Mewtwo

Pressure
Enemy attacks lose 1 extra PP. Increases wild encounter rate.
Type Tier
Psychic Uber
Statistics
Min- Min Max Max+
HP
106
- 353 416 -
Atk
110
230 256 319 350
Def
90
194 216 279 306
SpA
154
309 344 407 447
SpD
90
194 216 279 306
Spe
130
266 296 359 394
Name Power Accuracy PP Description
Aerial Ace 60 - 20 Ignores accuracy modifiers.
Amnesia - - 20 Boosts SpD 2 stages.
Aura Sphere 90 - 0 Ignores accuracy modifiers.
Avalanche 60 100% 0 Doubles in power if damaged.
Barrier - - 30 Boosts Def 2 stages.
Blizzard 120 70% 5 10% chance to freeze.
Body Slam 85 100% 15 30% chance to paralyze.
Brick Break 75 100% 15 Destroys Light Screen and Reflect, then hits.
Bulk Up - - 20 Boosts Atk and Def 1 stage.
Calm Mind - - 20 Boosts SpA and SpD 1 stage.
Charge Beam 50 90% 0 70% chance to boost SpA 1 stage.
Confusion 50 100% 25 10% chance to confuse.
Counter - 100% 20 If hit by a physical attack, returns double the damage.
Disable - 80% 20 Prevents the last move used from being used again for 4-7 turns.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Drain Punch 60 100% 0 Leeches 50% damage.
Dream Eater 100 100% 15 Leeches 50% damage. Only works on a sleeping Pokémon.
DynamicPunch 100 50% 5 Confuses the foe.
Earthquake 100 100% 10 Hits Pokémon using Dig with double base power.
Embargo - 100% 0 Item use is prevented for 5 turns.
Endure - - 10 The user always survives with at least 1 HP.
Energy Ball 80 100% 0 10% chance to lower SpD 1 stage.
Facade 70 100% 20 Has 140 power when burned, paralyzed, or poisoned.
Fire Blast 120 85% 5 10% chance to burn.
Fire Punch 75 100% 15 10% chance to burn.
Flamethrower 95 100% 15 10% chance to burn.
Flash - 100% 20 Lowers foe's accuracy 1 stage.
Fling - 100% 0 Throws the user's hold item at the foe; effect depends on the item.
Focus Blast 120 70% 0 10% chance to lower SpD 1 stage.
Focus Punch 150 100% 20 Fails if the user is damaged.
Frustration - 100% 20 No additional effect.
Future Sight 80 90% 15 Deals damage at the end of the turn after three turns.
Giga Impact 150 90% 0 User cannot move next turn.
Grass Knot - 100% 0 Deals damage based on the foe's weight.
Guard Swap - - 0 Swaps Def and SpD boosts and drops.
Hail - - 10 Summons Hail for 5 turns.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Ice Beam 95 100% 10 10% chance to freeze.
Ice Punch 75 100% 15 10% chance to freeze.
Icy Wind 55 95% 15 Lowers foe's Spe 1 stage.
Iron Tail 100 75% 15 30% chance to lower Def 1 stage.
Light Screen - - 30 Lowers damage from special attacks for 5 turns.
Me First - - 0 Uses the foe's attack at 1.5x power. Must be faster to work.
Mega Kick 120 75% 5 No additional effect.
Mega Punch 80 85% 20 No additional effect.
Metronome - - 10 Picks a random move.
Mimic - - 10 Copies the last move used by the target.
Miracle Eye - - 0 Nullifies evasion. Allows Psychic moves to hit Darks.
Mist - - 30 Prevents moves that lower stats from working for 5 turns.
Mud-Slap 20 100% 10 Lowers foe's accuracy 1 stage.
Natural Gift - 100% 0 Power and type depends on the user's held berry.
Poison Jab 80 100% 0 30% chance to poison.
Power Swap - - 0 Swaps Atk and SpAtk boosts and drops with the foe.
Protect - - 10 Prevents most moves from working on the user that turn.
Psych Up - - 10 Copies the foe's stat changes.
Psychic 90 100% 10 10% chance to lower SpD 1 stage.
Psycho Cut 70 100% 0 Has a high critical hit rate.
Rain Dance - - 5 Summons Rain for 5 turns.
Recover - - 20 Heals 50% max HP.
Recycle - - 10 Restores a used up item.
Reflect - - 20 Lowers damage from physical attacks for 5 turns.
Rest - - 10 The user goes to Sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Rock Climb 90 85% 0 20% chance to confuse.
Rock Slide 75 90% 10 30% chance to flinch.
Rock Smash 40 100% 15 50% chance to lower Def 1 stage.
Rock Tomb 50 80% 10 Lowers Spe 1 stage.
Safeguard - - 25 Blocks status conditions for 5 turns.
Sandstorm - - 10 Summons a Sandstorm for 5 turns.
Secret Power 70 100% 20 Effects vary with terrain.
Seismic Toss - 100% 20 Does damage equal to the user's level.
Shadow Ball 80 100% 15 20% chance to lower SpD 1 stage.
Shock Wave 60 - 20 Ignores Accuracy modifiers.
Skill Swap - - 10 The user and the target trade abilities.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while Sleeping.
Snatch - - 10 If certain moves are used, the user of Snatch uses the moves instead.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
Stone Edge 100 80% 0 Has a high critical hit rate.
Strength 80 100% 15 No additional effect.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons Sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 Ignores Accuracy modifiers.
Taunt - 100% 20 Forces the foe to use damaging moves for 3-5 turns.
Thunder 120 70% 10 30% chance to paralyze.
Thunder Wave - 100% 20 Paralyzes the foe.
Thunderbolt 95 100% 15 10% chance to paralyze.
ThunderPunch 75 100% 15 10% chance to paralyze.
Torment - 100% 15 Prevents the target from using the same move twice in a row.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Trick Room - - 0 Slower Pokémon move first for 5 turns.
Water Pulse 60 100% 20 20% chance to Confuse.
Will-O-Wisp - 75% 15 Burns the foe.