Magnezone

Sturdy
OHKO moves will fail.
Magnet Pull
Prevents Steel Pokémon from switching. Increases the chance of encountering a Steel Pokémon in the wild.
Type Tier
Electric / Steel OU
Statistics
Min- Min Max Max+
HP
70
- 281 344 -
Atk
70
158 176 239 262
Def
115
239 266 329 361
SpA
130
266 296 359 394
SpD
90
194 216 279 306
Spe
60
140 156 219 240
Name Power Accuracy PP Description
Barrier - - 30 Boosts Def 2 stages.
Charge Beam 50 90% 0 70% chance to boost SpA 1 stage.
Discharge 80 100% 0 30% chance to paralyze.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Endure - - 10 The user always survives with at least 1 HP.
Explosion 250 100% 5 Faints the user.
Facade 70 100% 20 Has 140 power when burned, paralyzed, or poisoned.
Flash - 100% 20 Lowers foe's accuracy 1 stage.
Flash Cannon 80 100% 0 10% chance to lower SpD 1 stage.
Frustration - 100% 20 No additional effect.
Giga Impact 150 90% 0 User cannot move next turn.
Gyro Ball - 100% 0 Does damage based on the foe's Speed and the user's Speed.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Light Screen - - 30 Lowers damage from special attacks for 5 turns.
Lock-On - - 5 The next move used will always hit.
Magnet Bomb 60 - 0 Ignores accuracy modifiers.
Magnet Rise - - 0 User becomes immune to Ground moves for 5 turns.
Metal Sound - 85% 40 Lower's SpD 2 stages.
Mimic - - 10 Copies the last move used by the target.
Mirror Coat - 100% 20 If hit by a special attack, returns double the damage.
Mirror Shot 65 85% 0 30% chance to lower accuracy 1 stage.
Natural Gift - 100% 0 Power and type depends on the user's held berry.
Protect - - 10 Prevents most moves from working on the user that turn.
Psych Up - - 10 Copies the foe's stat changes.
Rain Dance - - 5 Summons Rain for 5 turns.
Recycle - - 10 Restores a used up item.
Reflect - - 20 Lowers damage from physical attacks for 5 turns.
Rest - - 10 The user goes to Sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Rollout 30 90% 20 Doubles in power with each hit. Repeats for 5 turns.
Screech - 85% 40 Lowers Def two stages.
Secret Power 70 100% 20 Effects vary with terrain.
Shock Wave 60 - 20 Ignores Accuracy modifiers.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while Sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SonicBoom - 90% 20 Does 20 damage. Ghosts are immune.
Spark 65 100% 20 30% chance to paralyze.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons Sun for 5 turns.
Supersonic - 55% 20 Confuses the foe.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 Ignores Accuracy modifiers.
Tackle 35 95% 35 No additional effect.
Thunder 120 70% 10 30% chance to paralyze.
Thunder Wave - 100% 20 Paralyzes the foe.
Thunderbolt 95 100% 15 10% chance to paralyze.
ThunderShock 40 100% 30 10% chance to paralyze.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Tri Attack 80 100% 10 20% chance to burn, freeze, or paralyze.
Zap Cannon 120 50% 5 Paralyzes the foe.