Magneton

Sturdy
OHKO moves will fail.
Magnet Pull
Prevents Steel-type Pokémon from switching. Increases the chance of encountering a Steel-type Pokémon in the wild.
Type Tier
Electric / Steel NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
50
- 241 304 -
Atk
60
140 156 219 240
Def
95
203 226 289 317
SpA
120
248 276 339 372
SpD
70
158 176 239 262
Spe
70
158 176 239 262
Name Power Accuracy PP Target Description
Charge Beam 50 90% 10 Single non-user 70% chance to boost SpA 1 stage.
Discharge 80 100% 15 All others 30% chance to paralyze.
Double Team - - 15 User Boosts evasion 1 stage.
Endure - - 10 User The user always survives with at least 1 HP.
Explosion 250 100% 5 All others Faints the user.
Facade 70 100% 20 Single non-user Has 140 power when burned, paralyzed, or poisoned.
Flash - 100% 20 Single non-user Lowers target's accuracy 1 stage.
Flash Cannon 80 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Frustration - 100% 20 Single non-user No additional effect.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Gravity - - 5 All For 5 turns, prevents flying or jumping; also disables Ground immunities.
Gyro Ball - 100% 5 Single non-user Does damage based on the foe's Speed and the user's Speed.
Hidden Power - 100% 15 Single non-user Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 Single non-user User cannot move next turn.
Iron Defense - - 15 User Boosts Def 2 stages.
Light Screen - - 30 User party Lowers damage from special attacks for 5 turns.
Lock-On - - 5 Single non-user The next move used will always hit.
Magnet Bomb 60 - 20 Single non-user Ignores accuracy modifiers.
Magnet Rise - - 10 User User becomes immune to Ground moves for 5 turns.
Metal Sound - 85% 40 Single non-user Lowers target's SpD 2 stages.
Mirror Shot 65 85% 10 Single non-user 30% chance to lower accuracy 1 stage.
Natural Gift - 100% 15 Single non-user Power and type depends on the user's held Berry.
Protect - - 10 User Prevents most moves from working on the user that turn.
Psych Up - - 10 Single non-user Copies the foe's stat changes.
Rain Dance - - 5 All Summons rain for five turns.
Recycle - - 10 User Restores a used item.
Reflect - - 20 User party Lowers damage from physical attacks for 5 turns.
Refresh - - 20 User Removes status.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return - 100% 20 Single non-user No additional effect.
Role Play - - 10 Single non-user Copies the foe's ability and overwrites the user's ability.
Screech - 85% 40 Single non-user Lowers target's Def two stages.
Secret Power 70 100% 20 Single non-user Effects vary with terrain.
Shock Wave 60 - 20 Single non-user Ignores accuracy modifiers.
Signal Beam 75 100% 15 Single non-user 10% chance to confuse.
Sleep Talk - - 10 None Picks one of the user's moves at random. Can only be used while sleeping.
SonicBoom - 90% 20 Single non-user Does 20 damage. Ghosts are immune.
Spark 65 100% 20 Single non-user 30% chance to paralyze.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for 5 turns.
Supersonic - 55% 20 Single non-user Confuses the target.
Swagger - 90% 15 Single non-user Confuses the target. Boosts its Atk 2 stages.
Tackle 35 95% 35 Single non-user No additional effect.
Thunder 120 70% 10 Single non-user 30% chance to paralyze.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze.
ThunderShock 40 100% 30 Single non-user 10% chance to paralyze.
Toxic - 85% 10 Single non-user Inflicts intensifying poison on the target.
Tri Attack 80 100% 10 Single non-user 20% chance to burn, freeze, or paralyze.
Zap Cannon 120 50% 5 Single non-user Paralyzes the target.