Mawile

Intimidate
Lowers the foe's Attack one stage. Decreases wild encounter rate.
Hyper Cutter
Prevents the enemy from lowering this Pokémon's Attack.
Type Tier
Steel NU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
50
- 21 24 -
Atk
85
13 15 18 19
Def
85
13 15 18 19
SpA
55
10 12 15 16
SpD
55
10 12 15 16
Spe
50
9 11 14 15
Name Power Accuracy PP Target Description
AncientPower 60 100% 5 Single non-user 10% chance to boost all of the user's stats by 1 stage.
Astonish 30 100% 15 Single non-user 30% chance to flinch opponent.
Attract - 100% 15 Single non-user Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Baton Pass - - 40 User User switches, but passes on all stat changes and some special conditions.
Bite 60 100% 25 Single non-user 30% chance to flinch.
Brick Break 75 100% 15 Single non-user Destroys Light Screen and Reflect, then hits.
Captivate - 100% 20 All enemies Lowers an opposite gender foe's SpA 2 stages.
Charge Beam 50 90% 10 Single non-user 70% chance to boost SpA 1 stage.
Crunch 80 100% 15 Single non-user 20% chance to lower Def 1 stage.
Dark Pulse 80 100% 15 Single non-user 20% chance to flinch.
Double Team - - 15 User Boosts evasion 1 stage.
Embargo - 100% 15 Single non-user Item use is prevented for five turns.
Endure - - 10 User The user always survives with at least 1 HP.
Facade 70 100% 20 Single non-user Has 140 power when burned, paralyzed, or poisoned.
Faint Attack 60 - 20 Single non-user Ignores accuracy modifiers.
Fake Tears - 100% 20 Single non-user Lowers target's SpD 2 stages.
False Swipe 40 100% 40 Single non-user Always leaves the foe with at least 1 HP.
Fire Blast 120 85% 5 Single non-user 10% chance to burn.
Fire Fang 65 95% 15 Single non-user 10% chance to flinch. 10% chance to burn.
Flamethrower 95 100% 15 Single non-user 10% chance to burn.
Flash Cannon 80 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Fling - 100% 10 Single non-user Throws the user's hold item at the foe. Power and effect depend on the item.
Focus Blast 120 70% 5 Single non-user 10% chance to lower SpD 1 stage.
Focus Punch 150 100% 20 Single non-user Fails if the user takes damage before it hits.
Frustration - 100% 20 Single non-user No additional effect.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Grass Knot - 100% 20 Single non-user Deals damage based on the foe's weight.
Guard Swap - - 10 Single non-user Swaps Def and SpD boosts and drops.
Headbutt 70 100% 15 Single non-user 30% chance to flinch.
Hidden Power - 100% 15 Single non-user Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 Single non-user User cannot move next turn.
Ice Beam 95 100% 10 Single non-user 10% chance to freeze.
Ice Fang 65 95% 15 Single non-user 10% chance to flinch. 10% chance to freeze.
Iron Defense - - 15 User Boosts Def 2 stages.
Iron Head 80 100% 15 Single non-user 30% chance to flinch.
Knock Off 20 100% 20 Single non-user Removes the target's item.
Natural Gift - 100% 15 Single non-user Power and type depends on the user's held Berry.
Pain Split - - 20 Single non-user Averages both Pokémon's HP.
Payback 50 100% 10 Single non-user Base Power doubles if the foe has taken its turn.
Poison Fang 50 100% 15 Single non-user 30% chance to inflict toxic poison.
Protect - - 10 User Prevents most moves from working on the user that turn.
Psych Up - - 10 Single non-user Copies the foe's stat changes.
Punishment - 100% 5 Single non-user Does more damage to foes with stat boosts.
Rain Dance - - 5 All Summons rain for five turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return - 100% 20 Single non-user No additional effect.
Rock Slide 75 90% 10 All enemies 30% chance to flinch.
Rock Smash 40 100% 15 Single non-user 50% chance to lower Def 1 stage.
Rock Tomb 50 80% 10 Single non-user Lowers target's Spe 1 stage.
Sandstorm - - 10 All Summons a sandstorm for 5 turns.
Secret Power 70 100% 20 Single non-user Effects vary with terrain.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower SpD 1 stage.
Sing - 55% 15 Single non-user Puts the target to sleep.
Sleep Talk - - 10 None Picks one of the user's moves at random. Can only be used while sleeping.
Sludge Bomb 90 100% 10 Single non-user 30% chance to poison.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
Spit Up - 100% 10 Single non-user Varies in power depending on the number of uses of Stockpile.
Stockpile - - 20 User Boosts the user's Def and SpD 1 stage. Sets the user up to use Spit Up and Swallow.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sucker Punch 80 100% 5 Single non-user The user always moves first. Will only work if the foe attacked.
Sunny Day - - 5 All Summons sunlight for 5 turns.
Super Fang - 90% 10 Single non-user Does damage equal to half the foe's current HP.
Swagger - 90% 15 Single non-user Confuses the target. Boosts its Atk 2 stages.
Swallow - - 10 User Healing varies based on the number of uses of Stockpile.
Sweet Scent - 100% 20 All enemies Lowers target's evasion 1 stage.
Swords Dance - - 30 User Boosts Atk 2 stages.
Taunt - 100% 20 Single non-user Forces the foe to use damaging moves for 3-5 turns.
Thunder Fang 65 95% 15 Single non-user 10% chance to flinch. 10% chance to paralyze.
Tickle - 100% 20 Single non-user Lowers target's Atk and Def 1 stage.
Torment - 100% 15 Single non-user Prevents the target from using the same move twice in a row.
Toxic - 85% 10 Single non-user Inflicts intensifying poison on the target.
ViceGrip 55 100% 30 Single non-user No additional effect.