Jirachi

Serene Grace
This Pokémon's secondary effect chances are doubled.
Type Tier
Steel / Psychic OU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
100
- 341 404 -
Atk
100
212 236 299 328
Def
100
212 236 299 328
SpA
100
212 236 299 328
SpD
100
212 236 299 328
Spe
100
212 236 299 328

Overview

Jirachi graces the Ubers environment as a great supporting Pokemon. With its solid base 100/100/100 defenses and resistance to common Dragon-type moves, it can take on powerful Dragons with ease and use its large support movepool to simultaneously cripple opponents and aid its teammates. An immunity to Poison also helps in prolonging Jirachi's lifespan, as it is unaffected by Toxic Spikes and Toxic itself, both of which are very common in the Ubers tier. On top of all this, it can also deal reasonable damage with its base 100 attacking stats. However, Jirachi’s average Attack stat prevents it from dealing great damage to bulky Physical Walls. It does, however, make a decent revenge killer with its wide arsenal of moves and Serene Grace.

Name Item Nature

Wish Support

Leftovers Careful
Moveset EVs
~ Wish
~ U-turn
~ Protect / Iron Head
~ Body Slam / Thunder Wave / Stealth Rock
252 HP / 40 Def / 216 SpD

Jirachi can fill the role of a great supporter for any team; its excellent typing allows it to take powerful Dragon-type attacks, and its great support movepool becomes an asset to Jirachi's teammates. The combination of Wish and Protect serves as Jirachi's means of recovery, along with Leftovers, and Wish can be passed to heal its teammates as well. Jirachi may also support its team with paralysis. Thunder Wave is guaranteed to paralyze anything that isn't a Ground-type, while Body Slam has a nifty 60% paralysis rate due to Serene Grace, and hits everything but Ghost-types; the ability to somewhat-reliably paralyze Ground-types is one not many Pokemon have. U-turn allows Jirachi to scout the opponent's team, and is an effective way to provide recovery to a teammate with Wish. Stealth Rock is another support option if your team lacks a designated Stealth Rock user.

The choice between Protect and Iron Head should be determined on whether you want Jirachi to survive the next turn for certain, or whether you want to have a reliable STAB move with a 60% chance of flinching the opposing Pokemon. Iron Head can make it very difficult for the opponent to move if they get paralyzed; while immobilized, Jirachi can simply chip away at the opposing Pokemon's health to eventually take it down. This works especially well on foes such as Latias, Giratina-O, Latios, Rayquaza, Mewtwo, and Darkrai, Pokemon that are usually fast, but not as bulky.

Team Options & Additional Comments >>>
Name Item Nature

Choice Scarf

Choice Scarf Jolly
Moveset EVs
~ Iron Head
~ Trick
~ Ice Punch / Fire Punch
~ U-turn
4 HP / 252 Atk / 252 Spe

When it comes to revenge killing, Jirachi is often overlooked in favor of more powerful Pokemon such as Garchomp, Palkia, or Dialga. Even though Jirachi lacks the raw power that they have, it does boast many qualities that they can only wish for; Jirachi's long list of resistances, most notably to Dragon-type moves, allow it to switch into the likes of Latios, Latias, and Rayquaza easily. Due to Jirachi's resistance to ExtremeSpeed and greater base 100 Speed, Jirachi is one of the few Pokemon that can revenge kill both Swords Dance and Dragon Dance Rayquaza, something only Choice Scarf Gengar and Garchomp can do otherwise. Finally, unlike other Choice Scarfers, Jirachi is remarkably difficult to trap with Wobbuffet as Jirachi can cripple it with Trick, escape its shadowy clutches via U-turn, or simply get lucky and flinch it to death with Iron Head.

Iron Head is the bread-and-butter of this set, as with the Speed boost from Choice Scarf, Jirachi will have an extremely easy time outspeeding most Pokemon you are likely to encounter, greatly increasing the number of Pokemon it can repeatedly flinch with Iron Head. It is also Jirachi's strongest reliable physical attack - that said, don't expect it to hit too hard coming off Jirachi's only decent offensive stats. Fortunately, this is more than offset by its incredibly high chance to flinch; Jirachi is capable of chaining a few flinches now and then to actually inflict a great deal of damage. U-turn is a great move for maintaining the momentum on your side of the battle, and it allows Jirachi to scout for potential switch-ins as well as leaving quite a dent on the likes of Mewtwo, Latias, and Latios. Ice Punch is the preferred option on the third moveslot as it can easily dispatch Rayquaza, Garchomp, and Shaymin-S, though the former two require a bit of residual damage to be knocked out by it. Fire Punch can be used to cook Forretress, Scizor, and Lucario, as all three can otherwise wall the set. Finally, Trick is great for crippling targets after Jirachi's job is done; however, be warned that Tricking too early in the match forfeits Jirachi's role as a revenge killer, and furthermore, it will completely fail to work against Giratina-O, Arceus, and does essentially nothing against other Choice Scarfers, so use it with extreme care.

Team Options & Additional Comments >>>
Name Item Nature

Substitute + Thunder Wave

Leftovers Careful
Moveset EVs
~ Substitute
~ Thunder Wave
~ Iron Head
~ Ice Punch / Body Slam / Fire Punch
252 HP / 100 Atk / 156 SpD

Jirachi's infamous set of OU happens to have great potential in Ubers. Its excellent typing allows it to take on many special threats such as Latias, Latios, Giratina-O, Mewtwo, and Darkrai. Jirachi can also take a range of Dragon-type attacks from Choiced Pokemon such as Palkia, Dialga, Garchomp, and Rayquaza due to its Steel typing. Keep in mind, though, that if they aren't Choiced, they will usually be carrying a move capable of doing major damage to Jirachi. After taking the attack, Jirachi may proceed to use either Substitute to scout the switch and protect it from status, or use Thunder Wave on the opposing Pokemon. Due to the largely Speed-oriented metagame, Thunder Wave can cripple many fast sweepers. Jirachi can then begin the infuriating Para-Flinch strategy with Iron Head. This strategy is very useful for taking hits from frail but fast sweepers, crippling them, then taking them down.

Team Options & Additional Comments >>>

Other Options

Jirachi's wide movepool provides it with many other moves. Fire Punch allows it to take down the common Forretress, Scizor, and Skarmory switch-ins but cannot be used in the rain effectively. Thunder can deal reasonable damage to Kyogre and has a 60% paralysis rate thanks to Serene Grace. Toxic can cripple common switch-ins to Jirachi, such as Groudon, Kyogre, and Lugia; while Jirachi still cannot deal anything back, it will be able to quickly wear them down. Jirachi can also run a dual screen set which can aid in sweeping or to add extra defenses to the team.

Checks and Counters

Jirachi has many counters; Kyogre won't take much damage from any of its attacks, save for Thunder, and can retaliate with Surf which will at least 2HKO it. Groudon is immune to Thunder Wave and will easily KO Jirachi with Earthquake. Any Steel-type can easily switch into Jirachi's attacks and completely wall it, unless it runs Fire Punch. Any Pokemon faster than Jirachi with Taunt or Substitute can easily set up on it while Jirachi does little damage back; this is especially true for Mewtwo. Bulkier Pokemon and those who resist Jirachi's STAB can easily switch in and take minimal damage, then proceed to attack or cripple it with status; examples include Giratina, Ho-Oh, Palkia, Dialga, Garchomp, and Manaphy, the last one is also immune to status in the rain. Jirachi also hates to be burned as Iron Head will be severely weakened and will only deal around 14% damage to Pokemon such as Latias. Jirachi also hates paralysis as it ruins its attempt to combine its own paralysis and Iron Head.