Jirachi

Serene Grace
This Pokémon's secondary effect chances are doubled.
Type Tier
Steel / Psychic OU
Statistics
Min- Min Max Max+
HP
100
- 341 404 -
Atk
100
212 236 299 328
Def
100
212 236 299 328
SpA
100
212 236 299 328
SpD
100
212 236 299 328
Spe
100
212 236 299 328
Name Power Accuracy PP Target Description
Aerial Ace 60 - 20 Single non-user Ignores accuracy modifiers.
AncientPower 60 100% 5 Single non-user 10% chance to boost all stats 1 stage.
Body Slam 85 100% 15 Single non-user 30% chance to paralyze.
Calm Mind - - 20 User Boosts SpA and SpD 1 stage.
Charge Beam 50 90% 10 Single non-user 70% chance to boost SpA 1 stage.
Confusion 50 100% 25 Single non-user 10% chance to confuse.
Cosmic Power - - 20 User Boosts Def and SpD 1 stage.
Defense Curl - - 40 User Boosts Def 1 stage.
Doom Desire 120 85% 5 Single non-user Deals damage at the end of the turn after three turns.
Double Team - - 15 User Boosts evasion 1 stage.
Double-Edge 120 100% 15 Single non-user Has 1/3 recoil.
Drain Punch 60 100% 5 Single non-user Leeches 50% damage.
Dream Eater 100 100% 15 Single non-user Leeches 50% damage. Only works on a sleeping Pokémon.
DynamicPunch 100 50% 5 Single non-user Confuses the foe.
Endure - - 10 User The user always survives with at least 1 HP.
Energy Ball 80 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Facade 70 100% 20 Single non-user Has 140 power when burned, paralyzed, or poisoned.
Fire Punch 75 100% 15 Single non-user 10% chance to burn.
Flash - 100% 20 Single non-user Lowers foe's accuracy 1 stage.
Flash Cannon 80 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Fling - 100% 10 Single non-user Throws the user's hold item at the foe; effect depends on the item.
Frustration - 100% 20 Single non-user No additional effect.
Future Sight 80 90% 15 Single non-user Deals damage at the end of the turn after three turns.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Grass Knot - 100% 20 Single non-user Deals damage based on the foe's weight.
Gravity - - 5 All For 5 turns, prevents flying or jumping; also disables Ground immunities.
Headbutt 70 100% 15 Single non-user 30% chance to flinch.
Healing Wish - - 10 User KOs the user and heals the next Pokémon in.
Helping Hand - - 20 Partner Increases power of ally's moves 50%.
Hidden Power - 100% 15 Single non-user Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 Single non-user User cannot move next turn.
Ice Punch 75 100% 15 Single non-user 10% chance to freeze.
Icy Wind 55 95% 15 All enemies Lowers foe's Spe 1 stage.
Iron Defense - - 15 User Boosts Def 2 stages.
Iron Head 80 100% 15 Single non-user 30% chance to flinch.
Last Resort 130 100% 5 Single non-user Can only be used if all other moves have been used once.
Light Screen - - 30 User party Lowers damage from special attacks for 5 turns.
Metronome - - 10 None Picks a random move.
Mimic - - 10 Single non-user Copies the last move used by the target.
Mud-Slap 20 100% 10 Single non-user Lowers foe's accuracy 1 stage.
Natural Gift - 100% 15 Single non-user Power and type depends on the user's held berry.
Nightmare - 100% 15 Single non-user Does 1/4 of the target's max HP per turn to a sleeping target.
Protect - - 10 User Prevents most moves from working on the user that turn.
Psych Up - - 10 Single non-user Copies the foe's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Rain Dance - - 5 All Summons rain for 5 turns.
Recycle - - 10 User Restores a used item.
Reflect - - 20 User party Lowers damage from physical attacks for 5 turns.
Refresh - - 20 User Removes status.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return - 100% 20 Single non-user No additional effect.
Role Play - - 10 Single non-user Copies the foe's ability and overwrites the user's ability.
Safeguard - - 25 User party Blocks status conditions for 5 turns.
Sandstorm - - 10 All Summons a sandstorm for 5 turns.
Secret Power 70 100% 20 Single non-user Effects vary with terrain.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower SpD 1 stage.
Shock Wave 60 - 20 Single non-user Ignores accuracy modifiers.
Signal Beam 75 100% 15 Single non-user 10% chance to confuse.
Skill Swap - - 10 Single non-user The user and the target trade abilities.
Sleep Talk - - 10 None Picks one of the user's moves at random. Can only be used while sleeping.
Snore 40 100% 15 Single non-user Can only be used while sleeping. 30% chance to flinch.
Stealth Rock - - 20 Enemy field Damages foe's switch-ins.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for 5 turns.
Swagger - 90% 15 Single non-user Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 All enemies Ignores accuracy modifiers.
Thunder 120 70% 10 Single non-user 30% chance to paralyze.
Thunder Wave - 100% 20 Single non-user Paralyzes the foe.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze.
ThunderPunch 75 100% 15 Single non-user 10% chance to paralyze.
Toxic - 85% 10 Single non-user Inflicts intensifying poison on the target.
Trick - 100% 10 Single non-user Switches items with the foe.
Trick Room - - 5 All Slower Pokémon move first for 5 turns.
U-turn 70 100% 20 Single non-user Attacks, then switches.
Uproar 50 100% 10 Random enemy Repeats for 2-5 turns. No Pokémon can sleep during these turns.
Water Pulse 60 100% 20 Single non-user 20% chance to Confuse.
Wish - - 10 User Heals 50% max HP after 2 turns.
Zen Headbutt 80 90% 15 Single non-user 20% chance to flinch.