|
AncientPower
|
60 |
100% |
5 |
10% chance to boost all stats 1 stage. |
|
Astonish
|
30 |
100% |
15 |
30% chance to flinch. |
|
Attract
|
- |
100% |
15 |
Targets of the opposite gender have a 50% chance to do nothing. |
|
Baton Pass
|
- |
- |
40 |
User switches, but passes on all stat changes and some special conditions. |
|
Bite
|
60 |
100% |
25 |
30% chance to flinch. |
|
Body Slam
|
85 |
100% |
15 |
30% chance to paralyze. |
|
Brick Break
|
75 |
100% |
15 |
Destroys Light Screen and Reflect, then hits. |
|
Captivate
|
- |
100% |
0 |
Lowers an opposite gender foe's SpA 2 stages. |
|
Charge Beam
|
50 |
90% |
0 |
70% chance to boost SpA 1 stage. |
|
Counter
|
- |
100% |
20 |
If hit by a physical attack, returns double the damage. |
|
Crunch
|
80 |
100% |
15 |
20% chance to lower Def 1 stage. |
|
Dark Pulse
|
80 |
100% |
0 |
20% chance to flinch. |
|
Double Team
|
- |
- |
15 |
Boosts evasion 1 stage. |
|
Double-Edge
|
120 |
100% |
15 |
Has 1/3 recoil. |
|
DynamicPunch
|
100 |
50% |
5 |
Confuses the foe. |
|
Embargo
|
- |
100% |
0 |
Item use is prevented for 5 turns. |
|
Endure
|
- |
- |
10 |
The user always survives with at least 1 HP. |
|
Facade
|
70 |
100% |
20 |
Has 140 power when burned, paralyzed, or poisoned. |
|
Faint Attack
|
60 |
- |
20 |
Ignores accuracy modifiers. |
|
Fake Tears
|
- |
100% |
20 |
Lowers SpD 2 stages. |
|
False Swipe
|
40 |
100% |
40 |
Always leaves the foe with at least 1 HP. |
|
Fire Blast
|
120 |
85% |
5 |
10% chance to burn. |
|
Fire Fang
|
65 |
95% |
0 |
10% chance to flinch. 10% chance to burn. |
|
Flamethrower
|
95 |
100% |
15 |
10% chance to burn. |
|
Flash Cannon
|
80 |
100% |
0 |
10% chance to lower SpD 1 stage. |
|
Fling
|
- |
100% |
0 |
Throws the user's hold item at the foe; effect depends on the item. |
|
Focus Blast
|
120 |
70% |
0 |
10% chance to lower SpD 1 stage. |
|
Focus Punch
|
150 |
100% |
20 |
Fails if the user is damaged. |
|
Frustration
|
- |
100% |
20 |
No additional effect. |
|
Giga Impact
|
150 |
90% |
0 |
User cannot move next turn. |
|
Grass Knot
|
- |
100% |
0 |
Deals damage based on the foe's weight. |
|
Hidden Power
|
- |
100% |
15 |
Has 30-70 power and can be any type but Normal, based on the user's IVs. |
|
Hyper Beam
|
150 |
90% |
5 |
User cannot move next turn. |
|
Ice Beam
|
95 |
100% |
10 |
10% chance to freeze. |
|
Ice Fang
|
65 |
95% |
0 |
10% chance to flinch. 10% chance to freeze. |
|
Ice Punch
|
75 |
100% |
15 |
10% chance to freeze. |
|
Icy Wind
|
55 |
95% |
15 |
Lowers foe's Spe 1 stage. |
|
Iron Defense
|
- |
- |
15 |
Boosts Def 2 stages. |
|
Iron Head
|
80 |
100% |
0 |
30% chance to flinch. |
|
Mega Kick
|
120 |
75% |
5 |
No additional effect. |
|
Mega Punch
|
80 |
85% |
20 |
No additional effect. |
|
Mimic
|
- |
- |
10 |
Copies the last move used by the target. |
|
Mud-Slap
|
20 |
100% |
10 |
Lowers foe's accuracy 1 stage. |
|
Natural Gift
|
- |
100% |
0 |
Power and type depends on the user's held berry. |
|
Payback
|
50 |
100% |
0 |
Base power doubles if the foe has taken its turn. |
|
Poison Fang
|
50 |
100% |
15 |
30% chance to inflict toxic poison. |
|
Protect
|
- |
- |
10 |
Prevents most moves from working on the user that turn. |
|
Psych Up
|
- |
- |
10 |
Copies the foe's stat changes. |
|
Punishment
|
- |
100% |
0 |
Does more damage to foes with stat boosts. |
|
Rain Dance
|
- |
- |
5 |
Summons Rain for 5 turns. |
|
Rest
|
- |
- |
10 |
The user goes to Sleep for two turns and restores all HP. |
|
Return
|
- |
100% |
20 |
No additional effect. |
|
Rock Slide
|
75 |
90% |
10 |
30% chance to flinch. |
|
Rock Smash
|
40 |
100% |
15 |
50% chance to lower Def 1 stage. |
|
Rock Tomb
|
50 |
80% |
10 |
Lowers Spe 1 stage. |
|
Sandstorm
|
- |
- |
10 |
Summons a Sandstorm for 5 turns. |
|
Secret Power
|
70 |
100% |
20 |
Effects vary with terrain. |
|
Seismic Toss
|
- |
100% |
20 |
Does damage equal to the user's level. |
|
Shadow Ball
|
80 |
100% |
15 |
20% chance to lower SpD 1 stage. |
|
Sleep Talk
|
- |
- |
10 |
Picks one of the user's moves at random. Can only be used while Sleeping. |
|
Sludge Bomb
|
90 |
100% |
10 |
30% chance to poison. |
|
Snore
|
40 |
100% |
15 |
Can only be used while sleeping. 30% chance to flinch. |
|
SolarBeam
|
120 |
100% |
10 |
Charges up turn 1; attacks on turn 2. |
|
Spit Up
|
- |
100% |
10 |
Varies in power depending on the number of uses of Stockpile. |
|
Stockpile
|
- |
- |
10 |
Boosts the user's Def and SpD 1 stage. Sets the user up to use Spit Up and Swallow. |
|
Strength
|
80 |
100% |
15 |
No additional effect. |
|
Substitute
|
- |
- |
10 |
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Sucker Punch
|
80 |
100% |
0 |
The user always moves first. Will only work if the foe attacked. |
|
Sunny Day
|
- |
- |
5 |
Summons Sun for 5 turns. |
|
Swagger
|
- |
90% |
15 |
Confuses the target. Boosts its Atk 2 stages. |
|
Swallow
|
- |
- |
10 |
Healing varies based on the number of uses of Stockpile. |
|
Sweet Scent
|
- |
100% |
20 |
Lowers Evasion 1 stage. |
|
Swords Dance
|
- |
- |
30 |
Boosts Atk 2 stages. |
|
Taunt
|
- |
100% |
20 |
Forces the foe to use damaging moves for 3-5 turns. |
|
Thunder Fang
|
65 |
95% |
0 |
10% chance to flinch. 10% chance to paralyze. |
|
ThunderPunch
|
75 |
100% |
15 |
10% chance to paralyze. |
|
Tickle
|
- |
100% |
20 |
Lowers Atk and Def 1 stage. |
|
Torment
|
- |
100% |
15 |
Prevents the target from using the same move twice in a row. |
|
Toxic
|
- |
85% |
10 |
Inflicts intensifying poison on the target. |
|
ViceGrip
|
55 |
100% |
30 |
No additional effect. |