Mawile

Intimidate
Lowers the foe's Attack 1 stage. Decreases wild encounter rate.
Hyper Cutter
Prevents the enemy from lowering this Pokémon's Attack.
Type Tier
Steel UU
Statistics
Min- Min Max Max+
HP
50
- 241 304 -
Atk
85
185 206 269 295
Def
85
185 206 269 295
SpA
55
131 146 209 229
SpD
55
131 146 209 229
Spe
50
122 136 199 218
Name Power Accuracy PP Description
AncientPower 60 100% 5 10% chance to boost all stats 1 stage.
Astonish 30 100% 15 30% chance to flinch.
Attract - 100% 15 Targets of the opposite gender have a 50% chance to do nothing.
Baton Pass - - 40 User switches, but passes on all stat changes and some special conditions.
Bite 60 100% 25 30% chance to flinch.
Body Slam 85 100% 15 30% chance to paralyze.
Brick Break 75 100% 15 Destroys Light Screen and Reflect, then hits.
Captivate - 100% 0 Lowers an opposite gender foe's SpA 2 stages.
Charge Beam 50 90% 0 70% chance to boost SpA 1 stage.
Counter - 100% 20 If hit by a physical attack, returns double the damage.
Crunch 80 100% 15 20% chance to lower Def 1 stage.
Dark Pulse 80 100% 0 20% chance to flinch.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
DynamicPunch 100 50% 5 Confuses the foe.
Embargo - 100% 0 Item use is prevented for 5 turns.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 power when burned, paralyzed, or poisoned.
Faint Attack 60 - 20 Ignores accuracy modifiers.
Fake Tears - 100% 20 Lowers SpD 2 stages.
False Swipe 40 100% 40 Always leaves the foe with at least 1 HP.
Fire Blast 120 85% 5 10% chance to burn.
Fire Fang 65 95% 0 10% chance to flinch. 10% chance to burn.
Flamethrower 95 100% 15 10% chance to burn.
Flash Cannon 80 100% 0 10% chance to lower SpD 1 stage.
Fling - 100% 0 Throws the user's hold item at the foe; effect depends on the item.
Focus Blast 120 70% 0 10% chance to lower SpD 1 stage.
Focus Punch 150 100% 20 Fails if the user is damaged.
Frustration - 100% 20 No additional effect.
Giga Impact 150 90% 0 User cannot move next turn.
Grass Knot - 100% 0 Deals damage based on the foe's weight.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Ice Beam 95 100% 10 10% chance to freeze.
Ice Fang 65 95% 0 10% chance to flinch. 10% chance to freeze.
Ice Punch 75 100% 15 10% chance to freeze.
Icy Wind 55 95% 15 Lowers foe's Spe 1 stage.
Iron Defense - - 15 Boosts Def 2 stages.
Iron Head 80 100% 0 30% chance to flinch.
Mega Kick 120 75% 5 No additional effect.
Mega Punch 80 85% 20 No additional effect.
Mimic - - 10 Copies the last move used by the target.
Mud-Slap 20 100% 10 Lowers foe's accuracy 1 stage.
Natural Gift - 100% 0 Power and type depends on the user's held berry.
Payback 50 100% 0 Base power doubles if the foe has taken its turn.
Poison Fang 50 100% 15 30% chance to inflict toxic poison.
Protect - - 10 Prevents most moves from working on the user that turn.
Psych Up - - 10 Copies the foe's stat changes.
Punishment - 100% 0 Does more damage to foes with stat boosts.
Rain Dance - - 5 Summons Rain for 5 turns.
Rest - - 10 The user goes to Sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Rock Slide 75 90% 10 30% chance to flinch.
Rock Smash 40 100% 15 50% chance to lower Def 1 stage.
Rock Tomb 50 80% 10 Lowers Spe 1 stage.
Sandstorm - - 10 Summons a Sandstorm for 5 turns.
Secret Power 70 100% 20 Effects vary with terrain.
Seismic Toss - 100% 20 Does damage equal to the user's level.
Shadow Ball 80 100% 15 20% chance to lower SpD 1 stage.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while Sleeping.
Sludge Bomb 90 100% 10 30% chance to poison.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
Spit Up - 100% 10 Varies in power depending on the number of uses of Stockpile.
Stockpile - - 10 Boosts the user's Def and SpD 1 stage. Sets the user up to use Spit Up and Swallow.
Strength 80 100% 15 No additional effect.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sucker Punch 80 100% 0 The user always moves first. Will only work if the foe attacked.
Sunny Day - - 5 Summons Sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swallow - - 10 Healing varies based on the number of uses of Stockpile.
Sweet Scent - 100% 20 Lowers Evasion 1 stage.
Swords Dance - - 30 Boosts Atk 2 stages.
Taunt - 100% 20 Forces the foe to use damaging moves for 3-5 turns.
Thunder Fang 65 95% 0 10% chance to flinch. 10% chance to paralyze.
ThunderPunch 75 100% 15 10% chance to paralyze.
Tickle - 100% 20 Lowers Atk and Def 1 stage.
Torment - 100% 15 Prevents the target from using the same move twice in a row.
Toxic - 85% 10 Inflicts intensifying poison on the target.
ViceGrip 55 100% 30 No additional effect.