|
Aerial Ace
|
60 |
- |
20 |
Ignores accuracy modifiers. |
|
Amnesia
|
- |
- |
20 |
Boosts SpD 2 stages. |
|
Aura Sphere
|
90 |
- |
0 |
Ignores accuracy modifiers. |
|
Avalanche
|
60 |
100% |
0 |
Doubles in power if damaged. |
|
Barrier
|
- |
- |
30 |
Boosts Def 2 stages. |
|
Blizzard
|
120 |
70% |
5 |
10% chance to freeze. |
|
Body Slam
|
85 |
100% |
15 |
30% chance to paralyze. |
|
Brick Break
|
75 |
100% |
15 |
Destroys Light Screen and Reflect, then hits. |
|
Bulk Up
|
- |
- |
20 |
Boosts Atk and Def 1 stage. |
|
Calm Mind
|
- |
- |
20 |
Boosts SpA and SpD 1 stage. |
|
Charge Beam
|
50 |
90% |
0 |
70% chance to boost SpA 1 stage. |
|
Confusion
|
50 |
100% |
25 |
10% chance to confuse. |
|
Counter
|
- |
100% |
20 |
If hit by a physical attack, returns double the damage. |
|
Disable
|
- |
80% |
20 |
Prevents the last move used from being used again for 4-7 turns. |
|
Double Team
|
- |
- |
15 |
Boosts evasion 1 stage. |
|
Double-Edge
|
120 |
100% |
15 |
Has 1/3 recoil. |
|
Drain Punch
|
60 |
100% |
0 |
Leeches 50% damage. |
|
Dream Eater
|
100 |
100% |
15 |
Leeches 50% damage. Only works on a sleeping Pokémon. |
|
DynamicPunch
|
100 |
50% |
5 |
Confuses the foe. |
|
Earthquake
|
100 |
100% |
10 |
Hits Pokémon using Dig with double base power. |
|
Embargo
|
- |
100% |
0 |
Item use is prevented for 5 turns. |
|
Endure
|
- |
- |
10 |
The user always survives with at least 1 HP. |
|
Energy Ball
|
80 |
100% |
0 |
10% chance to lower SpD 1 stage. |
|
Facade
|
70 |
100% |
20 |
Has 140 power when burned, paralyzed, or poisoned. |
|
Fire Blast
|
120 |
85% |
5 |
10% chance to burn. |
|
Fire Punch
|
75 |
100% |
15 |
10% chance to burn. |
|
Flamethrower
|
95 |
100% |
15 |
10% chance to burn. |
|
Flash
|
- |
100% |
20 |
Lowers foe's accuracy 1 stage. |
|
Fling
|
- |
100% |
0 |
Throws the user's hold item at the foe; effect depends on the item. |
|
Focus Blast
|
120 |
70% |
0 |
10% chance to lower SpD 1 stage. |
|
Focus Punch
|
150 |
100% |
20 |
Fails if the user is damaged. |
|
Frustration
|
- |
100% |
20 |
No additional effect. |
|
Future Sight
|
80 |
90% |
15 |
Deals damage at the end of the turn after three turns. |
|
Giga Impact
|
150 |
90% |
0 |
User cannot move next turn. |
|
Grass Knot
|
- |
100% |
0 |
Deals damage based on the foe's weight. |
|
Guard Swap
|
- |
- |
0 |
Swaps Def and SpD boosts and drops. |
|
Hail
|
- |
- |
10 |
Summons Hail for 5 turns. |
|
Hidden Power
|
- |
100% |
15 |
Has 30-70 power and can be any type but Normal, based on the user's IVs. |
|
Hyper Beam
|
150 |
90% |
5 |
User cannot move next turn. |
|
Ice Beam
|
95 |
100% |
10 |
10% chance to freeze. |
|
Ice Punch
|
75 |
100% |
15 |
10% chance to freeze. |
|
Icy Wind
|
55 |
95% |
15 |
Lowers foe's Spe 1 stage. |
|
Iron Tail
|
100 |
75% |
15 |
30% chance to lower Def 1 stage. |
|
Light Screen
|
- |
- |
30 |
Lowers damage from special attacks for 5 turns. |
|
Me First
|
- |
- |
0 |
Uses the foe's attack at 1.5x power. Must be faster to work. |
|
Mega Kick
|
120 |
75% |
5 |
No additional effect. |
|
Mega Punch
|
80 |
85% |
20 |
No additional effect. |
|
Metronome
|
- |
- |
10 |
Picks a random move. |
|
Mimic
|
- |
- |
10 |
Copies the last move used by the target. |
|
Miracle Eye
|
- |
- |
0 |
Nullifies evasion. Allows Psychic moves to hit Darks. |
|
Mist
|
- |
- |
30 |
Prevents moves that lower stats from working for 5 turns. |
|
Mud-Slap
|
20 |
100% |
10 |
Lowers foe's accuracy 1 stage. |
|
Natural Gift
|
- |
100% |
0 |
Power and type depends on the user's held berry. |
|
Poison Jab
|
80 |
100% |
0 |
30% chance to poison. |
|
Power Swap
|
- |
- |
0 |
Swaps Atk and SpAtk boosts and drops with the foe. |
|
Protect
|
- |
- |
10 |
Prevents most moves from working on the user that turn. |
|
Psych Up
|
- |
- |
10 |
Copies the foe's stat changes. |
|
Psychic
|
90 |
100% |
10 |
10% chance to lower SpD 1 stage. |
|
Psycho Cut
|
70 |
100% |
0 |
Has a high critical hit rate. |
|
Rain Dance
|
- |
- |
5 |
Summons Rain for 5 turns. |
|
Recover
|
- |
- |
20 |
Heals 50% max HP. |
|
Recycle
|
- |
- |
10 |
Restores a used up item. |
|
Reflect
|
- |
- |
20 |
Lowers damage from physical attacks for 5 turns. |
|
Rest
|
- |
- |
10 |
The user goes to Sleep for two turns and restores all HP. |
|
Return
|
- |
100% |
20 |
No additional effect. |
|
Rock Climb
|
90 |
85% |
0 |
20% chance to confuse. |
|
Rock Slide
|
75 |
90% |
10 |
30% chance to flinch. |
|
Rock Smash
|
40 |
100% |
15 |
50% chance to lower Def 1 stage. |
|
Rock Tomb
|
50 |
80% |
10 |
Lowers Spe 1 stage. |
|
Safeguard
|
- |
- |
25 |
Blocks status conditions for 5 turns. |
|
Sandstorm
|
- |
- |
10 |
Summons a Sandstorm for 5 turns. |
|
Secret Power
|
70 |
100% |
20 |
Effects vary with terrain. |
|
Seismic Toss
|
- |
100% |
20 |
Does damage equal to the user's level. |
|
Shadow Ball
|
80 |
100% |
15 |
20% chance to lower SpD 1 stage. |
|
Shock Wave
|
60 |
- |
20 |
Ignores Accuracy modifiers. |
|
Skill Swap
|
- |
- |
10 |
The user and the target trade abilities. |
|
Sleep Talk
|
- |
- |
10 |
Picks one of the user's moves at random. Can only be used while Sleeping. |
|
Snatch
|
- |
- |
10 |
If certain moves are used, the user of Snatch uses the moves instead. |
|
Snore
|
40 |
100% |
15 |
Can only be used while sleeping. 30% chance to flinch. |
|
SolarBeam
|
120 |
100% |
10 |
Charges up turn 1; attacks on turn 2. |
|
Stone Edge
|
100 |
80% |
0 |
Has a high critical hit rate. |
|
Strength
|
80 |
100% |
15 |
No additional effect. |
|
Substitute
|
- |
- |
10 |
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Sunny Day
|
- |
- |
5 |
Summons Sun for 5 turns. |
|
Swagger
|
- |
90% |
15 |
Confuses the target. Boosts its Atk 2 stages. |
|
Swift
|
60 |
- |
20 |
Ignores Accuracy modifiers. |
|
Taunt
|
- |
100% |
20 |
Forces the foe to use damaging moves for 3-5 turns. |
|
Thunder
|
120 |
70% |
10 |
30% chance to paralyze. |
|
Thunder Wave
|
- |
100% |
20 |
Paralyzes the foe. |
|
Thunderbolt
|
95 |
100% |
15 |
10% chance to paralyze. |
|
ThunderPunch
|
75 |
100% |
15 |
10% chance to paralyze. |
|
Torment
|
- |
100% |
15 |
Prevents the target from using the same move twice in a row. |
|
Toxic
|
- |
85% |
10 |
Inflicts intensifying poison on the target. |
|
Trick Room
|
- |
- |
0 |
Slower Pokémon move first for 5 turns. |
|
Water Pulse
|
60 |
100% |
20 |
20% chance to Confuse. |
|
Will-O-Wisp
|
- |
75% |
15 |
Burns the foe. |