Magnezone

Sturdy
OHKO moves will fail.
Magnet Pull
Prevents Steel-type Pokémon from switching. Increases the chance of encountering a Steel-type Pokémon in the wild.
Type Tier
Electric / Steel OU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
70
- 281 344 -
Atk
70
158 176 239 262
Def
115
239 266 329 361
SpA
130
266 296 359 394
SpD
90
194 216 279 306
Spe
60
140 156 219 240

Overview

With its rare ability to trap Steel-types, Magnezone can find a spot on just about any team. It boasts an excellent base 130 Special Attack stat, a great Electric / Steel typing (which grants a resistance to 13 of the 17 types), and useful moves, such as Thunderbolt, Flash Cannon, and Explosion. While Magnezone's Speed is less than average—even its predecessor, Magneton, is faster—it more than compensates with its reliability and power. If your team has trouble with Steel-types, such as Choice Band Scizor and Choice Scarf Jirachi, then there is no reason to not consider Magnezone for your team.

Name Item Ability Nature

Substitute

Leftovers Magnet Pull Naive / Timid
Moveset EVs
~ Substitute
~ Thunderbolt
~ Hidden Power Grass / Hidden Power Fire
~ Explosion / Magnet Rise
40 Atk / 252 SpA / 216 Spe

Magnezone's excellent defensive stats, typing, and unique ability help it come out on top against most Steel-type Pokemon. Substitute lets Magnezone evade status and get in another hit after it has knocked out the trapped Steel-type. Thunderbolt and Hidden Power Grass provide neutral coverage against everything bar Dragon- and Grass-types. Explosion can prove invaluable against stall teams, removing a Pokemon such as Blissey as it switches in. Magnet Rise gives Magnezone the upper hand against slower Steel-types, namely Metagross, and makes Magnezone even more of a threat to your opponent.

The EV spread provided allows Magnezone to outpace Pokemon of 229 Speed and below, most notably Adamant Scizor. 40 Attack EVs give Explosion that extra "oomph", but feel free to run a Timid nature and 40 HP EVs instead if you opt for Magnet Rise.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice Scarf

Choice Scarf Magnet Pull Naive
Moveset EVs
~ Thunderbolt
~ Hidden Power Fire / Hidden Power Ice
~ Flash Cannon
~ Explosion
4 Atk / 252 SpA / 252 Spe

With a Choice Scarf equipped, Magnezone can revenge kill numerous threats, such as Swords Dance Lucario and Scizor, and even a few non-Steel types, such as Life Orb Gengar. Thunderbolt is Magnezone's most powerful attack, quickly finishing off most weakened sweepers. The Hidden Power of your choice is for specific threats, such as Scizor and Dragonite, respectively. Flash Cannon is a useful secondary STAB which hits Tyranitar for super effective damage. Finally, Explosion is Magnezone's only hope of taking down Blissey.

With the given EVs (and Hidden Power Ice), Magnezone reaches a Speed of 360, which outpaces positively-natured base 110's and below. With a Naive nature and 4 Attack EVs, Explosion will do anywhere from 81.9% - 96.5% against 0/252 Calm Blissey, resulting in a likely KO after Stealth Rock.

Team Options & Additional Comments >>>
Name Item Ability Nature

SubSalac

Salac Berry Magnet Pull Timid
Moveset EVs
~ Substitute
~ Charge Beam
~ Thunderbolt
~ Hidden Power Ice
28 HP / 252 SpA / 228 Spe

While Magnezone is seldom thought of as a sweeper, it can take on the role quite effectively. The omnipresence of (Choiced) Steel-types in the OU metagame provides Magnezone with many opportunities to set up. Thunderbolt and Hidden Power Ice form the BoltBeam combo that hits every Pokemon in OU, bar Shedinja, opposing Magnezone, and Lanturn, for at least neutral damage. Charge Beam nabs Magnezone Special Attack boosts needed to pull off a sweep, while Substitute lets Magnezone avoid status effects and can safely lower its HP into Salac Berry's activation range.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice Specs

Choice Specs Magnet Pull Modest
Moveset EVs
~ Thunderbolt
~ Flash Cannon
~ Hidden Power Grass
~ Explosion
172 HP / 252 SpA / 84 Spe

Magnezone can be equipped with Choice Specs to further boost its already massive Special Attack. Thunderbolt badly damages anything that doesn't resist it. Flash Cannon is your best weapon against Grass-types and Tyranitar, while Hidden Power Grass will deal severe damage to most Ground-types attempting to switch into Magnezone. Finally, Explosion allows Magnezone to go out with a bang when low on health, and also comes with the bonus of maiming Blissey and Snorlax switch-ins.

Team Options & Additional Comments >>>
Name Item Ability Nature

Life Orb

Life Orb Magnet Pull Mild
Moveset EVs
~ Thunderbolt
~ Hidden Power Grass
~ Flash Cannon / Magnet Rise
~ Explosion / Metal Sound
84 HP / 88 Atk / 252 SpA / 84 Spe

This set sacrifices a bit of the previous set's power in exchange for versatility. As always, Thunderbolt is Magnezone's invaluable STAB option, while Hidden Power Grass KOes most of the Ground-types immune to Thunderbolt. Flash Cannon hits Tyranitar and Celebi for super effective and neutral damage, respectively. Finally, Explosion will KO Calm Blissey 100% of the time, but be wary of Protect.

Team Options & Additional Comments >>>
Name Item Ability Nature

Dual Screens

Light Clay Magnet Pull Relaxed
Moveset EVs
~ Reflect
~ Light Screen
~ Thunderbolt / Discharge
~ Explosion
252 HP / 96 Def / 160 SpD

The purpose of this set is to use Magnezone's unique typing and rare ability to set up dual screens for a setup sweeper or Baton Passer. The moveset is extremely straightforward; use both Reflect and Light Screen, then Explode to let a sweeper switch in for free. Thunderbolt or Discharge let Magnezone attack when needed.

With the given HP and Defense EVs, Magnezone will never be 2HKOed by an Adamant Jirachi's Fire Punch and will never be OHKOed by a standard Bronzong's Earthquake (even without Reflect). The Special Defense EVs allow Magnezone to never be OHKOed by a Timid Heatran's Fire Blast or Timid Gengar's Focus Blast (even without Light Screen).

Team Options & Additional Comments >>>

Other Options

Discharge can be used on the Steel Killer set if you favor a higher chance of paralysis over power. Thunder Wave can be chosen over Explosion or Magnet Rise on just about any set, to paralyze faster switch-ins such as Heatran and Rotom-A. Rain Dance can be used on rain teams or if you wish to use Thunder as Magnezone's main STAB. Signal Beam can be used on Choice sets to hit Celebi for 4x super effective damage, but has little additional use. Magnezone can also make great use of a Rest + Sleep Talk set given its good defenses and excellent defensive typing.

Magnezone can function with many different Speed EV investments, depending on what you wish to outpace. The most significant are either 84 Speed EVs with a neutral nature, to outpace Skarmory, or 216 Speed EVs with a positive nature, to outspeed Adamant Scizor. Running a Speed stat of 190 lets Magnezone outpace minimum Speed Heatran, and 184 with a posititve nature is enough to beat Adamant Tyranitar. Finally, by running max Speed, you can be sure to outrun Adamant natured Metagross and Breloom.

Any set with Explosion can use additional Attack EVs to secure the kill on Blissey. With a Life Orb, you only need a 199 Attack stat to guarantee an OHKO, while a 224 Attack stat guarantees a KO without a Life Orb if Blissey has switched into Thunderbolt. A Mild or Hasty nature will also increase Explosion's damage output, but Magnezone is usually better off taking advantage of its decent defenses and unique typing.

There are many Hidden Power types that Magnezone can use well. Most sets give the option of choosing between Hidden Power Ice and Hidden Power Grass. Hidden Power Ice gives coverage against Gliscor and Flygon, while Hidden Power Grass is useful mostly for Swampert and Rhyperior. Even if you choose Hidden Power Grass, Flash Cannon can still hit Flygon and Gliscor for decent damage, while using Hidden Power Ice will leave you more or less helpless against Swampert. Hidden Power Fire can be used on the Steel Killer and Choice Scarf sets, as it OHKOes both Scizor and Forretress. Hidden Power Ground can hit Electivire and Jolteon for super effective damage as well as severely damage Heatran and opposing Magnezone.

Checks and Counters

With its high Special Defense, Blissey can easily switch in and sponge any of Magnezone's special attacks. Celebi and Snorlax can also switch in with impunity, and set up with Calm Mind and Curse, respectively. However, all three of the aforementioned Pokemon must be wary of Explosion. Rotom-A does not fear Explosion at all and can switch into Magnezone relatively easily, but must rely on Overheat to inflict any damage.

Gliscor, Flygon, or Swampert can counter Magnezone depending on which Hidden Power it uses, but only Swampert stands a chance against a Magnezone with Magnet Rise. Zapdos despises switching into Thunderbolt and Hidden Power Ice often, but Heat Wave can 2HKO almost all Magnezone. Heatran is the one Steel that Magnezone fears; Choice Scarf Heatran can easily OHKO it with Fire Blast or Earth Power. Tyranitar can switch into anything but Flash Cannon, and easily OHKO Magnezone with Earthquake.

Dugtrio can trap and OHKO any Magnezone that isn't protected by Magnet Rise or Shuca Berry. Opposing Magnezone also pose a threat, as they can trap Magnezone and KO with Hidden Power Fire or Ground. Electivire can switch into Magnezone's Electric attacks to activate Motor Drive and proceed to OHKO with Earthquake or 2HKO comfortably with Cross Chop or Flamethrower. Lanturn can absorb Electric attacks with Volt Absorb, and also resists all of Magnezone's commonly used special attacks, except Hidden Power Grass. Jolteon also has Volt Absorb, but unlike Lanturn, does not have any offensive choices against Magnezone, and is not quite as durable. Gardevoir can trap Magnezone with a Traced Magnet Pull and strike back with Focus Blast.