Mawile

Intimidate
Lowers the foe's Attack one stage. Decreases wild encounter rate.
Hyper Cutter
Prevents the enemy from lowering this Pokémon's Attack.
Type Tier
Steel NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
50
- 125 157 -
Atk
85
94 105 137 150
Def
85
94 105 137 150
SpA
55
67 75 107 117
SpD
55
67 75 107 117
Spe
50
63 70 102 112
Name Power Accuracy PP Target Description
AncientPower 60 100% 5 Single non-user 10% chance to boost all of the user's stats by 1 stage.
Astonish 30 100% 15 Single non-user 30% chance to flinch opponent.
Attract - 100% 15 Single non-user Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Baton Pass - - 40 User User switches, but passes on all stat changes and some special conditions.
Bite 60 100% 25 Single non-user 30% chance to flinch.
Brick Break 75 100% 15 Single non-user Destroys Light Screen and Reflect, then hits.
Captivate - 100% 20 All enemies Lowers an opposite gender foe's SpA 2 stages.
Charge Beam 50 90% 10 Single non-user 70% chance to boost SpA 1 stage.
Crunch 80 100% 15 Single non-user 20% chance to lower Def 1 stage.
Dark Pulse 80 100% 15 Single non-user 20% chance to flinch.
Double Team - - 15 User Boosts evasion 1 stage.
Embargo - 100% 15 Single non-user Item use is prevented for five turns.
Endure - - 10 User The user always survives with at least 1 HP.
Facade 70 100% 20 Single non-user Has 140 power when burned, paralyzed, or poisoned.
Faint Attack 60 - 20 Single non-user Ignores accuracy modifiers.
Fake Tears - 100% 20 Single non-user Lowers target's SpD 2 stages.
False Swipe 40 100% 40 Single non-user Always leaves the foe with at least 1 HP.
Fire Blast 120 85% 5 Single non-user 10% chance to burn.
Fire Fang 65 95% 15 Single non-user 10% chance to flinch. 10% chance to burn.
Flamethrower 95 100% 15 Single non-user 10% chance to burn.
Flash Cannon 80 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Fling - 100% 10 Single non-user Throws the user's hold item at the foe. Power and effect depend on the item.
Focus Blast 120 70% 5 Single non-user 10% chance to lower SpD 1 stage.
Focus Punch 150 100% 20 Single non-user Fails if the user takes damage before it hits.
Frustration - 100% 20 Single non-user No additional effect.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Grass Knot - 100% 20 Single non-user Deals damage based on the foe's weight.
Guard Swap - - 10 Single non-user Swaps Def and SpD boosts and drops.
Headbutt 70 100% 15 Single non-user 30% chance to flinch.
Hidden Power - 100% 15 Single non-user Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 Single non-user User cannot move next turn.
Ice Beam 95 100% 10 Single non-user 10% chance to freeze.
Ice Fang 65 95% 15 Single non-user 10% chance to flinch. 10% chance to freeze.
Iron Defense - - 15 User Boosts Def 2 stages.
Iron Head 80 100% 15 Single non-user 30% chance to flinch.
Knock Off 20 100% 20 Single non-user Removes the target's item.
Natural Gift - 100% 15 Single non-user Power and type depends on the user's held Berry.
Pain Split - - 20 Single non-user Averages both Pokémon's HP.
Payback 50 100% 10 Single non-user Base Power doubles if the foe has taken its turn.
Poison Fang 50 100% 15 Single non-user 30% chance to inflict toxic poison.
Protect - - 10 User Prevents most moves from working on the user that turn.
Psych Up - - 10 Single non-user Copies the foe's stat changes.
Punishment - 100% 5 Single non-user Does more damage to foes with stat boosts.
Rain Dance - - 5 All Summons rain for five turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return - 100% 20 Single non-user No additional effect.
Rock Slide 75 90% 10 All enemies 30% chance to flinch.
Rock Smash 40 100% 15 Single non-user 50% chance to lower Def 1 stage.
Rock Tomb 50 80% 10 Single non-user Lowers target's Spe 1 stage.
Sandstorm - - 10 All Summons a sandstorm for 5 turns.
Secret Power 70 100% 20 Single non-user Effects vary with terrain.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower SpD 1 stage.
Sing - 55% 15 Single non-user Puts the target to sleep.
Sleep Talk - - 10 None Picks one of the user's moves at random. Can only be used while sleeping.
Sludge Bomb 90 100% 10 Single non-user 30% chance to poison.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
Spit Up - 100% 10 Single non-user Varies in power depending on the number of uses of Stockpile.
Stockpile - - 20 User Boosts the user's Def and SpD 1 stage. Sets the user up to use Spit Up and Swallow.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sucker Punch 80 100% 5 Single non-user The user always moves first. Will only work if the foe attacked.
Sunny Day - - 5 All Summons sunlight for 5 turns.
Super Fang - 90% 10 Single non-user Does damage equal to half the foe's current HP.
Swagger - 90% 15 Single non-user Confuses the target. Boosts its Atk 2 stages.
Swallow - - 10 User Healing varies based on the number of uses of Stockpile.
Sweet Scent - 100% 20 All enemies Lowers target's evasion 1 stage.
Swords Dance - - 30 User Boosts Atk 2 stages.
Taunt - 100% 20 Single non-user Forces the foe to use damaging moves for 3-5 turns.
Thunder Fang 65 95% 15 Single non-user 10% chance to flinch. 10% chance to paralyze.
Tickle - 100% 20 Single non-user Lowers target's Atk and Def 1 stage.
Torment - 100% 15 Single non-user Prevents the target from using the same move twice in a row.
Toxic - 85% 10 Single non-user Inflicts intensifying poison on the target.
ViceGrip 55 100% 30 Single non-user No additional effect.