|
Acid Armor
|
- |
- |
40 |
Boosts Def 2 stages. |
|
Aqua Ring
|
- |
- |
0 |
User recovers 1/16th max HP each turn. |
|
Blizzard
|
120 |
70% |
5 |
10% chance to freeze. |
|
Brine
|
65 |
100% |
0 |
Base power doubles if foe's HP is 50% or less. |
|
Bubble
|
20 |
100% |
30 |
10% chance to lower Spe. |
|
BubbleBeam
|
65 |
100% |
20 |
10% chance to lower Spe. |
|
Calm Mind
|
- |
- |
20 |
Boosts SpA and SpD 1 stage. |
|
Charm
|
- |
100% |
20 |
Lowers foe's Atk 2 stages. |
|
Dive
|
80 |
100% |
10 |
User is made invulnerable for one turn, then hits the next turn. |
|
Double Team
|
- |
- |
15 |
Boosts evasion 1 stage. |
|
Endure
|
- |
- |
10 |
The user always survives with at least 1 HP. |
|
Energy Ball
|
80 |
100% |
0 |
10% chance to lower SpD 1 stage. |
|
Facade
|
70 |
100% |
20 |
Has 140 power when burned, paralyzed, or poisoned. |
|
Flash
|
- |
100% |
20 |
Lowers foe's accuracy 1 stage. |
|
Fling
|
- |
100% |
0 |
Throws the user's hold item at the foe; effect depends on the item. |
|
Frustration
|
- |
100% |
20 |
No additional effect. |
|
Giga Impact
|
150 |
90% |
0 |
User cannot move next turn. |
|
Grass Knot
|
- |
100% |
0 |
Deals damage based on the foe's weight. |
|
Hail
|
- |
- |
10 |
Summons Hail for 5 turns. |
|
Heart Swap
|
- |
- |
0 |
Swaps stat boosts and drops. |
|
Hidden Power
|
- |
100% |
15 |
Has 30-70 power and can be any type but Normal, based on the user's IVs. |
|
Hyper Beam
|
150 |
90% |
5 |
User cannot move next turn. |
|
Ice Beam
|
95 |
100% |
10 |
10% chance to freeze. |
|
Light Screen
|
- |
- |
30 |
Lowers damage from special attacks for 5 turns. |
|
Natural Gift
|
- |
100% |
0 |
Power and type depends on the user's held berry. |
|
Protect
|
- |
- |
10 |
Prevents most moves from working on the user that turn. |
|
Psych Up
|
- |
- |
10 |
Copies the foe's stat changes. |
|
Psychic
|
90 |
100% |
10 |
10% chance to lower SpD 1 stage. |
|
Rain Dance
|
- |
- |
5 |
Summons Rain for 5 turns. |
|
Reflect
|
- |
- |
20 |
Lowers damage from physical attacks for 5 turns. |
|
Rest
|
- |
- |
10 |
The user goes to Sleep for two turns and restores all HP. |
|
Return
|
- |
100% |
20 |
No additional effect. |
|
Safeguard
|
- |
- |
25 |
Blocks status conditions for 5 turns. |
|
Secret Power
|
70 |
100% |
20 |
Effects vary with terrain. |
|
Shadow Ball
|
80 |
100% |
15 |
20% chance to lower SpD 1 stage. |
|
Skill Swap
|
- |
- |
10 |
The user and the target trade abilities. |
|
Sleep Talk
|
- |
- |
10 |
Picks one of the user's moves at random. Can only be used while Sleeping. |
|
Substitute
|
- |
- |
10 |
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Supersonic
|
- |
55% |
20 |
Confuses the foe. |
|
Surf
|
95 |
100% |
15 |
Hits Pokémon using Dive with double base power. |
|
Swagger
|
- |
90% |
15 |
Confuses the target. Boosts its Atk 2 stages. |
|
Tail Glow
|
- |
- |
20 |
Boosts SpA 2 stages. |
|
Toxic
|
- |
85% |
10 |
Inflicts intensifying poison on the target. |
|
U-turn
|
70 |
100% |
0 |
Attacks, then switches. |
|
Water Pulse
|
60 |
100% |
20 |
20% chance to Confuse. |
|
Water Sport
|
- |
- |
15 |
Fire attacks do 50% damage. |
|
Waterfall
|
80 |
100% |
15 |
20% chance to flinch. |
|
Whirlpool
|
15 |
70% |
15 |
Traps and damages over multiple turns. |