Mismagius

Levitate
This Pokémon is immune to Ground-type moves.
Type Tier
Ghost UU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
60
- 261 324 -
Atk
60
140 156 219 240
Def
60
140 156 219 240
SpA
105
221 246 309 339
SpD
105
221 246 309 339
Spe
105
221 246 309 339

Overview

With excellent Speed and Special Attack, decent special bulk, a fine movepool, and three immunities, Mismagius is one of the top-tier threats in UU. Both its offensive and defensive sets are some of the defining forces in the tier, and the metagame has been forced to adapt in order to deal with them. It is a tribute to Mismagius's influence that a benchmark for all special walls is how well they take Mismagius's Shadow Ball, and some innovations such as specially defensive Arcanine rose to prominence in part because they can take on Mismagius and live to tell the tale.

Name Item Nature

Nasty Plot

Leftovers / Life Orb Timid
Moveset EVs
~ Substitute / Taunt
~ Nasty Plot
~ Shadow Ball
~ Thunderbolt / Hidden Power Fighting / Hidden Power Ground
4 HP / 252 SpA / 252 Spe

This straightforward sweeping set is Mismagius's most common, and one of its most effective. High Speed and multiple immunities lets Mismagius switch in on numerous common Pokemon in UU and put up a Substitute as the opponent switches out. From there, Mismagius can either Nasty Plot and go for a sweep, or attack and switch out.

Despite being a set that relies on pure brute force, Mismagius has a fair number of options. Nasty Plot is obvious for boosting while Shadow Ball is for equally obvious STAB, but the third move takes some consideration. Thunderbolt hits Milotic hard, but is relatively ineffective on Registeel, Clefable, and Steelix, three of Mismagius's biggest counters. Hidden Power Fighting hits the aforementioned Pokemon super effectively, and it also gives Mismagius unresisted coverage. However, all three still survive the hit, and as Hidden Power Fighting Mismagius is forced to have a 30 Speed IV, it risks losing the Speed tie to Scyther and other Mismagius. Finally, Hidden Power Ground leaves a perfect Speed IV and retains coverage on Steel-types and Drapion, but leaves Mismagius completely walled by Swellow. It's also worth noting that Mismagius needs Hidden Power Fighting to 2HKO Chansey at +6. Where Thunderbolt Mismagius can rely on the paralysis chance to break through Chansey, Hidden Power Ground Mismagius is forced to rely on critical hits.

Team Options & Additional Comments >>>
Name Item Nature

Lead

Life Orb / Leftovers Timid
Moveset EVs
~ Taunt
~ Will-O-Wisp / Destiny Bond
~ Shadow Ball
~ Thunderbolt
4 HP / 252 SpA / 252 Spe

This Mismagius set aims to defeat many common leads in UU, including Uxie, Mesprit, Omastar, and Cloyster. Taunt and Will-O-Wisp allow Mismagius to function as a stallbreaker later in the match as well. Will-O-Wisp is also a valuable asset against offensive teams. Taunt, when combined with Mismagius's base 105 Speed, will often prevent the opposing lead from setting up Stealth Rock. This means that Pokemon who have a weakness to Stealth Rock can often rely on Mismagius to get them in safely. Choice Band Scyther in particular is a great partner because Mismagius not only prevents Stealth Rock, but can also cripple Pokemon that Scyther cannot beat, such as Registeel.

Shadow Ball is a solid STAB move, and its power can allow Mismagius to run through many offensive teams. Thunderbolt does the most damage possible to bulky Water- and Flying-types like Milotic and Moltres. The EVs are simple: anything less than max Speed and you lose to a multitude of threats, such as Scyther, Manectric, and opposing Mismagius. Maximum Special Attack gives Mismagius bite, but if you need Mismagius to stay alive into the mid-game you can shift the Special Attack EVs to HP with Leftovers.

Team Options & Additional Comments >>>
Name Item Nature

Stallbreaker

Leftovers Timid
Moveset EVs
~ Taunt
~ Will-O-Wisp
~ Shadow Ball
~ Pain Split
252 HP / 80 SpA / 176 Spe

While Mismagius is most commonly seen as a potent sweeper, this set attempts to make use of its high Speed, precise support movepool, and excellent collection of immunities to turn it into a versatile utility Pokemon. Mismagius can wreak havoc against defensive Pokemon while still packing enough bulk to check offensive threats. It is the only spinblocker in UU who has both access to Taunt and the Speed to use it against common spinners, preventing them from using Foresight. Mismagius can also cause significant grief to stall teams, due to Will-O-Wisp inflicting constant damage to nearly everything while covering Mismagius's lackluster Defense, and Taunt blocking any attempt to heal or phaze. Finally, Mismagius makes a great initial switch-in to Fighting-types, although mispredicted switches into physical attacks such as Stone Edge will still pummel Mismagius.

This Mismagius plays very differently from more offensive variants. It can actually beat several common switch-ins that expect a more offensive set, such as Registeel and defensive Spiritomb. On the other hand, it needs to tread carefully against several threats that an offensive variant could steamroll, such as Arcanine and Blaziken. Ideally, Mismagius should be brought in on a move that it is immune to, or on a weak special attack. It can then Taunt to prevent the opponent from using any status or set-up moves, after which it is free to burn the opponent and use Pain Split to heal itself after taking a few hits. If your opponent lacks powerful physical attackers that are faster than Mismagius or Pokemon that are immune to burn, you can repeat this cycle until their entire team is thoroughly weakened. Note, however, that Pain Split will very often prove unreliable; an intelligent opponent might sacrifice a low HP Pokemon just to ensure that Mismagius cannot heal. In this case, you should simply switch out to preserve Mismagius's health.

Team Options & Additional Comments >>>
Name Item Nature

Calm Mind

Leftovers Timid
Moveset EVs
~ Substitute
~ Calm Mind
~ Shadow Ball
~ Thunderbolt / Hidden Power Fighting / Hidden Power Ground
4 HP / 252 SpA / 252 Spe

Why use Calm Mind when you can use Nasty Plot? The answer is the ability to set up on special attackers. For example, uninvested Uxie's Psychic will always break Mismagius's Substitute, so against Nasty Plot Mismagius, a player can sacrifice Uxie to keep Mismagius's Substitute down, and then bring in a faster Pokemon to revenge kill it. When faced with Calm Mind however, Uxie is forced to flee, and Mismagius can face whoever comes in next with a Substitute up. Any Milotic without Haze is beaten as well, and with a bit of luck even offensive powerhouses like Moltres can be set up on it if they are paralyzed. Although less immediately dangerous than the Nasty Plot set, Calm Mind Mismagius distinguishes itself by allowing Mismagius to safely set up on more UU Pokemon.

Team Options & Additional Comments >>>
Name Item Nature

Choice

Choice Specs / Choice Scarf Timid / Modest
Moveset EVs
~ Trick
~ Shadow Ball
~ Thunderbolt
~ Hidden Power Fighting / Hidden Power Ground
4 HP / 252 SpA / 252 Spe

A quick glance through Mismagius's counters reveals that, with the exception of Choice Band Spiritomb, all of them hate Trick. As Mismagius's most common set is Nasty Plot, and as Nasty Plot Mismagius is deadly enough that its counters are forced to switch in early, Mismagius can surprise the opponent with a Choice set. The fact that Mismagius has plenty of independent merit is much welcome as well: high Speed and Special Attack, in addition to three immunities, lets Mismagius hit hard, revenge kill and pull off mini-sweeps. Choice Specs Mismagius packs a lot of power with STAB Shadow Ball off over 500 Special Attack, while Choice Scarf Mismagius is actually fast enough to outspeed the slower Swift Swim users in the rain, making it a potent revenge killer.

Ideally, Choice Mismagius will identify the other team's counters early in the game before catching them with Trick later, opening up the other team so Mismagius or another Pokemon can sweep. Mismagius is also fast enough that Trick can often be used as a last-ditch check to many set-up sweepers. Be warned, though: astute opponents can deduce Mismagius's set from the damage it deals, so Trick might not hit its intended target.

Trick is a natural move on a Choice set, and is even more necessary because it will incapacitate many of Mismagius's normal counters. With three moves available, all three standard attacks are used, with the choice of Hidden Power once again to cover Drapion or Clefable and Chansey.

Team Options & Additional Comments >>>

Other Options

Mismagius has several other viable options. The most notable is a weather set, with extra support in the form of Heal Bell. While Uxie and Mesprit are more common weather supporters, Mismagius does have a higher base Speed and access to Taunt, making it harder to stop it from setting up its desired weather effect. Mismagius gets access to Memento as well, which can get a weather sweeper in safely afterwards. Another major option is perish trapping, Misdreavus's signature set back in GSC. Although the strategy is unreliable, it can be wondrous when it works. Mismagius's high Speed lets it use Substitute to help stall out the Perish Song turns, or even play as a makeshift revenge killer with Shadow Ball. Screen support, especially Reflect, is very helpful for Perish Trap Mismagius.

On the offensive side, Mismagius gets Energy Ball, which can be used to hit Gastrodon, Quagsire, Lanturn, and Rhyperior. It also hits Donphan hard, something especially significant because Mismagius might have to block Donphan's Rapid Spin. However, it does lose 15 Base Power compared to Thunderbolt, which is not inconsiderable. Mismagius also has access to the priority moves Shadow Sneak and Sucker Punch, but with Mismagius's mere base 60 Attack, they tend to be a waste of a moveslot. Finally, Destiny Bond can buy Mismagius a surprise double KO or perhaps time to set up a Substitute, but Mismagius's other options are generally more powerful.

Checks and Counters

Although Mismagius's counters are numerous, it has enough of a movepool to defend itself against them. Spiritomb can easily switch into Mismagius and hit it with Pursuit, Sucker Punch or Shadow Sneak, but unless it has Dark Pulse it will not enjoy a skirmish with Will-O-Wisp Mismagius. Mixed Houndoom with Pursuit and Sucker Punch can trap Mismagius while not fearing Shadow Ball and Will-O-Wisp, but a predicted Hidden Power will hurt, especially if Stealth Rock is up. Mismagius is also faster and can use Substitute to scout for Sucker Punch. Specially defensive Drapion, Registeel, and Steelix all survive the best a +2 Mismagius can do and hit back, but they also need to be careful of switching into Will-O-Wisp. Clefable is bulky enough to take a +2 Hidden Power and force Mismagius out with Encore, but it is somewhat vulnerable to Taunt. Chansey cannot touch Mismagius that pack Taunt or Substitute, but it can conceivably stall Mismagius out of PP, especially if Mismagius uses Hidden Power Ground as its coverage move. Finally, although they will be maimed by the encounter, with heavy investment in Special Defense, Arcanine, Venusaur, and Torterra can take on Mismagius and come out alive.