Makuhita

Thick Fat
Fire- and Ice-type damage reduced 1/2.
Guts
Attack is increased 50% when statused.
Type Tier
Fighting LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
72
- 23 26 -
Atk
60
10 12 15 16
Def
30
8 9 12 13
SpA
20
7 8 11 12
SpD
30
8 9 12 13
Spe
25
8 9 12 13
  • Little Cup

Overview

Makuhita is a Fighting-type Pokemon with rather low stats in everything but HP and Attack. With an ability in Thick Fat, Makuhita gains resistances to Fire- and Ice-type attacks, making threats such as Houndour easy to deal with. It was given a large physical movepool to complement its decent Attack stat, including all of the elemental punches. However, Makuhita has a tough time against physical walls, such as Gligar, whose stats and typing allow it to easily counter Makuhita (as long as it does not come in on an Ice Punch). Overall, Makuhita is a decent Pokemon with, like every other Pokemon, its own flaws.

Name Item Ability Nature

Lead

Oran Berry Thick Fat Jolly
Moveset EVs
~ Fake Out
~ Rock Slide / Ice Punch
~ Close Combat / Cross Chop
~ Bullet Punch
196 Atk / 36 Def / 36 SpD / 236 Spe

This is Makuhita's standard lead set. The main purpose is to use Fake Out on turn one, which will cause the opposing Pokemon to flinch. Makuhita can then proceed to do damage the opponent with either Close Combat or Rock Slide. Bullet Punch is helpful as it gives Makuhita a priority attack. Ice Punch is an option for hitting Gligar who would otherwise counter this set. Cross Chop can be used instead of Close Combat if the Defense and Special Defense drop is off-putting, but Makuhita's defensive stats are dangerously low to begin with. As for the item, Oran Berry lets Makuhita recover a good amount of health if it can last long enough for it to activate.

Team Options & Additional Comments >>>
Name Item Ability Nature

Support

Oran Berry Thick Fat Careful
Moveset EVs
~ Force Palm / Toxic
~ Whirlwind
~ Fake Out / Protect / Bulk Up
~ Brick Break
180 HP / 196 Def / 116 SpD

Rather than attempt a directly offensive approach, this set focuses more on supporting the team. The choice between Force Palm and Toxic depends on preference. If slowing a Pokemon is the main priority, run Force Palm, as it has a 30% chance to leave the opponent paralyzed. If you want to take down walls, run Toxic, as the residual damage caused can be a huge benefit to Makuhita. Brick Break is better than Force Palm when paired with Toxic, as having two Fighting-type attacks on the same is redundant. Whirlwind forces the opponent to switch out, and can be exceptionally helpful when paired with entry hazard support. Protect should be used only with Toxic, as it would be fairly pointless otherwise. Because of Makuhita's low Defense stat, Bulk Up is an option, as it gives boosts to both its Attack and Defense stats.

Team Options & Additional Comments >>>
Name Item Ability Nature

Trick Room Sweeper

Oran Berry / Life Orb Guts Brave
Moveset IVs
~ Belly Drum
~ Close Combat / Cross Chop
~ Bullet Punch
~ Ice Punch / Fire Punch
0 Spe
EVs
180 HP / 196 Atk / 36 Def / 36 SpD

This set makes use of Trick Room and Belly Drum to attempt a sweep. After using a Belly Drum, Makuhita reaches a staggering Attack stat of 64, allowing it to tear through almost any Pokemon. Oran Berry helps Makuhita recover most of the HP it loses after using Belly Drum, which is helpful. Bullet Punch is for hitting Pokemon who are slower than Makuhita, as they can outpace it if Trick Room is up. Close Combat and Cross Chop are both exceptional attacking options, but both have their flaws. Close Combat gives Makuhita a Defense and Special Defense drop every time it is used, while Cross Chop has shaky accuracy and less power. Ice Punch is the preferred option for the final slot for hitting Gligar, who would otherwise counter Makuhita. Fire Punch can be used as well to hit Bug-types and Bronzor, but has little use outside of that.

Team Options & Additional Comments >>>

Other Options

Makuhita doesn't have too many other options due to its limited movepool. Fire Punch can be used to hit Bronzor and Bug-type Pokemon for super effective damage. Makuhita gets a couple of decent special attacks, but with such a terrible Special Attack stat, this is an inferior option. Earthquake is not used, simply because Makuhita's STAB Fighting-type attacks already hit most of the same opponents for more damage. Superpower is an option, but the drop to Makuhita's Attack and Defense stats can be severely dangerous.

Checks and Counters

Ghost-type Pokemon, such as Duskull, counter Makuhita very well, as they can switch into a Fighting-type move and cripple Makuhita with a status condition. Offensive Pokemon who outspeed Makuhita can be a major threat outside of Trick Room. Even Pokemon who don't outspeed Makuhita can severely damage it with priority moves. Koffing resists Makuhita's STAB attacks and can OHKO with STAB Sludge Bomb. Although it's a great partner, Bronzor can also be used to counter a Makuhita not running Fire Punch.