Lanturn

Volt Absorb
Heals 25% HP when hit by an Electric-type attack.
Illuminate
Increases wild encounter rate (no effect in battles).
Type Tier
Water / Electric UU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
125
- 391 454 -
Atk
58
136 152 215 236
Def
58
136 152 215 236
SpA
76
169 188 251 276
SpD
76
169 188 251 276
Spe
67
153 170 233 256
Name Power Accuracy PP Target Description
Agility - - 30 User Boosts user's Speed by 2 stages.
Amnesia - - 20 User Boosts user's Special Defense by 2 stages.
Aqua Ring - - 20 User User recovers 1/16th max HP each turn.
Aqua Tail 90 90% 10 Single non-user No additional effect.
Attract - 100% 15 Single non-user Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Blizzard 120 70% 5 All enemies 10% chance to freeze.
Bounce 85 85% 5 Single non-user User is made invulnerable for one turn, then hits the next turn. 30% chance to paralyze.
Brine 65 100% 10 Single non-user Base Power doubles if foe's HP is 50% or less.
Bubble 20 100% 30 All enemies 10% chance to lower Spe.
BubbleBeam 65 100% 20 Single non-user 10% chance to lower Spe.
Captivate - 100% 20 All enemies Lowers an opposite gender foe's SpA 2 stages.
Charge - - 20 User Doubles power of an Electric-type move used next turn. Boosts SpD 1 stage.
Charge Beam 50 90% 10 Single non-user 70% chance to boost SpA 1 stage.
Confuse Ray - 100% 10 Single non-user Confuses the target.
Discharge 80 100% 15 All others 30% chance to paralyze.
Double Team - - 15 User Boosts evasion 1 stage.
Endure - - 10 User The user always survives with at least 1 HP.
Facade 70 100% 20 Single non-user Has 140 power when burned, paralyzed, or poisoned.
Flail - 100% 15 Single non-user Does more damage as HP decreases.
Flash - 100% 20 Single non-user Lowers target's accuracy 1 stage.
Frustration - 100% 20 Single non-user No additional effect.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Hail - - 10 All Summons hail for 5 turns.
Heal Bell - - 5 User party Cures status on the user's team.
Hidden Power - 100% 15 Single non-user Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hydro Pump 120 80% 5 Single non-user No additional effect.
Hyper Beam 150 90% 5 Single non-user User cannot move next turn.
Ice Beam 95 100% 10 Single non-user 10% chance to freeze.
Icy Wind 55 95% 15 All enemies Lowers target's Spe 1 stage.
Mist - - 30 User party Prevents moves that lower stats from working for 5 turns.
Natural Gift - 100% 15 Single non-user Power and type depends on the user's held Berry.
Protect - - 10 User Prevents most moves from working on the user that turn.
Psybeam 65 100% 20 Single non-user 10% chance to confuse.
Rain Dance - - 5 All Summons rain for five turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return - 100% 20 Single non-user No additional effect.
Screech - 85% 40 Single non-user Lowers target's Def two stages.
Secret Power 70 100% 20 Single non-user Effects vary with terrain.
Shock Wave 60 - 20 Single non-user Ignores accuracy modifiers.
Signal Beam 75 100% 15 Single non-user 10% chance to confuse.
Sleep Talk - - 10 None Picks one of the user's moves at random. Can only be used while sleeping.
Spark 65 100% 20 Single non-user 30% chance to paralyze.
Spit Up - 100% 10 Single non-user Varies in power depending on the number of uses of Stockpile.
Stockpile - - 20 User Boosts the user's Def and SpD 1 stage. Sets the user up to use Spit Up and Swallow.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sucker Punch 80 100% 5 Single non-user The user always moves first. Will only work if the foe attacked.
Supersonic - 55% 20 Single non-user Confuses the target.
Surf 95 100% 15 All others Hits Pokémon using Dive with double Base Power.
Swagger - 90% 15 Single non-user Confuses the target. Boosts its Atk 2 stages.
Swallow - - 10 User Healing varies based on the number of uses of Stockpile.
Take Down 90 85% 20 Single non-user Has 1/4 recoil.
Thunder 120 70% 10 Single non-user 30% chance to paralyze.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze.
Toxic - 85% 10 Single non-user Inflicts intensifying poison on the target.
Water Gun 40 100% 25 Single non-user No additional effect.
Water Pulse 60 100% 20 Single non-user 20% chance to Confuse.
Waterfall 80 100% 15 Single non-user 20% chance to flinch.
Whirlpool 15 70% 15 Single non-user Traps and damages over multiple turns.