Medicham

Pure Power
Doubles Attack stat.
Type Tier
Fighting / Psychic BL
Statistics
Min- Min Max Max+
HP
60
- 261 324 -
Atk
60
140 156 219 240
Def
75
167 186 249 273
SpA
60
140 156 219 240
SpD
75
167 186 249 273
Spe
80
176 196 259 284
Name Power Accuracy PP Description
Attract - 100% 15 Targets of the opposite gender have a 50% chance to do nothing.
Baton Pass - - 40 User switches, but passes on all stat changes and some special conditions.
Bide - - 10 Charges for 2 turns; returns double the damage received in those turns.
Body Slam 85 100% 15 30% chance to paralyze.
Brick Break 75 100% 15 Destroys Light Screen and Reflect, then hits.
Bulk Up - - 20 Boosts Atk and Def 1 stage.
Bullet Punch 40 100% 0 The user always attacks first.
Calm Mind - - 20 Boosts SpA and SpD 1 stage.
Captivate - 100% 0 Lowers an opposite gender foe's SpA 2 stages.
Confusion 50 100% 25 10% chance to confuse.
Counter - 100% 20 If hit by a physical attack, returns double the damage.
Detect - - 5 Prevents most moves from working on the user that turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Drain Punch 60 100% 0 Leeches 50% damage.
Dream Eater 100 100% 15 Leeches 50% damage. Only works on a sleeping Pokémon.
DynamicPunch 100 50% 5 Confuses the foe.
Endure - - 10 The user always survives with at least 1 HP.
Energy Ball 80 100% 0 10% chance to lower SpD 1 stage.
Facade 70 100% 20 Has 140 power when burned, paralyzed, or poisoned.
Fake Out 40 100% 10 The user always attacks first, and flinches the foe. Can only be used on the first turn out.
Feint 50 100% 0 Only works if the foe uses Detect or Protect; nullifies effects of those moves.
Fire Punch 75 100% 15 10% chance to burn.
Flash - 100% 20 Lowers foe's accuracy 1 stage.
Fling - 100% 0 Throws the user's hold item at the foe; effect depends on the item.
Focus Blast 120 70% 0 10% chance to lower SpD 1 stage.
Focus Punch 150 100% 20 Fails if the user is damaged.
Force Palm 60 100% 0 30% chance to paralyze.
Foresight - - 40 Blocks evasion modifiers. Allows Fighting and Normal to hit Ghost.
Frustration - 100% 20 No additional effect.
Giga Impact 150 90% 0 User cannot move next turn.
Grass Knot - 100% 0 Deals damage based on the foe's weight.
Guard Swap - - 0 Swaps Def and SpD boosts and drops.
Hi Jump Kick 100 90% 20 If it misses, 1/2 the damage that would have been done is done to the user.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Ice Punch 75 100% 15 10% chance to freeze.
Light Screen - - 30 Lowers damage from special attacks for 5 turns.
Meditate - - 40 Boosts Atk 1 stage.
Mega Kick 120 75% 5 No additional effect.
Mega Punch 80 85% 20 No additional effect.
Metronome - - 10 Picks a random move.
Mimic - - 10 Copies the last move used by the target.
Mind Reader - - 5 The next move used will always hit.
Mud-Slap 20 100% 10 Lowers foe's accuracy 1 stage.
Natural Gift - 100% 0 Power and type depends on the user's held berry.
Poison Jab 80 100% 0 30% chance to poison.
Power Swap - - 0 Swaps Atk and SpAtk boosts and drops with the foe.
Power Trick - - 0 Swaps user's Atk and Def stats.
Protect - - 10 Prevents most moves from working on the user that turn.
Psych Up - - 10 Copies the foe's stat changes.
Psychic 90 100% 10 10% chance to lower SpD 1 stage.
Psycho Cut 70 100% 0 Has a high critical hit rate.
Rain Dance - - 5 Summons Rain for 5 turns.
Recover - - 20 Heals 50% max HP.
Recycle - - 10 Restores a used up item.
Reflect - - 20 Lowers damage from physical attacks for 5 turns.
Rest - - 10 The user goes to Sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Reversal - 100% 15 Does more damage as HP decreases.
Rock Slide 75 90% 10 30% chance to flinch.
Rock Smash 40 100% 15 50% chance to lower Def 1 stage.
Rock Tomb 50 80% 10 Lowers Spe 1 stage.
Secret Power 70 100% 20 Effects vary with terrain.
Seismic Toss - 100% 20 Does damage equal to the user's level.
Shadow Ball 80 100% 15 20% chance to lower SpD 1 stage.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while Sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
Strength 80 100% 15 No additional effect.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons Sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 Ignores Accuracy modifiers.
ThunderPunch 75 100% 15 10% chance to paralyze.
Toxic - 85% 10 Inflicts intensifying poison on the target.