Jirachi

Serene Grace
This Pokémon's secondary effect chances are doubled.
Type Tier
Steel / Psychic OU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
100
- 341 404 -
Atk
100
212 236 299 328
Def
100
212 236 299 328
SpA
100
212 236 299 328
SpD
100
212 236 299 328
Spe
100
212 236 299 328

Overview

Jirachi awakens from its thousand-year-long hibernation in time for Generation IV, which brings Jirachi an expanded movepool, the new, abusable Choice Scarf, and a variety of new Pokemon to face off against and partner up with. With a widened physical movepool that now includes a STAB flinching move, Jirachi can run a plethora of different sets equally effectively. Its options include, but certainly aren't limited to, the time-tested Calm Mind sweeper from Advance, the Choice Scarf revenge killer and lead, the team supporter with dual screens and Wish, and the all-around status platform with Thunder Wave and a mixture of attacking options.

Its nicely rounded stats allow Jirachi to make 101 HP Substitutes, Speed tie with the likes of Zapdos and Flygon, and more. On top of this, Jirachi's Steel and Psychic typing provides fantastic immunities to sandstorm and Toxic Spikes and resistances to many types. All of this makes Jirachi one of the most fearsome Pokemon around and an enigma on the battlefield until your opponent completely figures out what moves Jirachi is packing.

Name Item Nature

Choice Scarf

Choice Scarf Jolly
Moveset EVs
~ Iron Head
~ Fire Punch
~ Ice Punch
~ ThunderPunch / U-turn / Trick
252 Atk / 4 SpD / 252 Spe

With a Choice Scarf equipped, Jirachi becomes an effective check to some of the metagame's largest threats, such as Dragon Dance Dragonite and Swords Dance Lucario. Jirachi's exceptional type coverage is what makes this set so potent. Fire Punch is great for taking down the Steel-types that like to switch into Iron Head, such as Scizor and Metagross. Ice Punch lets Jirachi pummel Gliscor and other Ground-types, as well as Dragonite and Flygon locked into Outrage. Lastly, ThunderPunch helps Jirachi defeat Gyarados, but won't KO any other bulky Water-types such as Suicune or Vaporeon. U-turn can scout for counters, which is especially helpful if you have entry hazards with which to weaken them, while Trick can be an effective way of dealing with stall teams or stat-boosting sweepers like Calm Mind Suicune. Use Trick with caution, however, since losing its speed makes Jirachi a much less effective revenge killer.

Team Options & Additional Comments >>>
Name Item Nature

Wish + Calm Mind

Leftovers Bold
Moveset EVs
~ Calm Mind
~ Wish
~ Thunderbolt
~ Psychic / Flash Cannon
252 HP / 224 Def / 32 Spe

By utilizing Calm Mind and Wish on the same set, Jirachi can act as both a sweeper and a supporter. Because of its Steel typing, Jirachi, unlike most other Calm Mind sweepers, does not have to worry about Toxic putting an expiration date on its sweep, giving it the freedom to use Wish over Substitute. This set can prove particularly difficult for stall teams to eliminate, as Jirachi has the ability to heal itself and an immunity to Toxic. Against offensive teams, Jirachi provides a useful Dragon-type resistance and can use Wish to keep its teammates healthy. After scouting and eliminating the few Pokemon that can actually stop this set, Jirachi can start using Calm Mind to set up a sweep, healing itself with Wish when necessary. It is best to set up Jirachi's sweep against Pokemon that primarily use special attacks, as Calm Mind will reduce the damage that Jirachi takes. However, setting up against Pokemon that are locked into a resisted attack is also an effective strategy.

Wish and Calm Mind form the backbone of this set. Thunderbolt and Psychic provide Jirachi with respectable type coverage, only being resisted by Pokemon with unique type combinations, such as Magnezone and Celebi. Flash Cannon is an option to consider over Psychic despite its lower Base Power, as it provides Jirachi with an answer for Pokemon like Tyranitar and Celebi.

Team Options & Additional Comments >>>
Name Item Nature

SubCM

Leftovers Timid
Moveset EVs
~ Substitute
~ Calm Mind
~ Thunderbolt
~ Flash Cannon / Psychic
252 HP / 4 SpD / 252 Spe

This Jirachi can set up on a large range of Pokemon in OU and proceed to sweep the opponent's team after a few Calm Mind boosts. Jirachi is usually used as a physical attacker, so this set can catch the opponent off guard. Normally, Jirachi has an easier time setting up when it switches into a resisted attack, such as Scizor's Bullet Punch. From there, the main course of action should be to use Substitute, as it allows you to scout for your opponent's response to Jirachi. After that, Jirachi has two options: set up with Calm Mind if your opponent brings in a special attacker, or outright attack if your opponent brings in a Pokemon that poses an immediate threat.

Flash Cannon is the STAB move of choice for this set, as it allows Jirachi to beat Tyranitar and Celebi one-on-one. Without Flash Cannon, Tyranitar can come in and wear down Jirachi with STAB Crunch or super effective Earthquakes, while Celebi can use Perish Song to force Jirachi to switch. Psychic can also be considered if you want Jirachi to handle Swampert, Rotom-A, and Infernape better. Thunderbolt is the best option for the second slot, as it has excellent neutral coverage when paired with either Flash Cannon or Psychic. Thunderbolt's main use is hitting bulky Water-types, like Suicune, and Skarmory for super effective damage. Thunderbolt also allows Jirachi to hit other counters, such as Heatran, for some decent damage.

Team Options & Additional Comments >>>
Name Item Nature

Superachi! (Offensive Calm Mind)

Leftovers Timid
Moveset EVs
~ Calm Mind
~ Psychic
~ Thunderbolt / Grass Knot
~ Hidden Power Ground / Hidden Power Fire
252 SpA / 4 SpD / 252 Spe

Superachi functions as both a sweeper and an excellent lure that baits and KOes Calm Mind Jirachi's usual checks. The likes of Heatran, Swampert, and Tyranitar are taken by surprise and KOed by the respective super effective move, leaving Jirachi free to tear down the rest of the team.

Psychic is Jirachi's standard STAB move and, despite not having good coverage by itself, hits most Pokemon reasonably hard. Fortunately, this is where the other moves come in. Thunderbolt complements Psychic's coverage and skewers Skarmory and bulky Water-types alike. However, depending on preference and your team's needs, you can use Grass Knot to take out Swampert in one shot, as well as hit Tyranitar (who isn't afraid of even Hidden Power Ground) and Hippowdon harder. The fourth move is Hidden Power Ground because it OHKOes Calm Mind Jirachi's number one counter, Heatran, after one Calm Mind. It also hits Magnezone and grounded Steel-types fairly hard. Hidden Power Ground has great utility and is always the better option with Thunderbolt, but when using Grass Knot, Hidden Power Fire becomes a very alluring option. Hidden Power Fire, despite lowering Jirachi's Speed IV by 1, hits many notable threats for major damage, including Scizor, Forretress, Celebi, and Shaymin.

Team Options & Additional Comments >>>
Name Item Nature

Substitute + Thunder Wave

Leftovers Jolly
Moveset EVs
~ Substitute
~ Thunder Wave / Body Slam
~ Iron Head
~ Fire Punch
164 HP / 168 Atk / 176 Spe

By utilizing paralysis and Iron Head's boosted flinch rate with Serene Grace, Jirachi can leave its opponents with a mere 30% chance to successfully hit with a 100% accurate move. This set takes full advantage of these odds by providing Jirachi with the ability to heal itself with Leftovers every time the opponent gets flinched or is fully paralyzed. Substitute allows Jirachi to safely attempt to flinch opponents that would otherwise OHKO it. With Leftovers, Jirachi fully regains its lost health from Substitute after successfully preventing the opponent from attacking four times.

Unlike most other sets, this set should be played with long-term planning in mind. It often takes two switch-ins for this Jirachi to be as successful as possible. The first time Jirachi comes in, it should paralyze its counter and then switch out. The next time Jirachi finds an opening to come in, it should use Substitute while your opponent switches back to the same paralyzed counter, and then begin to wreak havoc. Of course, Jirachi could attempt to keep using Substitute the first time it comes out until its opponent is fully paralyzed, but this is not a reliable strategy.

Team Options & Additional Comments >>>
Name Item Nature

Choice Specs

Choice Specs Modest
Moveset EVs
~ Doom Desire
~ Thunderbolt / Grass Knot
~ Psychic / Flash Cannon
~ Trick
224 HP / 252 SpA / 32 Spe

Jirachi may not seem like the best Choice Specs user around, but it has one enormous advantage over other Choice Specs users: Doom Desire. The lack of typing allows Jirachi to have perfect neutral coverage, while hitting two turns later allows it to help its team break through walls by hitting twice in one turn. With Doom Desire, Jirachi can deal damage to Pokemon that would normally counter it, such as Heatran. Few things can take an unresisted 120 base power move coming off of 492 SpA. As if this weren't enough, Doom Desire is calculated with the Special Defense of the Pokemon it is used against, not the Pokemon it hits. This means that not even Blissey can switch into this special attack if it was initiated against something like Skarmory.

Aside from Doom Desire, Jirachi gets useful coverage moves for hitting certain opponents very hard and immediately. Thunderbolt and Grass Knot allow you to hit bulky Water-type Pokemon. Thunderbolt usually does more damage and has better neutral coverage, but Grass Knot is especially useful for an OHKO against Swampert. Both of Jirachi's STABs are annoying to be locked into, but it is worth carrying one of them for the ability to sweep later on after walls have been broken. Psychic provides Jirachi with good type coverage, while Flash Cannon, despite its lower Base Power, hits pokemon such as Tyranitar and Celebi for major damage. Lastly, Trick allows you to limit the effectiveness of Pokemon such as Blissey, as well as allowing you to use Doom Desire and then attack.

Team Options & Additional Comments >>>
Name Item Nature

Mixed Attacker

Expert Belt Naive / Hasty
Moveset EVs
~ Iron Head
~ Fire Punch
~ Ice Punch
~ Grass Knot / Thunderbolt
252 Atk / 4 SpD / 252 Spe

While Jirachi is typically seen either running Calm Mind or carrying Choice Scarf, this set is an excellent alternative which acts as both a mid-game wallbreaker and a late-game sweeper. Be warned though, this is not a Pokemon who can be haphazardly thrown onto a team with the expectation of it functioning well. It serves a very specific role and should only be used if your team is capable of supporting it.

Jirachi's main purpose here is as a mid-game wallbreaker. Like most mixed wallbreakers, this Jirachi relies on excellent type coverage; however, unlike its companions Infernape and Dragonite, Jirachi relies not on large damage output, but on surprise value. Expert Belt along with physical attacks will often cause the opponent to assume that Jirachi is holding a Choice Scarf and send in something like Skarmory, Swampert, or Dragonite to take the opportunity to set up. Jirachi's oft overlooked 100 base Speed only makes it easier to create this illusion.

Even without bluffing Choice Scarf, however, the oddity of this set is often enough to work your opponent into a corner. If you manage to double-switch into something like Scizor, Swampert, or Dragonite, it is unlikely that your opponent will switch out, and you can go for an easy OHKO. Similarly, Jirachi is perfect for sending in after a double KO via Explosion or recoil damage. Besides being a powerful wallbreaker with its coverage and a useful late-game sweeper with a 60% flinch rate attack and 100 base Speed, this Jirachi also serves as a useful check against a number of common OU threats. Most notable among these is Lucario, which is outsped and takes a minimum of 78% damage from Fire Punch, a sure OHKO after a Defense drop from Close Combat.

Team Options & Additional Comments >>>
Name Item Nature

Wish Support

Leftovers Impish
Moveset EVs
~ Wish
~ U-turn
~ Body Slam / Thunder Wave
~ Iron Head / Ice Punch
240 HP / 160 Def / 76 SpD / 32 Spe

This set is tailored to use Jirachi's resistances and great defenses to pass Wishes around to other members of your team. The general strategy is to Wish and then U-turn to scout or take a hit from a faster Pokemon while healing something else on the team. If the opposing Pokemon is faster and can KO Jirachi, such as Mamoswine, you should opt to switch rather than use U-turn. Jirachi is best used to nurse Pokemon that resist Jirachi's Fire- and Ground-type weaknesses, like Dragonite and Gyarados, back to health.

The other moves on this set allow Jirachi to provide even more support while beating certain threats. Body Slam is an awesome move on Jirachi, dealing some damage with a 60% chance of paralyzing anything but Ghost-types. This is especially annoying if you manage to paralyze a Ground-type like Mamoswine or Flygon that normally doesn't have to worry about losing its Speed. Thunder Wave is still available if you want to guarantee paralysis, but Body Slam is usually better. The fourth slot gives this Jirachi a little offensive power. Iron Head provides basic STAB, as well as allowing for an effective paraflinch combo after a successful paralysis from the third move. On the other hand, Ice Punch can deal massive damage to Dragonite. Jirachi always survives two Adamant +1 LO Outrages, even with Stealth Rock damage factored in, and Ice Punch can allow Jirachi to deal with Dragonite directly without relying on Wish or paralysis.

Team Options & Additional Comments >>>
Name Item Nature

Dual Screens

Light Clay Careful
Moveset EVs
~ Reflect
~ Light Screen
~ Wish
~ U-turn
252 HP / 100 Def / 156 SpD

Jirachi is a fantastic user of the dual screen strategy. Bring in Jirachi during the middle of the game on something that it can force out, such as Choice Band Tyranitar locked into Stone Edge. The process from there, depending on your team, is very linear. It is recommended that Jirachi uses Light Screen first, as most Pokemon that threaten Jirachi attack from the special side; use Reflect next, and then U-turn to a Baton Passer such as Celebi or Gliscor or a set up sweeper such as Dragon Dance Tyranitar. Thanks to Light Clay boosting the length of both Reflect and Light Screen to 8 turns instead of 5, your setup and attempted sweep should be much easier to accomplish. Jirachi differs from other dual screen users because of Wish and U-turn. When used with no Speed EVs, U-turn becomes a great method of insuring that your chosen target comes into the field taking as little damage as possible. Wish completes the set, as it is a brilliant way for Jirachi to support itself or the team.

Team Options & Additional Comments >>>
Name Item Nature

Specially Defensive

Leftovers Careful
Moveset EVs
~ Thunder Wave / Body Slam
~ Iron Head
~ Wish / Protect
~ Fire Punch
252 HP / 224 SpD / 32 Spe

With a Careful nature and large investment in both Special Defense and HP, Jirachi is able to switch into many special attackers without being 2HKOed. Even Life Orb Starmie's Hydro Pump and Choice Specs Jolteon's Thunderbolt will fail to 2HKO Jirachi. The only other offensive Pokemon with this level of special bulk is Snorlax, whose typing and low Speed may not be enough for some teams. Unlike Blissey and Snorlax, however, Jirachi cannot switch into special attacks randomly and must constantly use Wish in order to stay healthy.

By paralyzing its foes with Thunder Wave, Jirachi becomes faster than them, letting it abuse Iron Head's 60% flinch rate in tandem with paralysis. If your team has a problem with Pokemon who are immune to Thunder Wave, Body Slam can be used instead, sporting a 60% chance to paralyze. However, Jirachi will lose its ability to check Rotom-A if it runs Body Slam. Jirachi can keep itself in good condition with the steady recovery from Leftovers while periodically using Wish to regain 50% of its health. Iron Head helps Jirachi buy itself turns until it can safely use Wish. It is also Jirachi's strongest attack, and while not that powerful, its low damage output won't matter after a few hits. Wish is Jirachi's healing move, and works well in conjunction with Iron Head and Thunder Wave. Wish can also help Jirachi support its team later in the game. Protect is a useful move that may be used over Wish to scout Choice item users and to pick up additional Leftovers recovery. Lastly, Fire Punch helps Jirachi by hitting foes who resist Iron Head, preventing Jirachi from becoming setup fodder against these opponents.

Team Options & Additional Comments >>>

Other Options

Jirachi's movepool is extremely vast, and even all the sets listed do not cover every notable option. Icy Wind can be used to hit, slow down, and 2HKO Dragon-types; Serene Grace-boosted Charge Beam has a 100% chance of giving Jirachi a Special Attack boost, but struggles to find its way onto a set due to access to Calm Mind and Thunderbolt; Drain Punch provides Fighting-type coverage as well as some small healing for Jirachi, but its low power is rather off-putting; Signal Beam can be used to maul both Celebi and Tyranitar at the same time, but provides little coverage outside of that.

On the supporting side, Jirachi has a few tricks up its sleeve that can find their way onto assorted sets. Cosmic Power boosts both Jirachi's Defense and Special Defense simultaneously, which combines with Jirachi's excellent defensive typing to create a formidable tank that can be incredibly difficult to break. Safeguard can be pseudo-passed along with Wish to provide immunity to status for other Pokemon. Gravity is an interesting attack that can be used to set up a sweeper with powerful Ground-type STAB, such as Rhyperior, Mamoswine, or Flygon, and allows them to easily beat Skarmory without depending on prediction. Rain Dance deserves a special mention, as it eliminates Jirachi's Fire-type weakness, provides Thunder with perfect accuracy as well as a 60% paralysis rate thanks to Serene Grace, and boosts the damage on Water Pulse, which has a boosted confusion rate, also thanks to Serene Grace.

Checks and Counters

Jirachi's ridiculous versatility, as well as the effectiveness of each set, means it is virtually impossible to hard counter instantly. The Substitute + Calm Mind sets are arguably the most difficult to counter. Even the be-all, end-all counter to special offense, Blissey, is unable to stop Jirachi, given its possession of 101 HP Substitutes and Serene Grace for the possibility of Special Defense drops. Perish Song Celebi is undoubtedly the best counter to Substitute + Calm Mind Jirachi, forcing Jirachi to switch out or die as Celebi Recovers in its face. Barring that, the most efficient counter depends on Jirachi's choice of moves. Psychic-based movesets are mainly countered by Tyranitar, which is immune to Psychic and takes squat from the filler attack thanks to its sandstorm-boosted Special Defense. Skarmory can come in and Whirlwind it away. Zapdos can come in and do likewise with Roar. Blissey boasts a much better chance of beating Flash Cannon sets, though it still has the same problem of being unable to break Jirachi's Substitutes in a single turn.

The offensive Calm Mind set without Substitute has the potential to be more destructive, but also has its problems. Blissey easily beats this set with its seemingly infinite HP and gargantuan Special Defense. Likewise, Snorlax can come in and threaten Jirachi with either a powerful Fire Punch, paralysis from Body Slam, or a super effective Earthquake. Tyranitar fails to be OHKOed by any attack from Jirachi, even after a Calm Mind boost, and threatens with a powerful Earthquake. Sets without Thunderbolt can be Whirlwinded away by Skarmory. Without Hidden Power Ground or Fighting, Magnezone can switch in, resisting the entire moveset, and then trap and kill Jirachi at its leisure.

Choiced sets have a few more notable counters. The Physical Choice set's biggest counter is Magnezone, which resists its entire moveset barring Fire Punch, traps it, and kills it. Bulky Water-types in general are very effective at beating physical Jirachi variants, but fear switching into ThunderPunch. Swampert takes it one step further by boasting an immunity to ThunderPunch, thus resisting the entire moveset with the exceptions of Zen Headbutt and U-turn. Hippowdon lacks the Fire- and Steel-type resistances, but its gargantuan Defense and access to reliable healing lets it shrug off Jirachi's blows easily. Skarmory resists Iron Head, Zen Headbutt, and U-turn, and can easily heal off damage, though switching into a Banded Fire Punch or ThunderPunch can be hazardous. Tyranitar boasts excellent physical durability and immunity to Zen Headbutt, though it fears Iron Head and U-turn. Heatran resists everything Jirachi can throw at it besides a neutral ThunderPunch, and threatens with STAB Fire Blast. Metagross also boasts high physical durability, though it fears Fire Punch. Gyarados resists Fire Punch, Iron Head, and U-turn, but fears ThunderPunch.