|
Agility
|
- |
- |
30 |
Boosts Spe 2 stages. |
|
Amnesia
|
- |
- |
20 |
Boosts SpD 2 stages. |
|
Aqua Ring
|
- |
- |
0 |
User recovers 1/16th max HP each turn. |
|
Attract
|
- |
100% |
15 |
Targets of the opposite gender have a 50% chance to do nothing. |
|
Blizzard
|
120 |
70% |
5 |
10% chance to freeze. |
|
Brine
|
65 |
100% |
0 |
Base power doubles if foe's HP is 50% or less. |
|
Bubble
|
20 |
100% |
30 |
10% chance to lower Spe. |
|
BubbleBeam
|
65 |
100% |
20 |
10% chance to lower Spe. |
|
Captivate
|
- |
100% |
0 |
Lowers an opposite gender foe's SpA 2 stages. |
|
Charge
|
- |
- |
20 |
Doubles power of an Electric move used next turn. Boosts SpD 1 stage. |
|
Charge Beam
|
50 |
90% |
0 |
70% chance to boost SpA 1 stage. |
|
Confuse Ray
|
- |
100% |
10 |
Confuses the target. |
|
Discharge
|
80 |
100% |
0 |
30% chance to paralyze. |
|
Dive
|
80 |
100% |
10 |
User is made invulnerable for one turn, then hits the next turn. |
|
Double Team
|
- |
- |
15 |
Boosts evasion 1 stage. |
|
Double-Edge
|
120 |
100% |
15 |
Has 1/3 recoil. |
|
Endure
|
- |
- |
10 |
The user always survives with at least 1 HP. |
|
Facade
|
70 |
100% |
20 |
Has 140 power when burned, paralyzed, or poisoned. |
|
Flail
|
- |
100% |
15 |
Does more damage as HP decreases. |
|
Flash
|
- |
100% |
20 |
Lowers foe's accuracy 1 stage. |
|
Frustration
|
- |
100% |
20 |
No additional effect. |
|
Giga Impact
|
150 |
90% |
0 |
User cannot move next turn. |
|
Hail
|
- |
- |
10 |
Summons Hail for 5 turns. |
|
Hidden Power
|
- |
100% |
15 |
Has 30-70 power and can be any type but Normal, based on the user's IVs. |
|
Hydro Pump
|
120 |
80% |
5 |
No additional effect. |
|
Hyper Beam
|
150 |
90% |
5 |
User cannot move next turn. |
|
Ice Beam
|
95 |
100% |
10 |
10% chance to freeze. |
|
Mimic
|
- |
- |
10 |
Copies the last move used by the target. |
|
Mist
|
- |
- |
30 |
Prevents moves that lower stats from working for 5 turns. |
|
Natural Gift
|
- |
100% |
0 |
Power and type depends on the user's held berry. |
|
Protect
|
- |
- |
10 |
Prevents most moves from working on the user that turn. |
|
Psybeam
|
65 |
100% |
20 |
10% chance to confuse. |
|
Rain Dance
|
- |
- |
5 |
Summons Rain for 5 turns. |
|
Rest
|
- |
- |
10 |
The user goes to Sleep for two turns and restores all HP. |
|
Return
|
- |
100% |
20 |
No additional effect. |
|
Screech
|
- |
85% |
40 |
Lowers Def two stages. |
|
Secret Power
|
70 |
100% |
20 |
Effects vary with terrain. |
|
Shock Wave
|
60 |
- |
20 |
Ignores Accuracy modifiers. |
|
Signal Beam
|
75 |
100% |
15 |
10% chance to confuse. |
|
Sleep Talk
|
- |
- |
10 |
Picks one of the user's moves at random. Can only be used while Sleeping. |
|
Snore
|
40 |
100% |
15 |
Can only be used while sleeping. 30% chance to flinch. |
|
Spark
|
65 |
100% |
20 |
30% chance to paralyze. |
|
Spit Up
|
- |
100% |
10 |
Varies in power depending on the number of uses of Stockpile. |
|
Stockpile
|
- |
- |
10 |
Boosts the user's Def and SpD 1 stage. Sets the user up to use Spit Up and Swallow. |
|
Substitute
|
- |
- |
10 |
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Supersonic
|
- |
55% |
20 |
Confuses the foe. |
|
Surf
|
95 |
100% |
15 |
Hits Pokémon using Dive with double base power. |
|
Swagger
|
- |
90% |
15 |
Confuses the target. Boosts its Atk 2 stages. |
|
Swallow
|
- |
- |
10 |
Healing varies based on the number of uses of Stockpile. |
|
Take Down
|
90 |
85% |
20 |
Has 1/4 recoil. |
|
Thunder
|
120 |
70% |
10 |
30% chance to paralyze. |
|
Thunder Wave
|
- |
100% |
20 |
Paralyzes the foe. |
|
Thunderbolt
|
95 |
100% |
15 |
10% chance to paralyze. |
|
Toxic
|
- |
85% |
10 |
Inflicts intensifying poison on the target. |
|
Water Gun
|
40 |
100% |
25 |
No additional effect. |
|
Water Pulse
|
60 |
100% |
20 |
20% chance to Confuse. |
|
Waterfall
|
80 |
100% |
15 |
20% chance to flinch. |
|
Whirlpool
|
15 |
70% |
15 |
Traps and damages over multiple turns. |