support movepool, it is almost impossible to not use Hypno in a supporting role. Hypno's great defensive stats, resistances to Psychic- and Fighting-type moves, and immunity to sleep allow it to switch in rather easily. Wish is Hypno's main way of supporting the team, restoring the HP of Hypno and its teammates. Seismic Toss inflicts reliable damage, while Thunder Wave paralyzes any non-Ground-type sweeper that attempts to set up on Hypno. Finally, Protect allows Hypno to scout out the opponent, as well as providing Hypno the opportunity to safely recover HP with Wish. Psychic can be used over Seismic Toss or Thunder Wave to deal with Fighting- and Poison-types, although it won't hit too hard due to the lack of EV investment and Hypno's low base Special Attack.

Team Options & Additional Comments >>>
Name Item Ability Nature

Baton Pass

Leftovers Insomnia Calm
Moveset EVs
~ Nasty Plot / Calm Mind
~ Psychic
~ Baton Pass
~ Substitute
252 HP / 80 Def / 176 SpD

With access to boosting moves and Baton Pass, Hypno can try to set up a teammate for a sweep. The first slot is up to you, as some Pokemon do better with Nasty Plot boosts than Calm Mind boosts, and vice versa. Psychic is the obligatory attacking move, and can dent opposing Pokemon when Hypno has enough boosts. Baton Pass allows Hypno to accomplish its main goal of giving its boosts to a teammate. Substitute gives Hypno time to boost up and use Baton Pass, and can even be Baton Passed to further support the team. You might believe that Wish would work as an option over Substitute; sadly, Wish and Baton Pass are illegal together.

Team Options & Additional Comments >>>
Name Item Nature

Nasty Plot

Leftovers Modest
Moveset EVs
~ Nasty Plot
~ Psychic
~ Grass Knot
~ Baton Pass
168 HP / 220 SpA / 120 Spe

While Hypno's good defensive stats allow it to pass boosts effectively, it can also keep them for itself. With the right EV investment, Hypno can surprise many opponents that believe the boosts are destined for another Pokemon. Nasty Plot doubles Hypno's Special Attack, allowing it to quickly gear up for a sweep. Psychic is Hypno's main attacking move, gaining STAB on top of its decent Base Power. Grass Knot provides nice coverage alongside Psychic, hitting many of the Pokemon that commonly switch into Psychic for heavy damage. Baton Pass allows Hypno to escape quickly, while also giving its boosts to another teammate to sweep.

Team Options & Additional Comments >>>

Other Options

Hypno has a myriad of options thanks to its large movepool. Hypno can run a dual screen set, despite being outclassed by Uxie and Mesprit. Hypno also has access to Belly Drum, allowing it to possibly threaten opposing teams on the physical side; however, Belly Drum is illegal with both Wish and Baton Pass, and Hypno's physical movepool is a bit lacking. A safer alternative to Belly Drum is Meditate, but Hypno needs a couple boosts to inflict decent damage with its physical movepool. On the Offensive Nasty Plot set, Hidden Power Fighting is an option over Psychic or Baton Pass. With access to Trick and equal base Attack and Special Attack, Hypno would appear to be able to run a Choice set, but its low offensive stats make it hard for Hypno to sweep. A status platform set is possible, as Hypno can learn Thunder Wave, Toxic, and Hypnosis, while possessing enough bulk to pull it off. Trick Room is yet another option due to Hypno's low Speed and above-average bulk. Hypno can also act as a supporter on a weather-based team, as it has access to both Sunny Day and Rain Dance. Counter can screw up opponents that target Hypno's lower Defense stat, while Taunt can prevent slower opponents from setting up. Barrier can compensate for Hypno's low Defense, Magic Coat can prevent status, and Skill Swap, alongside Insomnia, can ruin RestTalkers.

Checks and Counters

Spiritomb is one of the best counters to Hypno, thanks to its immunity to Psychic and Seismic Toss, base 92 attacking stats, and access to STAB Pursuit and Dark Pulse. Registeel also takes little damage from all of Hypno's attacking moves, sets up Stealth Rock without trouble, and targets Hypno's lower Defense stat. Clefable can switch into the Support set easily thanks to Magic Guard, and can ruin Hypno's fun by Tricking it a Toxic Orb. Mismagius can Taunt Hypno and proceed to set up, while Absol threatens with STAB Pursuit and Night Slash. Finally, Rhyperior can switch into the Support set's Thunder Wave, set up Substitute, and proceed to sweep. However, Rhyperior does not like switching into the Offensive Nasty Plot set, as even an unboosted Grass Knot OHKOes it.