Infernape

Blaze
Boosts power of Fire moves 50% when at 1/3 HP or less.
Type Tier
Fire / Fighting OU
Statistics
Min- Min Max Max+
HP
76
- 293 356 -
Atk
104
219 244 307 337
Def
71
160 178 241 265
SpA
104
219 244 307 337
SpD
71
160 178 241 265
Spe
108
226 252 315 346
Name Power Accuracy PP Description
Aerial Ace 60 - 20 Ignores accuracy modifiers.
Attract - 100% 15 Targets of the opposite gender have a 50% chance to do nothing.
Blast Burn 150 90% 5 User cannot move next turn.
Blaze Kick 85 90% 10 High critical hit rate. 10% chance to burn the target.
Brick Break 75 100% 15 Destroys Light Screen and Reflect, then hits.
Bulk Up - - 20 Boosts Atk and Def 1 stage.
Calm Mind - - 20 Boosts SpA and SpD 1 stage.
Captivate - 100% 0 Lowers an opposite gender foe's SpA 2 stages.
Close Combat 120 100% 0 Lowers user's Def and SpD 1 stage.
Counter - 100% 20 If hit by a physical attack, returns double the damage.
Cut 50 95% 30 No additional effect.
Dig 80 100% 10 User is made invulnerable for one turn, then hits the next turn.
Double Kick 30 100% 30 Hits twice in 1 turn.
Double Team - - 15 Boosts evasion 1 stage.
Earthquake 100 100% 10 Hits Pokémon using Dig with double base power.
Ember 40 100% 25 10% chance to burn.
Encore - 100% 5 Causes the target to repeat the move 4-8 turns.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 power when burned, paralyzed, or poisoned.
Fake Out 40 100% 10 The user always attacks first, and flinches the foe. Can only be used on the first turn out.
Feint 50 100% 0 Only works if the foe uses Detect or Protect; nullifies effects of those moves.
Fire Blast 120 85% 5 10% chance to burn.
Fire Punch 75 100% 15 10% chance to burn.
Fire Spin 15 70% 15 Traps and damages over multiple turns.
Flame Wheel 60 100% 25 10% chance to burn. Thaws the user.
Flamethrower 95 100% 15 10% chance to burn.
Flare Blitz 120 100% 0 Has 1/3 recoil. 10% chance to Burn.
Fling - 100% 0 Throws the user's hold item at the foe; effect depends on the item.
Focus Blast 120 70% 0 10% chance to lower SpD 1 stage.
Focus Energy - - 30 Boosts critical hit rate 2 stages.
Focus Punch 150 100% 20 Fails if the user is damaged.
Frustration - 100% 20 No additional effect.
Fury Swipes 18 80% 15 Hits 2-5 times in one turn.
Giga Impact 150 90% 0 User cannot move next turn.
Grass Knot - 100% 0 Deals damage based on the foe's weight.
Heat Wave 100 90% 10 10% chance to burn.
Helping Hand - - 20 Increases power of ally's moves 50%.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Iron Tail 100 75% 15 30% chance to lower Def 1 stage.
Leer - 100% 30 Lowers foe's Def 1 stage.
Mach Punch 40 100% 30 The user always attacks first.
Nasty Plot - - 0 Boosts SpA 2 stages.
Natural Gift - 100% 0 Power and type depends on the user's held berry.
Overheat 140 90% 5 Lowers SpA 2 stages.
Poison Jab 80 100% 0 30% chance to poison.
Protect - - 10 Prevents most moves from working on the user that turn.
Punishment - 100% 0 Does more damage to foes with stat boosts.
Rest - - 10 The user goes to Sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Roar - 100% 20 Forces a switch to a random Pokémon.
Rock Climb 90 85% 0 20% chance to confuse.
Rock Slide 75 90% 10 30% chance to flinch.
Rock Smash 40 100% 15 50% chance to lower Def 1 stage.
Rock Tomb 50 80% 10 Lowers Spe 1 stage.
Scratch 40 100% 35 No additional effect.
Secret Power 70 100% 20 Effects vary with terrain.
Shadow Claw 70 100% 0 Has a high critical hit rate.
Slack Off - - 10 Heals 50% max HP.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while Sleeping.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
Stealth Rock - - 0 Damages foe's switch-ins.
Stone Edge 100 80% 0 Has a high critical hit rate.
Strength 80 100% 15 No additional effect.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons Sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swords Dance - - 30 Boosts Atk 2 stages.
Taunt - 100% 20 Forces the foe to use damaging moves for 3-5 turns.
ThunderPunch 75 100% 15 10% chance to paralyze.
Torment - 100% 15 Prevents the target from using the same move twice in a row.
Toxic - 85% 10 Inflicts intensifying poison on the target.
U-turn 70 100% 0 Attacks, then switches.
Will-O-Wisp - 75% 15 Burns the foe.