The recipe for success is as simple as Bidoof: Sleep Powder on the first turn, Substitute the second, Leech Seed the third. Repeat steps two and three when needed. Substitute plus Leech Seed makes for an annoying combination that draws out the game more than Wobbuffet versus Wobbuffet back in Advanced. But if you have Spikes or Stealth Rock support, or both, switching out from Leech Seed can be death for your opponent; the indirect damage adds up very quickly. With Encore it simply adds to the madness and thanks to the Substitute you can switch around appropriately without worries. If something else is putting things to sleep or you don't care about using Sleep Powder, you can run either Aerial Ace or Hidden Power Flying instead. Hidden Power Flying is the more powerful option, but you will no longer be able to speed tie with other base 110s, so Aerial Ace is the next best option. This set has potential in Ubers paired with Groudon. Keep in mind that Sleep Powder is the best move to use in the final slot as Jumpluff has no reason to attack any incoming threats with his mediocre stats.
Another self-explanatory set. Simply use Sleep Powder first and then follow with Stun Spore. This set makes a good lead with Focus Sash or a good support Pokémon in the back with Leftovers. Encore allows more abuse of Jumpluff's support and free switch-ins are always welcome. U-turn is for getting the hell out of there when you're all done and also helps ease prediction. If you're careful about Jumpluff switching in you can take advantage of someone using Swords Dance or Substitute and then use Encore on them.
Jumpluff has a myriad of unique support options that can support the team and this set puts all of them to good use. Its purpose is to provide a powerful attacker the chance to set up, hopefully opening the game for a sweep. Jumpluff’s high Speed allows it plenty of chances to use Sleep Powder. With the opposing Pokémon asleep, Jumpluff can freely use Reflect to provide itself and its teammates more protection from physical attacks, and then proceed to use Memento, a self-KO move that harshly lowers the opponent's Attack and Special Attack. At that point, a powerful set-up sweeper, such as Belly Drum Charizard, can enter the battle and use its stat-boosting move with little risk. This would also be a great opportunity for a Baton Passer to set up. Reflect does not have to be used in order for Jumpluff to be successful. It is somewhat of a filler move, but given the fact that OU is a tier crowded with physical attackers, it can prove to be very useful. If this set is used in UU or Ubers, Reflect can be dropped in favor of another move, such as Leech Seed or Toxic. Encore is definitely the preferred fourth move to punish those that think Jumpluff is a set up fodder. Don't even bother with an attacking move like Grass Knot or Aerial Ace, as the damage output will be always be pitiful.
Leftovers as the item works fine, but there are other choices too. Lum Berry and Focus Sash are the most obvious examples, the latter only being of use if one decides to lead with this set because of the 25% damage that Stealth Rock will deal to Jumpluff upon switching in.
This combo is actually nice in UU and decent to use in OU. Use Sleep Powder first and then proceed to use Sunny Day. Thanks to the sun you gain a Speed stat of 700; in other words, nothing will out speed Jumpluff and you can easily U-turn away for your other teammates to tear through with Fire moves or their own Chlorophyll abilities. The main reason for Encore is because once Sleep clause is activated and you need Jumpluff to make the sunlight return, you have to rely on using Encore to "cripple" your opponent and give yourself a free turn to set up the sun (in other words during the switch). This allows you to U-turn safely from harm right after you set up the sun; however, your switch-in is at risk with the second strategy. Other OptionsWorry Seed easily destroys Sleep Talkers like Articuno and also makes Clefable shuffle in fear. Aromatherapy can be thrown onto a set but isn't highly recommended on a Pokémon that barely takes many hits at all. It does have Swords Dance as well but lacks a physical move pool and an Attack stat as well. Bounce works well in conjunction with SubSeed as it helps protect your Substitute for a turn but also leaves you vulnerable once you crash down; however, you have that nice chance of paralysis on your side. Reflect tones down physical hits but don't expect Jumpluff to be surviving long even with the screen up. EVsAlthough Jumpluff is a defensive Pokémon, it defies the usual logic of maximizing HP before anything else, and instead distributes the EVs it doesn't put towards Speed into its defenses. This makes Leech Seed restore a greater percentage of Jumpluff's health and helps it maintain the Substitute cycle. Max HP and Speed should be used on the other sets with the remainder in Attack. OpinionJumpluff is by no means a bad Pokémon because it lacks the stats to attack. Instead Jumpluff plays the role of supporting his teammates and making life easier on you. Sleep Powder, Base 110 Speed, and a plethora of support moves like Encore and Memento are Jumpluff's specialty and can easily take advantage of them in UU, OU, and even in Ubers if you know how to take control of the field. Just don't expect Jumpluff to be able to take too much torture and you should be able to annoy all day. CountersClefable is one of the best counters to Jumpluff. Despite still being vulnerable to Encore and Sleep Powder her Magic Guard ability makes Leech Seed useless. To make matters worse Clefable can easily carry a Toxic Orb and prevent any status put upon her. Sleep Talkers can easily step in on Sleep Powder and take advantage of the field by retaliating. Phazers can take advantage of the situation and simply force Jumpluff far away. And to make your life easier next time Jumpluff steps in it receives 25% more damage if Stealth Rock is down. Just make sure that you switch in and THEN use Roar or Whirlwind. Since both moves have a negative priority you run a risk of an Encore shoved right back at you. A lot of UU Pokémon can switch in but have a lot of issues from there. However outside of Leech Seed and possibly U-turn you really have no fear of taking damage at all. |
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