Mightyena

Intimidate
Lowers the foe's Attack one stage. Decreases wild encounter rate.
Quick Feet
Increases Speed by 50% when afflicted with a status condition.
Type Tier
Dark NU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
70
- 23 26 -
Atk
90
13 15 18 19
Def
70
11 13 16 17
SpA
60
10 12 15 16
SpD
60
10 12 15 16
Spe
70
11 13 16 17
  • Underused

Overview

Mightyena scavenges the DPP battlefield as arguably the worst fully evolved Dark-type in the game. Aside from its Attack—which is just barely decent—Mightyena's stats are awful, and its movepool—which somehow lacks Pursuit, an even more perplexing issue considering that Mightyena is based on a hyena—is horrid. Its only saving grace is its access to two great abilities, Quick Feet and Intimidate, that allow it to at least function in the UU metagame. When it comes down to it, though, if you're looking for a Dark-type for your team, you're probably better off choosing one that does what Mightyena can and then some, such as Absol, Drapion, or Skuntank.

Name Item Ability Nature

Stallbreaker

Leftovers Intimidate Adamant
Moveset EVs
~ Taunt
~ Super Fang
~ Crunch / Rest
~ Sucker Punch / Toxic
248 HP / 116 Atk / 144 Spe

Mightyena has just enough Speed, a satisfactory movepool, and the Intimidate-enhanced bulk to function as a usable stallbreaker. Super Fang and Taunt form the crux of the set, and when combined completely shut down many of the common walls found on stall teams, such as Chansey and Registeel. The idea when using this Mightyena is to switch in on a wall as it uses a harmless move, such as Softboiled, and Taunt them. Mightyena is then free to use Super Fang to immediately strip the wall of half of their health, and because of Taunt, they are unable to recover HP. Crunch is recommended for a reliable STAB move, although Rest can be used in its place to ensure stall teams can't wear down Mightyena with status or repeated attacks. Sucker Punch is used in the last slot to pick off faster threats and Choice Scarf users like Rotom, a common sight on stall teams. Finally, Toxic can be used in place of Sucker Punch to bring down Milotic and Spiritomb when combined with Rest and Taunt.

Team Options & Additional Comments >>>
Name Item Ability Nature

Quick Feet

Toxic Orb Quick Feet Jolly / Adamant
Moveset EVs
~ Sucker Punch
~ Crunch
~ Facade
~ Howl / Taunt
252 Atk / 4 Def / 252 Spe

After Toxic Orb activates Quick Feet, Mightyena reaches a blistering Speed stat of 393, enough to outspeed the entire unboosted UU metagame bar Electrode while keeping the ability to switch between moves. This would make Mightyena the quintessential revenge killer if it weren't for Mightyena's lack of offensive power. With a status condition inflicted, Facade becomes Mightyena's strongest attack, which is highly disappointing as it doesn't even get STAB. Fortunately, Mightyena is still powerful enough to KO many frail UU threats with Stealth Rock support being necessary for several of these KOs. The main idea when using Mightyena mid-game is to bring it in on a Pokemon it can revenge kill with Sucker Punch, such as Rotom, Mismagius, and Alakazam, and eliminate them. After this, Mightyena's Toxic Orb will activate, firing its Speed stat up to the heavens and beyond.

Crunch is used primarily so that Mightyena doesn't have to rely on the oftentimes unreliable Sucker Punch for STAB, although Mightyena's movepool is so poor there isn't really any other option anyway. The last slot comes down to personal preference. As Mightyena's Attack stat is quite lackluster, Howl can be used to raise it, which will allow Mightyena to 2HKO bulkier threats, such as Venusaur and Uxie. Taunt can be used in its place to shut down walls that will inevitably switch into Mightyena, like Registeel, and it can also prevent specific threats from setting up on Mightyena as it switches out, such as Rhyperior and Aggron.

Team Options & Additional Comments >>>

Other Options

A Choice Band set is conceivable; however, Mightyena's lack of a secondary STAB and utterly horrible physical movepool puts that idea to rest. Fire Fang is Mightyena's most powerful attack against Tangrowth and Registeel, but even then Mightyena is unable to 3HKO them without Stealth Rock and Spikes support. Rock Smash is Mightyena's alternative answer to Steel- and Rock-types, especially Aggron, but has no use outside of that. Finally, Toxic can be used alongside Protect and Wish support to effectively stall out the enemy; unfortunately, Mightyena is almost directly outclassed by Arcanine in this regard thanks to the latter's access to reliable recovery in Morning Sun.

Checks and Counters

There is no shortage of counters to this poor mutt, as its mediocre Attack stat and low defenses make the hyenas from the Lion King seem more intimidating. Spiritomb is an excellent counter thanks to its immunity to Super Fang and Facade and ability to rip Mightyena to shreds with Hidden Power Fighting. Registeel, Aggron, and Steelix take almost no damage from any of Mightyena's attacks outside of Super Fang and can easily retaliate with Earthquake, and in Aggron's case, Head Smash. Weezing easily outstalls any Mightyena thanks to Pain Split and its immunity to Toxic. Rhyperior takes little damage from anything Mightyena can dish out and can proceed to use it as setup fodder. Bulky Fighting-types, such as Hariyama and Hitmontop, will easily pound Mightyena into dust with their STAB moves. Tangrowth, Leafeon, Milotic, Blastoise, and Miltank can soak up any attack Mightyena throws at them and eliminate it. Ultimately, when dealing with Mightyena, use a bulky Pokemon, avoid Super Fang, and you've countered it.