UU is full of “Tricky” pokemon who can cripple unprepared teams. Lopunny surpasses other Trickers, however, with its Klutz ability erasing the effects of Choiced items or the negative Speed of Lagging Tail. With Klutz, you can choose your Switcheroo target by waiting until a counter or a Pokemon that wouldn’t want the obstruction of a Choice Scarf comes in. The rest of the set is a standard support set. Toxic allows you to wear down threats after you have Switcherooed your item and hit them on the switch. Magic Coat keeps Lopunny free of status while in play and is a great support move in general but be careful about switching it into status as it isn't immune to any of them. Charm is a good support move keeping healthy Lopunny against Physical attackers. Fire Punch hits Steel-types immune to Toxic along with pesky ghosts, while Return is a good STAB attack to hit anything staying in long enough to outlast Toxic. Healing Wish is always an option letting you help your team set-up for a sweep. As for the item, any of the Choiced items can be used but the safest option is usually Choice Scarf. Choiced Scarf isn’t as intimidating as staring down a Choice Banded or Speced counter and Switcherooing the Speed can utterly mess up bulky walls without giving them potential benefits. Lagging Tail is a good option, basically giving you a pseudo-paralysis and stripping the enemy of its item. With Klutz, Lopunny isn’t gaining anything helpful so it is really up to personal preference.
With a base 105 Speed and access to Encore, Lopunny makes a brilliant Baton Passer. Unlike the previous sets, this one revolves around helping your teammates instead of messing with the opponent's gameplan. The plan is to switch into a Pokemon that is using a support move such as Stealth Rock or a weak attack such as Rapid Spin. If you can switch Lopunny into a Ghost-type using Shadow Ball, you could really make a big play. Simply Encore them, forcing them to continue using that move. This will likely cause a switch giving you time to use Agility. Then Baton Pass to a slow but strong Pokemon and hopefully sweep. Substitute can be used in place of Agility as not only can it be passed, but it can also activate Starf Berry. If Lopunny falls victim to Taunt, Return is there to ensure you can still hit an opponent. If you are confident that Lopunny can take a hit, you can use Agility over Substitute. Hopefully, you will have your Speed increased +2 as well as have another stat increased once Starf Berry kicks in. However, Substitute can safely activate the Berry boost, as well as give a Baton Pass recipient a small shield to hide behind. You must use Cute Charm as the ability as Klutz will prevent the Berries from activating. Cute Charm also could give you another chance to Agility if the opponent becomes immobilized by love.
This set is a combination of the two previous sets. Lopunny uses Switcheroo and (potentially) Encore to support the team. The UU metagame is home to many slow, powerful Pokemon that could use a +2 boost in Speed, such as Relicanth, Crawdaunt, Camerupt, Armaldo and Octillery. This Lopunny Burns the opponent on the first turn, uses Agility, and then Baton Passes with minimized risk from the physical side. The EVs are designed with Switcheroo in mind. Lopunny will be Burning the opponent, meaning its own physical defense is "essentially" doubled. Therefore, the focus for the EVs is on Lopunny's Special Defense, which is respectable in its own right. The Speed EVs allow Lopunny to reach 270 Speed, or enough to outspeed neutral nature Qwilfish, Nidoking and Toxicroak. Return is there for STAB and to allow Lopunny to deal damage if it has to. This can feasibly be replaced with Encore to aid in Baton Passing. Charge Beam, and the potential to Baton Pass Special Attack boosts, is also a viable alternative.
This set can become very frustrating to play against with a little luck. The set revolves around passing subs to Lopunny’s teammates to help set-up for other Pokemon or getting a free switch-in. With Cute Charm’s infatuation and Paralysis support from Thunder Wave, it shouldn’t be all that hard to get your Sub up. If you are in a tight situation you can either Focus Punch to deal a good amount of damage or Baton Pass the sub off to a teammate. Fire Punch is mentioned so that you can hit incoming Ghosts, especially Froslass. Liechi Berry is an option as you can sub down to its activation range and either pass it or use it for your own punches.
This set attempts to give Lopunny some much-needed offense while still having some of the potency of Switcheroo (take note of Cute Charm!). Return, again, is a strong STAB move for the little bunny. Fire Punch is there to hit incoming ghosts as everything else is resisted. Ice Punch is another decent option hitting mainly Altaria and Driflim. Lopunny encourages a lot of switches from people who fear Choice tricking, so Focus Punch could work well. But if you aren’t so keen about a dry Focus Punch, Low Kick is a suitable replacement. Other OptionsLopunny learns Fling, which could work with Klutz/Iron Ball for a powerful Dark attack; Iron Ball is a possible item to use with Switcheroo as well. Lopunny also has a deep movepool in the support department; take your pick of Captivate, Charm, Mirror Coat, Rain Dance, Swagger just to name a few. You can mix and match any of the above options to any of the sets to your liking. A lot of the support moves work well on the Baton Pass set screwing up potential counters and causing lots of switches which allow you to Sub or stat up. OpinionLopunny has some handy options, but don't expect it to do a lot on the offensive side, unless you outfit it with Choice Band or use the SubPunching set. Try to keep your opponent guessing. Often times, opponents may be overly cautious concerning Switcheroo giving you time to set-up and punish them if they mispredict your set. EVsMost of the sets use 252 Speed along with a boosting nature to out speed most Base 100 Pokemon and tie with opposing Scythers and Manectrics. From there, maxing HP isn’t a bad option giving her a bit more bulkiness. You can max Attack as well if you want a pure attacking set like the Choice Band one. CountersChoice tricking is best combated by a mixed attacker, who doesn't mind receiving any Choice item—the Nidos in particular can be hazardous to Lopunny, being immune to Toxic and fairly bulky. Sharpedo can also be dangerous as it is often mixed and doesn’t mind taking a Choiced Item, just be careful about switching it into the Choice Band or SubPunch sets. Steels will wall the Choice Band set to an extent and do fairly well against the SubPunch sets, but need to be careful about getting Switcherooed on making them obsolete. Once the Choice threat is gone, any decent physical threat will hurt it substantially. |
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