Medicham

Pure Power
Doubles Attack stat.
Type Tier
Fighting / Psychic NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
60
- 261 324 -
Atk
60
140 156 219 240
Def
75
167 186 249 273
SpA
60
140 156 219 240
SpD
75
167 186 249 273
Spe
80
176 196 259 284
Name Power Accuracy PP Target Description
Attract - 100% 15 Single non-user Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Baton Pass - - 40 User User switches, but passes on all stat changes and some special conditions.
Bide - - 10 User Charges for 2 turns; returns double the damage received in those turns.
Brick Break 75 100% 15 Single non-user Destroys Light Screen and Reflect, then hits.
Bulk Up - - 20 User Boosts Atk and Def 1 stage.
Bullet Punch 40 100% 30 Single non-user The user always attacks first.
Calm Mind - - 20 User Boosts SpA and SpD 1 stage.
Captivate - 100% 20 All enemies Lowers an opposite gender foe's SpA 2 stages.
Confusion 50 100% 25 Single non-user 10% chance to confuse.
Detect - - 5 User Prevents most moves from working on the user that turn.
Double Team - - 15 User Boosts evasion 1 stage.
Drain Punch 60 100% 5 Single non-user Leeches 50% damage.
Dream Eater 100 100% 15 Single non-user Leeches 50% damage. Only works on a sleeping Pokémon.
DynamicPunch 100 50% 5 Single non-user Confuses the target.
Endure - - 10 User The user always survives with at least 1 HP.
Energy Ball 80 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Facade 70 100% 20 Single non-user Has 140 power when burned, paralyzed, or poisoned.
Fake Out 40 100% 10 Single non-user The user always attacks first, and flinches the foe. Can only be used on the first turn out.
Feint 50 100% 10 Single non-user Only works if the foe uses Detect or Protect; nullifies effects of those moves.
Fire Punch 75 100% 15 Single non-user 10% chance to burn.
Flash - 100% 20 Single non-user Lowers target's accuracy 1 stage.
Fling - 100% 10 Single non-user Throws the user's hold item at the foe. Power and effect depend on the item.
Focus Blast 120 70% 5 Single non-user 10% chance to lower SpD 1 stage.
Focus Punch 150 100% 20 Single non-user Fails if the user takes damage before it hits.
Force Palm 60 100% 10 Single non-user 30% chance to paralyze.
Foresight - - 5 Single non-user Blocks evasion modifiers. Allows Fighting- and Normal-type moves to hit Ghosts.
Frustration - 100% 20 Single non-user No additional effect.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Grass Knot - 100% 20 Single non-user Deals damage based on the foe's weight.
Gravity - - 5 All For 5 turns, prevents flying or jumping; also disables Ground immunities.
Guard Swap - - 10 Single non-user Swaps Def and SpD boosts and drops.
Headbutt 70 100% 15 Single non-user 30% chance to flinch.
Helping Hand - - 20 Partner Increases Base Power of ally's moves 50%.
Hi Jump Kick 100 90% 20 Single non-user If it misses, user loses HP equal to 1/2 the damage that would have been dealt.
Hidden Power - 100% 15 Single non-user Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 Single non-user User cannot move next turn.
Ice Punch 75 100% 15 Single non-user 10% chance to freeze.
Light Screen - - 30 User party Lowers damage from special attacks for 5 turns.
Low Kick - 100% 20 Single non-user Deals damage based on the foe's weight.
Magic Coat - - 15 None Bounces back certain non-damaging moves.
Meditate - - 40 User Boosts Atk 1 stage.
Mind Reader - - 40 Single non-user The next move used will always hit.
Natural Gift - 100% 15 Single non-user Power and type depends on the user's held Berry.
Pain Split - - 20 Single non-user Averages both Pokémon's HP.
Poison Jab 80 100% 20 Single non-user 30% chance to poison.
Power Swap - - 10 Single non-user Swaps Atk and SpA boosts and drops with the foe.
Power Trick - - 10 User Swaps user's Atk and Def stats.
Protect - - 10 User Prevents most moves from working on the user that turn.
Psych Up - - 10 Single non-user Copies the foe's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Psycho Cut 70 100% 20 Single non-user Has a high critical hit rate.
Rain Dance - - 5 All Summons rain for five turns.
Recover - - 10 User Heals 50% max HP.
Recycle - - 10 User Restores a used item.
Reflect - - 20 User party Lowers damage from physical attacks for 5 turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return - 100% 20 Single non-user No additional effect.
Reversal - 100% 15 Single non-user Does more damage as HP decreases.
Rock Slide 75 90% 10 All enemies 30% chance to flinch.
Rock Smash 40 100% 15 Single non-user 50% chance to lower Def 1 stage.
Rock Tomb 50 80% 10 Single non-user Lowers target's Spe 1 stage.
Role Play - - 10 Single non-user Copies the foe's ability and overwrites the user's ability.
Secret Power 70 100% 20 Single non-user Effects vary with terrain.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower SpD 1 stage.
Signal Beam 75 100% 15 Single non-user 10% chance to confuse.
Sleep Talk - - 10 None Picks one of the user's moves at random. Can only be used while sleeping.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for 5 turns.
Swagger - 90% 15 Single non-user Confuses the target. Boosts its Atk 2 stages.
ThunderPunch 75 100% 15 Single non-user 10% chance to paralyze.
Toxic - 85% 10 Single non-user Inflicts intensifying poison on the target.
Trick - 100% 10 Single non-user Switches items with the target.
Vacuum Wave 40 100% 30 Single non-user The user always attacks first.
Zen Headbutt 80 90% 15 Single non-user 20% chance to flinch.