Medicham

Pure Power
Doubles Attack stat.
Type Tier
Fighting / Psychic NU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
60
- 22 25 -
Atk
60
10 12 15 16
Def
75
12 14 17 18
SpA
60
10 12 15 16
SpD
75
12 14 17 18
Spe
80
12 14 17 18
  • Underused

Overview

Medicham's phenomenal Attack, thanks to Pure Power, decent base 80 Speed, and great offensive movepool make it a top offensive threat in the UU metagame. However, Medicham's frailty and average Speed means that it can be easily demolished by faster sweepers, especially Rotom and Mismagius, that haunt the UU tier. Much like a double-edged sword, smart playing will turn Medicham into a one-man demolition crew, 2HKOing most opposing Pokémon, but recklessness will leave you one Pokémon short and your opponent free of a major threat.

Name Item Nature

Choice Scarf

Choice Scarf Jolly
Moveset EVs
~ Hi Jump Kick / Brick Break
~ Psycho Cut
~ Ice Punch / ThunderPunch
~ Trick / Ice Punch
4 HP / 252 Atk / 252 Spe

An exceptional Attack stat, along with decent Speed, makes Medicham a perfect candidate for a Choice Scarf, transforming it into a potent revenge killer and late-game sweeper. Due to Medicham's mediocre defensive stats and lack of resistances, it is best to bring it in for a revenge kill, which should prove to be a simple task as Medicham has good type coverage with its attacks to KO most opponents. From there, Medicham can muscle its way through weakened teams with its titanic Attack.

Hi Jump Kick is Medicham's main attack and reaches 150 Base Power after STAB, which can OHKO many neutral targets, such as Swellow and Sceptile. Bulkier sweepers such as Leafeon and Drapion will not have an easy time against Hi Jump Kick either, as most are 2HKOed even without residual damage factored in. Despite this, Hi Jump Kick should not be used haphazardly, as it invites Ghost-types to switch in and cause Medicham to lose a significant portion of its HP. Brick Break is a weaker alternative that does not suffer from Hi Jump Kick's flawed accuracy and potential recoil. Psycho Cut is a good secondary STAB that allows Medicham to handle Poison-types that resist Hi Jump Kick, primarily Venusaur and Weezing. Most Venusaur are OHKOed, while Weezing is always 2HKOed, regardless of residual damage. Support and SubSeeder Venusaur, however, are only OHKOed with residual damage. Psycho Cut also puts a large dent in Rotom and Mismagius that try to switch into a predicted Fighting-type move. ThunderPunch and Ice Punch are for additional coverage, mainly against specific Pokémon that resist or are neutral to either of Medicham's STAB attacks. ThunderPunch assures a 2HKO on Moltres and Slowking, while Ice Punch can OHKO Gligar and Altaria and 2HKO Claydol. Trick cripples defensive Pokemon like Slowbro and Uxie that would otherwise wall Medicham, making it easier for Medicham or another team member to dispose of them.

Team Options & Additional Comments >>>
Name Item Nature

Life Orb

Life Orb Jolly / Adamant
Moveset EVs
~ Hi Jump Kick / Low Kick
~ Zen Headbutt
~ Fake Out / ThunderPunch / Ice Punch
~ Bullet Punch
252 Atk / 4 Def / 252 Spe

Medicham's amazing Attack, coupled with its decent Speed, make it a potent sweeper in UU. With the boost Life Orb provides, a quite extensive list of what Hi Jump Kick 2HKOes is created. Defensive threats, such as Milotic, will be 2HKOed if they attempt to come in on a Hi Jump Kick; for example, 248 HP / 252 Def Bold Milotic takes 55.2% - 65.1% damage. Low Kick is a safer option over Hi Jump Kick, as it has the same or greater Base Power as Hi Jump Kick when used against bulky Pokémon like Torterra and Donphan. However, the inconsistency in its Base Power can make more of a liability for Medicham than an asset, since Medicham will lose OHKOs that Hi Jump Kick would have scored against lighter Pokémon, such as Lanturn. Zen Headbutt deals with Pokémon that resist Medicham's Fighting-type STAB move, as well as having a 20% flinch rate to potentially spare Medicham from taking serious damage. Fake Out and Bullet Punch provide priority and let Medicham revenge kill weakened threats, such as Alakazam and Sceptile, with ease. ThunderPunch and Ice Punch can be used for coverage on Pokémon like Claydol or Slowbro, which resist both of Medicham's STAB attacks. Additionally, they serve as safer alternatives for Hi Jump Kick when used on Pokémon that are hit for super effective damage by the respective attack.

Team Options & Additional Comments >>>
Name Item Nature

Choice Band

Choice Band Jolly
Moveset EVs
~ Hi Jump Kick / Brick Break
~ Psycho Cut
~ ThunderPunch
~ Ice Punch / Trick
4 HP / 252 Atk / 252 Spe

A Choice Band provides Medicham with the necessary boost to break through even the sturdiest of physical walls. Hi Jump Kick coming off 657 Attack can OHKO walls such as Steelix and Regirock with minimal residual damage. Even Pokémon that take neutral damage from Hi Jump Kick are effectively 2HKOed after a switch in; for instance, Tank Torterra is dealt a minimum of 54.2% damage. Despite this destructive power, one should be wary of Ghost-types on the opposing team, which enjoy switching into Medicham locked into Hi Jump Kick, causing it to lose a significant portion of its HP in the process. Brick Break is a good option to avoid the perils of Hi Jump Kick, but Medicham will have to settle for 2HKOs on Pokémon that it would normally OHKO with Hi Jump Kick. Psycho Cut deals with Pokemon that Hi Jump Kick or Brick Break cannot dispose of, such as Venusaur and Weezing. ThunderPunch is for Flying-types and an alternative for Hi Jump Kick against Water-types. Slowbro, which normally counters Medicham, takes 51.8% - 60.9% damage from ThunderPunch, making it difficult for it to wall Medicham. Ice Punch is for additional coverage alongside ThunderPunch, mainly for Ground-types like Claydol and Gligar. Trick cripples defensive threats like Uxie by ridding them of their Leftovers, and is especially useful when partnered with Brick Break, so Medicham can at least ruin an opposing wall if it cannot KO it.

Team Options & Additional Comments >>>

Other Options

Medicham can attempt to diminish its frailty by running a Bulk Up set with 200 HP / 56 Atk / 252 Spe and Recover. After a single Bulk Up, Medicham is never 2HKOed by a combination of Waterfall and Aqua Jet from maximum Attack Azumarill and still has a high enough Attack stat to 2HKO max HP Donphan and Milotic. However, Medicham rarely gets opportunities to set up due to its lack of bulk and average Speed. Substitute and Focus Punch can be used to nail opponents with a 225 Base Power attack while sparing Medicham from being KOed in an instant, but Medicham will find it difficult to consistently create Substitutes due to its low HP and slightly above-average defenses.

Toxic is a viable option to weaken physically defensive Pokémon like Slowbro and Tangrowth that easily switch into Medicham. Rock Slide is an alternative for Ice Punch or ThunderPunch to deal with Flying-types like Moltres, Swellow, and Altaria with a decent 30% flinch rate, but the 90% accuracy may end up hurting Medicham as any of the previously mentioned Pokémon can OHKO it should Rock Slide fail to hit. Baton Pass is useful for passing Bulk Up boosts or Substitutes and scouting opposing teams for possible threats, but Medicham lacks the Speed necessary to use it effectively.

Checks and Counters

Few Pokémon can reliably counter Medicham due to its incredible Attack. Spiritomb stands out as a counter due to its immunity to both of Medicham's STAB moves. With overall great defenses, Spiritomb can switch into any of Medicham's attacks with impunity and force it out with the threat of being KOed by Shadow Ball or Shadow Sneak. Tangrowth easily walls Medicham and can cripple it with sleep or paralysis and dispose of Medicham with Leaf Storm or Power Whip. A non-boosted Hi Jump Kick barely 3HKOes 252 HP / 252 Def Tangrowth even after a switch into Stealth Rock.

Bulky Psychic-types have no trouble coming in and ruining Medicham's sweep. Slowbro resists Fighting- and Psychic-type moves, as well as Ice Punch, and with its superb Defense, can easily switch into Medicham and threaten it with STAB Surf and Psychic. However, it has to watch out for ThunderPunch and Trick, which ruin its walling capabilities. Uxie functions in the same vein as Slowbro, as it can easily withstand any attack in Medicham's repertoire due to its base 130 Defense and resistances to both of Medicham's STAB moves, as well as threaten it with Thunder Wave, Yawn, and Psychic. Offensively, Mesprit can 2HKO Medicham with Psychic or Zen Headbutt while switching in easily due to its reasonable bulk and resistances to Medicham's STABs.