Mewtwo

Pressure
Enemy attacks lose 1 extra PP. Increases wild encounter rate.
Type Tier
Psychic Uber
Statistics
Min- Min Max Max+
HP
106
- 353 416 -
Atk
110
230 256 319 350
Def
90
194 216 279 306
SpA
154
309 344 407 447
SpD
90
194 216 279 306
Spe
130
266 296 359 394
Name Power Accuracy PP Target Description
Aerial Ace 60 - 20 Single non-user Ignores accuracy modifiers.
Amnesia - - 20 User Boosts SpD 2 stages.
Aqua Tail 90 90% 10 Single non-user No additional effect.
Aura Sphere 90 - 20 Single non-user Ignores accuracy modifiers.
Avalanche 60 100% 10 Single non-user Doubles in power if damaged.
Barrier - - 30 User Boosts Def 2 stages.
Blizzard 120 70% 5 All enemies 10% chance to freeze.
Body Slam 85 100% 15 Single non-user 30% chance to paralyze.
Brick Break 75 100% 15 Single non-user Destroys Light Screen and Reflect, then hits.
Bulk Up - - 20 User Boosts Atk and Def 1 stage.
Calm Mind - - 20 User Boosts SpA and SpD 1 stage.
Charge Beam 50 90% 10 Single non-user 70% chance to boost SpA 1 stage.
Confusion 50 100% 25 Single non-user 10% chance to confuse.
Counter - 100% 20 None If hit by a physical attack, returns double the damage.
Disable - 80% 20 Single non-user Prevents the last move used from being used again for 4-7 turns.
Double Team - - 15 User Boosts evasion 1 stage.
Double-Edge 120 100% 15 Single non-user Has 1/3 recoil.
Drain Punch 60 100% 5 Single non-user Leeches 50% damage.
Dream Eater 100 100% 15 Single non-user Leeches 50% damage. Only works on a sleeping Pokémon.
DynamicPunch 100 50% 5 Single non-user Confuses the foe.
Earthquake 100 100% 10 All others Hits Pokémon using Dig with double base power.
Embargo - 100% 15 Single non-user Item use is prevented for 5 turns.
Endure - - 10 User The user always survives with at least 1 HP.
Energy Ball 80 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Facade 70 100% 20 Single non-user Has 140 power when burned, paralyzed, or poisoned.
Fire Blast 120 85% 5 Single non-user 10% chance to burn.
Fire Punch 75 100% 15 Single non-user 10% chance to burn.
Flamethrower 95 100% 15 Single non-user 10% chance to burn.
Flash - 100% 20 Single non-user Lowers foe's accuracy 1 stage.
Fling - 100% 10 Single non-user Throws the user's hold item at the foe; effect depends on the item.
Focus Blast 120 70% 5 Single non-user 10% chance to lower SpD 1 stage.
Focus Punch 150 100% 20 Single non-user Fails if the user takes damage before it hits.
Frustration - 100% 20 Single non-user No additional effect.
Future Sight 80 90% 15 Single non-user Deals damage at the end of the turn after three turns.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Grass Knot - 100% 20 Single non-user Deals damage based on the foe's weight.
Gravity - - 5 All For 5 turns, prevents flying or jumping; also disables Ground immunities.
Guard Swap - - 10 Single non-user Swaps Def and SpD boosts and drops.
Hail - - 10 All Summons hail for 5 turns.
Headbutt 70 100% 15 Single non-user 30% chance to flinch.
Hidden Power - 100% 15 Single non-user Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 Single non-user User cannot move next turn.
Ice Beam 95 100% 10 Single non-user 10% chance to freeze.
Ice Punch 75 100% 15 Single non-user 10% chance to freeze.
Icy Wind 55 95% 15 All enemies Lowers foe's Spe 1 stage.
Iron Tail 100 75% 15 Single non-user 30% chance to lower Def 1 stage.
Light Screen - - 30 User party Lowers damage from special attacks for 5 turns.
Low Kick - 100% 20 Single non-user Deals damage based on the foe's weight.
Magic Coat - - 15 None Bounces back certain non-damaging moves.
Me First - - 20 Single enemy Uses the foe's attack at 1.5x power. Must be faster to work.
Mega Kick 120 75% 5 Single non-user No additional effect.
Mega Punch 80 85% 20 Single non-user No additional effect.
Metronome - - 10 None Picks a random move.
Mimic - - 10 Single non-user Copies the last move used by the target.
Miracle Eye - - 40 Single non-user Nullifies evasion. Allows Psychic-type moves to hit Darks.
Mist - - 30 User party Prevents moves that lower stats from working for 5 turns.
Mud-Slap 20 100% 10 Single non-user Lowers foe's accuracy 1 stage.
Natural Gift - 100% 15 Single non-user Power and type depends on the user's held berry.
Nightmare - 100% 15 Single non-user Does 1/4 of the target's max HP per turn to a sleeping target.
Poison Jab 80 100% 20 Single non-user 30% chance to poison.
Power Swap - - 10 Single non-user Swaps Atk and SpAtk boosts and drops with the foe.
Protect - - 10 User Prevents most moves from working on the user that turn.
Psych Up - - 10 Single non-user Copies the foe's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Psycho Cut 70 100% 20 Single non-user Has a high critical hit rate.
Rain Dance - - 5 All Summons rain for 5 turns.
Recover - - 10 User Heals 50% max HP.
Recycle - - 10 User Restores a used item.
Reflect - - 20 User party Lowers damage from physical attacks for 5 turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return - 100% 20 Single non-user No additional effect.
Rock Climb 90 85% 20 Single non-user 20% chance to confuse.
Rock Slide 75 90% 10 All enemies 30% chance to flinch.
Rock Smash 40 100% 15 Single non-user 50% chance to lower Def 1 stage.
Rock Tomb 50 80% 10 Single non-user Lowers Spe 1 stage.
Role Play - - 10 Single non-user Copies the foe's ability and overwrites the user's ability.
Safeguard - - 25 User party Blocks status conditions for 5 turns.
Sandstorm - - 10 All Summons a sandstorm for 5 turns.
Secret Power 70 100% 20 Single non-user Effects vary with terrain.
Seismic Toss - 100% 20 Single non-user Does damage equal to the user's level.
Selfdestruct 200 100% 5 All others Faints the user.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower SpD 1 stage.
Shock Wave 60 - 20 Single non-user Ignores accuracy modifiers.
Signal Beam 75 100% 15 Single non-user 10% chance to confuse.
Skill Swap - - 10 Single non-user The user and the target trade abilities.
Sleep Talk - - 10 None Picks one of the user's moves at random. Can only be used while sleeping.
Snatch - - 10 None If certain moves are used, the user of Snatch uses the moves instead.
Snore 40 100% 15 Single non-user Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
Stone Edge 100 80% 5 Single non-user Has a high critical hit rate.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for 5 turns.
Swagger - 90% 15 Single non-user Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 All enemies Ignores accuracy modifiers.
Taunt - 100% 20 Single non-user Forces the foe to use damaging moves for 3-5 turns.
Thunder 120 70% 10 Single non-user 30% chance to paralyze.
Thunder Wave - 100% 20 Single non-user Paralyzes the foe.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze.
ThunderPunch 75 100% 15 Single non-user 10% chance to paralyze.
Torment - 100% 15 Single non-user Prevents the target from using the same move twice in a row.
Toxic - 85% 10 Single non-user Inflicts intensifying poison on the target.
Trick - 100% 10 Single non-user Switches items with the foe.
Trick Room - - 5 All Slower Pokémon move first for 5 turns.
Water Pulse 60 100% 20 Single non-user 20% chance to Confuse.
Will-O-Wisp - 75% 15 Single non-user Burns the foe.
Zen Headbutt 80 90% 15 Single non-user 20% chance to flinch.