Lunatone

Levitate
This Pokémon is immune to Ground-type moves.
Type Tier
Rock / Psychic NU
Statistics
Min- Min Max Max+
HP
70
- 281 344 -
Atk
55
131 146 209 229
Def
65
149 166 229 251
SpA
95
203 226 289 317
SpD
85
185 206 269 295
Spe
70
158 176 239 262
Name Item Nature

Calm Mind

Leftovers Modest
Moveset EVs
~ Calm Mind
~ Hidden Power Rock
~ Earth Power
~ Psychic / Signal Beam / Ice Beam
252 HP / 120 SpA / 136 Spe

Lunatone received a couple of good moves in the fourth generation which helps its type coverage and makes it a more viable option in UU, or even in OU for the brave. Lunatone's biggest addition is definitely Earth Power since it can now hit Steelix and Aggron a lot harder than it could before in ADV. Drapion, a major threat to frail Psychic Special Sweepers, fears the possibility of receiving a super-effective Earth Power, so it is hardpressed to switch in. Signal Beam is basically the coverage of Grass Knot and Shadow Ball put together.

STAB Psychic isn't a horrible option on this set as the combination of Signal Beam, Psychic, and Earth Power give nearly perfect coverage. You can still use it in tandem with Hidden Power Rock and Earth Power; however, you'll notice Claydol can easily switch into either attack if you haven't used Calm Mind several times. Ice Beam is a good option since it crushes the usual Ground and Grass-types that are commonly present in the Underused environment. Hypnosis, despite having shaky accuracy, is a decent option on this set; although it disallows a move that could otherwise add almost perfect coverage.

Name Item Nature

SubSalac + Calm Mind

Salac Berry Modest
Moveset IVs
~ Substitute
~ Calm Mind
~ Hidden Power Rock / Ice Beam
~ Earth Power
30 HP
EVs
4 Def / 252 SpA / 252 Spe

The idea here is simple, try to get in on a Pokemon that you can force a switch on, either Calm Mind or Substitute down to activate the Salac Berry, and then sweep. The combination of Ice Beam and Earth Power have nearly perfect coverage, hitting everything, excluding Shedinja, for at least neutral damage. The EVs suggested allow Lunatone to activate the Salac Berry after three Substitutes and allow for a max speed of 358 after the Salac boost, outpacing max Speed Purugly.

Name Item Nature

Baton Pass

Leftovers Bold
Moveset EVs
~ Calm Mind / Rock Polish
~ Baton Pass
~ Hypnosis / Substitute
~ AncientPower / Earth Power
252 HP / 120 Def / 136 Spe

A simple Baton Pass set. Calm Mind is the best option, and can help out special sweepers or allow physical Pokémon the chance to set up more easily thanks to the Special Defense boosts. Rock Polish is easier to pass though, since you can usually get off a pass with boosted Speed before getting hit with a potentially fatal attack. Hypnosis can help to set up more easily, but Substitute is worth a mention with Hypnosis shaky 60% accuracy as well as being able to be Baton Passed. AncientPower, while not the strongest attack, gains STAB and gives you the possibility to Baton Pass a boost in every stat barring HP. Earth Power is useful for super-effective damage against Aggron and Steelix, who are common pseudo-hazers in UU.

Name Item Nature

Choice Specs

Choice Specs Modest
Moveset EVs
~ Psychic
~ Hidden Power Rock
~ Earth Power
~ Signal Beam / Explosion
120 HP / 252 SpA / 136 Spe

With Lunatone's impressive move pool it can make fantastic use of Choice Specs. You can cover everything with this set. Psychic is its strongest Special Attack option and destroys Poison-types. Hidden Power Rock hurts Mantine and other Flying-types quite badly. Earth Power bashes Steel-Types and Drapion and while (not needed) OHKOs Aggron. Signal Beam destroys Dark-types and hits Grumpig and Hypno for a least a 3HKO, but if all else fails, you can simply explode on them.

Other Option

Grass Knot is a good option for hitting bulky Water and Ground-types. Shadow Ball hits Ghosts and is a stronger option to hit Grumpig and Hypno with but still has the chance of only a 3HKO. Charge Beam is an alternate means of boosting Special Attack over Calm Mind and puts a dent in Mantine, but it is still an inferior option. Lunatone is a decent Trick Room user if you're basing your team around slow, powerful attackers. Cosmic Power is also available for Baton Passing, but is generally inferior to Calm Mind.

EVs

For most sets, lots of HP and Special Attack is beneficial. 68 Speed EVs outruns minimum Speed Blastoise, which is the most you'll usually need. 136 EVs is enough to beat out Adamant Crawdaunt's as well as Modest Omastar and Gorebyss. The Substitute Calm Mind set needs a minimum of 248 Speed EVs to outrun Jolly Purugly by 2 points and anything slower after a Salac Berry boost. If you're using Lunatone in OU, then 184 EVs will allow you outrun Adamant Tyranitar. You can drop some Special Attack EVs and put them in Defense for the Support or Baton Pass sets.

Opinion

Lunatone received some new toys from the fourth generation with which to bash its counters, making switching into Lunatone a little harder, let alone defeating it. Although Lunatone's defenses may be somewhat lacking, it makes up for this with good typing and Levitate. Other than Hypnosis staying at a paltry 60%, Lunatone definitely improved. His Rock-typing also gives him the benefit from Sandstorm in OU and can be used as an annoyance against Heatran in particular.

Counters

Hypno and Grumpig are still Lunatone's biggest counters thanks to their resistance to Psychic and high Special Defense. Hypno also has the added advantage of being immune to Hypnosis, thanks to Insomnia. Insomnia Banette also fares well and can batter Lunatone with Shadow Claw, but has to watch out for Shadow Ball. Dark-types, especially those with Pursuit, can be a problem. Drapion and Skuntank are both good choices if Lunatone lacks Earth Power. Sharpedo and Crawdaunt are both immune to Psychic and resistant to Ice Beam, but have to be aware of Signal Beam and Grass Knot. Steel-types will wall any set that lacks Earth Power.