Mime Jr.

Unaffected by sound moves.
Reduces damage from super effective hits by 1/4.
Type Tier
Psychic LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 18 21 -
8 9 12 13
9 11 14 15
11 13 16 17
13 15 18 19
10 12 15 16
  • Little Cup


Although Mime Jr. may seem outclassed by other sweepers such as Abra, it does have a few qualities that prevent it from being completely outclassed, particularly having more bulk and the ability to incapacitate Pokemon with Hypnosis. Mime Jr. has just the movepool to hit many common Pokemon for super effective damage, or to support its teammates. In addition, it has a low Defense stat, and with priority moves such as Sucker Punch everywhere, Mime Jr. can be easily revenge killed. Overall, however, when given the right support, Mime Jr. is a Pokemon one must look out for.

Name Item Ability Nature

Choice Scarf

Choice Scarf Filter Timid / Modest
Moveset EVs
~ Psychic
~ Hidden Power Fighting / Shadow Ball
~ Thunderbolt
~ Hypnosis / Trick
36 HP / 196 SpA / 36 SpD / 196 Spe

Choice Scarf Mime Jr. may not be able to sweep very well, but it can instead act as a revenge killer. With a Choice Scarf equipped, Mime Jr. reaches 24 Speed, outspeeding all Choice Scarf users with 15 Speed or lower. Psychic is a powerful STAB move that can 2HKO most neutral targets. In the next slot, Hidden Power Fighting is the recommended option as it can strike Dark- and Steel-types that Psychic cannot handle. Note that if you opt to use Hidden Power Fighting, you need to add 4 additional EVs to Special Attack, Special Defense, and Speed to get the maximum boost. Shadow Ball can be used over Hidden Power Fighting to hit opposing Psychic-types if Dark- and Steel-types aren't troublesome. Hypnosis is a great move, as it can render an opponent useless even though it has sub-par accuracy. Trick can be used over Hypnosis to help cripple walls, such as Bronzor and Munchlax, who would usually wall Mime Jr..

Team Options & Additional Comments >>>
Name Item Ability Nature

Baton Pass

Salac Berry Soundproof Timid
Moveset EVs
~ Hypnosis / Psychic
~ Substitute
~ Nasty Plot / Calm Mind
~ Baton Pass
196 HP / 76 Def / 36 SpD / 196 Spe

With the ability to pass stat boosts to its teammates, Mime Jr. can be a useful Baton Passer. Mime Jr. also has the distinction of being one of only three Pokemon with the ability to Baton Pass Nasty Plot boosts that makes it much more attractive as a Baton Pass user. Hypnosis allows Mime Jr. to render an opposing Pokemon useless and gain a free turn to set up. Psychic may also be used to damage opponents, especially against Taunt users. Substitute lets Mime Jr. scout the opponent’s switch-in. If the opposing Pokemon is faster, then keep on using Substitute until Salac Berry is activated. Mime Jr. is almost always faster after the Salac Berry boost kicks in, and can set up Nasty Plot or Calm Mind before Baton Passing to a teammate. The receiver of the Baton Pass will now have an easy time sweeping with the boosts.

Team Options & Additional Comments >>>
Name Item Ability Nature

Nasty Plot

Life Orb / Oran Berry Filter Timid
Moveset EVs
~ Nasty Plot
~ Psychic
~ Hidden Power Fighting / Thunderbolt
~ Encore / Substitute / Hypnosis
36 HP / 196 SpA / 36 SpD / 196 Spe

Nasty Plot Mime Jr. is a force to be reckoned with, hitting 32 Special Attack after just one Nasty Plot, backed by an above-average 16 Speed and Special Defense. Psychic is Mime Jr.’s main option of hurting opponents as it can deal huge amounts of damage to many Pokemon after a boost. Hidden Power Fighting complements Psychic well, hitting Pokemon who resist or are immune to Psychic, such as Steel- and Dark-types, for super effective damage. Note that if you opt to use Hidden Power Fighting, you need to add 4 additional EVs to Special Attack, Special Defense, and Speed to get the maximum boost. Thunderbolt gives good neutral coverage, which is very important since without Thunderbolt, Psychic-type Pokemon such as Slowpoke will wall this set. Encore allows Mime Jr. to set up a Nasty Plot easier. Mime Jr. can switch in to a set up move, proceed to Encore, then use Nasty Plot as the opponent is forced to switch out. Substitute is also a good option because it allows Mime Jr. to scout for switch-ins, while also helping against Pokemon who carry Sucker Punch such as Houndour and Stunky. Hypnosis is the final option, allowing Mime Jr. to put a Pokemon to sleep and set up without getting hurt. Its shaky accuracy makes Hypnosis a risky move, however.

Team Options & Additional Comments >>>
Name Item Ability Nature

Dual Screens

Light Clay Filter Timid
Moveset EVs
~ Reflect
~ Light Screen
~ Hypnosis
~ Psychic
196 HP / 76 Def / 36 SpD / 196 Spe

Mime Jr. is a solid user of dual screens, and is not completely outclassed by other dual screens Pokemon such as Abra because it has more bulk and access to Hypnosis. Reflect and Light Screen halve the damage dealt to Mime Jr. and its teammates, meaning setup sweepers greatly benefit from the support. Hypnosis allows Mime Jr. to put counters to sleep, and eases setting up dual screens. Psychic lets Mime Jr. deal damage if it has been Taunted, and is a good move in general thanks to STAB and its high Base Power.

Team Options & Additional Comments >>>

Other Options

A third attack option could be used on the Nasty Plot set over Encore or Substitute, though Mime Jr. already has a lot of coverage with only the two moves. Though outclassed by Nasty Plot, Calm Mind can be used on a bulky offensive set to boost both Mime Jr.'s Special Attack and Special Defense stats in one turn. Charge Beam can act as a pseudo Thunderbolt that has a good chance of boosting Mime Jr.'s Special Attack. Thunder Wave can be used to cripple Pokemon who switch-in on Mime Jr.. Finally, Magic Coat can be used to bounce back status moves.

Checks and Counters

Houndour and Stunky can easily switch in on Psychic, and then proceed to use Sucker Punch or Pursuit to take out Mime Jr.. Gastly cannot truly counter Mime Jr. because a Psychic or Shadow Ball can prove fatal. However, it can switch in on Hidden Power Fighting or after a teammate has fainted, and eliminate Mime Jr. with Shadow Ball. Since Mime Jr has terrible physical bulk, taking advantage of it with faster physical sweepers such as Buizel and Magby is a good idea. Keep in mind that Mime Jr. will not be able to take repeated physical attacks, which will ultimately lead to its defeat.