|
-
Intimidate
- Lowers the foe's Attack 1 stage. Decreases wild encounter rate.
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Statistics
|
Min- |
Min |
Max |
Max+ |
| HP |
70
|
- |
281 |
344 |
- |
| Atk |
60
|
140 |
156 |
219 |
240 |
| Def |
62
|
144 |
160 |
223 |
245 |
| SpA |
80
|
176 |
196 |
259 |
284 |
| SpD |
82
|
180 |
200 |
263 |
289 |
| Spe |
60
|
140 |
156 |
219 |
240 |
Mediocre Special Attack and poor Speed aren't helping Masquerain, but it does have a good movepool for this. Shadow Ball is mostly for Rotom, although a Hydro Pump will do some decent damage. Energy Ball isn't required, but it does OHKO Whiscash and stops Lanturn walling you.
Stun Spore what you can and try to get some luck with the flinch rate of Air Slash. The rest of the set is for type coverage.
Get your Speed up with Agility and pass it to a more threatening sweeper. Substitute is also available for passing, but you'll lose some type coverage if you use it. However, you can use Substitute to get down to a berry boost. EVs provided allow Masquerain to out run max Speed Electrode after an Agility.
Other Options
Silver Wind can go on the Baton Pass set if you're feeling lucky enough to grab a stat boost to pass on.
EVs
Always max Special Attack. See each set for specific EV spreads. Remember to always make Masquerain's HP an odd number. This lets it survive two switch-ins with Stealth Rock rather than faint on the second switch-in.
Opinion
Earthquake immunity, 4x Fighting resist, and Intimidate do give Masquerain a few opportunities to switch in. The problem is it doesn't do much once it's there. Stun Spore can be helpful and unlike most of his fellow Flying bugs, it can actually do plenty of damage to the Rock/Steel-types with Hydro Pump and hit Flying-types with Ice Beam.
Counters
Steel-types do OK since they resist both STAB attacks, just watch out for Hydro Pump, especially with Rock/Steel-types like Bastiodon. Same goes for Magcargo and Flareon, just avoid Hydro Pump and they should KO Masquerain without much trouble.