Lickilicky

Oblivious
Grants immunity to infatuation and Captivate.
Own Tempo
Cannot be confused.
Type Tier
Normal BL
Statistics
Min- Min Max Max+
HP
110
- 361 424 -
Atk
85
185 206 269 295
Def
95
203 226 289 317
SpA
80
176 196 259 284
SpD
95
203 226 289 317
Spe
50
122 136 199 218
Name Power Accuracy PP Description
Amnesia - - 20 Boosts SpD 2 stages.
Attract - 100% 15 Targets of the opposite gender have a 50% chance to do nothing.
Belly Drum - - 10 User loses 50% max HP. Maximizes Atk.
Blizzard 120 70% 5 10% chance to freeze.
Body Slam 85 100% 15 30% chance to paralyze.
Brick Break 75 100% 15 Destroys Light Screen and Reflect, then hits.
Captivate - 100% 0 Lowers an opposite gender foe's SpA 2 stages.
Counter - 100% 20 If hit by a physical attack, returns double the damage.
Curse - - 10 Does 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost. Boosts Atk and Def and lowers Spe 1 stage otherwise.
Cut 50 95% 30 No additional effect.
Defense Curl - - 40 Boosts Def 1 stage.
Dig 80 100% 10 User is made invulnerable for one turn, then hits the next turn.
Disable - 80% 20 Prevents the last move used from being used again for 4-7 turns.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Dream Eater 100 100% 15 Leeches 50% damage. Only works on a sleeping Pokémon.
DynamicPunch 100 50% 5 Confuses the foe.
Earthquake 100 100% 10 Hits Pokémon using Dig with double base power.
Endure - - 10 The user always survives with at least 1 HP.
Explosion 250 100% 5 Faints the user.
Facade 70 100% 20 Has 140 power when burned, paralyzed, or poisoned.
Fire Blast 120 85% 5 10% chance to burn.
Fire Punch 75 100% 15 10% chance to burn.
Flamethrower 95 100% 15 10% chance to burn.
Fling - 100% 0 Throws the user's hold item at the foe; effect depends on the item.
Focus Blast 120 70% 0 10% chance to lower SpD 1 stage.
Focus Punch 150 100% 20 Fails if the user is damaged.
Frustration - 100% 20 No additional effect.
Giga Impact 150 90% 0 User cannot move next turn.
Gyro Ball - 100% 0 Does damage based on the foe's Speed and the user's Speed.
Hammer Arm 100 90% 0 Lowers the user's Spe 1 stage.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Ice Beam 95 100% 10 10% chance to freeze.
Ice Punch 75 100% 15 10% chance to freeze.
Icy Wind 55 95% 15 Lowers foe's Spe 1 stage.
Iron Tail 100 75% 15 30% chance to lower Def 1 stage.
Knock Off 20 100% 20 Removes the target's item.
Lick 20 100% 30 30% chance to paralyze.
Magnitude - 100% 30 Has variable damage.
Me First - - 0 Uses the foe's attack at 1.5x power. Must be faster to work.
Mega Kick 120 75% 5 No additional effect.
Mega Punch 80 85% 20 No additional effect.
Mimic - - 10 Copies the last move used by the target.
Mud-Slap 20 100% 10 Lowers foe's accuracy 1 stage.
Natural Gift - 100% 0 Power and type depends on the user's held berry.
Power Whip 120 85% 0 No additional effect.
Protect - - 10 Prevents most moves from working on the user that turn.
Psych Up - - 10 Copies the foe's stat changes.
Rain Dance - - 5 Summons Rain for 5 turns.
Refresh - - 20 Removes status.
Rest - - 10 The user goes to Sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Rock Climb 90 85% 0 20% chance to confuse.
Rock Slide 75 90% 10 30% chance to flinch.
Rock Smash 40 100% 15 50% chance to lower Def 1 stage.
Rock Tomb 50 80% 10 Lowers Spe 1 stage.
Rollout 30 90% 20 Doubles in power with each hit. Repeats for 5 turns.
Sandstorm - - 10 Summons a Sandstorm for 5 turns.
Screech - 85% 40 Lowers Def two stages.
Secret Power 70 100% 20 Effects vary with terrain.
Seismic Toss - 100% 20 Does damage equal to the user's level.
Shadow Ball 80 100% 15 20% chance to lower SpD 1 stage.
Shock Wave 60 - 20 Ignores Accuracy modifiers.
Slam 80 75% 20 No additional effect.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while Sleeping.
SmellingSalt 60 100% 10 Has 120 power on a paralyzed target, but cures it of paralysis.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
Stomp 65 100% 20 30% chance to flinch.
Strength 80 100% 15 No additional effect.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons Sun for 5 turns.
Supersonic - 55% 20 Confuses the foe.
Surf 95 100% 15 Hits Pokémon using Dive with double base power.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swords Dance - - 30 Boosts Atk 2 stages.
Thief 40 100% 10 Gives the user the foe's item.
Thunder 120 70% 10 30% chance to paralyze.
Thunderbolt 95 100% 15 10% chance to paralyze.
ThunderPunch 75 100% 15 10% chance to paralyze.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Water Pulse 60 100% 20 20% chance to Confuse.
Wrap 15 85% 20 Traps and damages over multiple turns.
Wring Out - 100% 0 Base power depends on the foe's remaining HP.