Mothim

Swarm
Boosts power of Bug-type moves 50% when at 1/3 HP or less.
Type Tier
Bug / Flying NU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
70
- 23 26 -
Atk
94
13 15 19 20
Def
50
9 11 14 15
SpA
94
13 15 19 20
SpD
50
9 11 14 15
Spe
66
11 13 16 17
  • Underused

Overview

Mothim is another forgotten Bug / Flying-type Pokemon, and for a good reason: he has a crippling 4x weakness to Stealth Rock, making him almost unviable on a competitive team. This, coupled with his paper-thin defenses and several common weaknesses, means that Mothim won't stay alive for very long. He is also slow and easy to revenge kill. It can also be said that Mothim is outclassed by Venomoth, who is faster, takes less damage from Stealth Rock, has access to Sleep Powder, and has a better ability in Tinted Lens. It isn't all bad news for Mothim, however, as he has above-average attacking stats and a good movepool, with moves such as Bug Buzz, Air Slash, and U-turn; additionally, while Mothim is slow, his Speed is decent enough to run an effective Choice Scarf set.

Name Item Nature

Choice

Choice Scarf / Choice Specs Timid / Modest
Moveset EVs
~ Bug Buzz
~ Air Slash
~ Hidden Power Ground
~ U-turn / Shadow Ball
252 SpA / 4 SpD / 252 Spe

This set takes advantage of Mothim's decent Special Attack and, to a lesser extent, his usable Attack stat. Bug Buzz is a very nice STAB move that hit Psychic- and Grass-types such as Slowbro, Uxie, and Leafeon quite hard. Air Slash is Mothim's secondary STAB move, hitting Bug- and Fighting-types for heavy damage. Hidden Power Ground is necessary, as Mothim would otherwise be walled by Registeel and other Steel-types. The last move comes down to personal preference; U-turn is great for scouting, while Shadow Ball is Mothim's best bet against Ghost-types, especially offensive Rotom, who is always OHKOed by Specs Mothim provided that Mothim hits him on the switch, as otherwise Rotom outspeeds and OHKOes Mothim with STAB Thunderbolt.

Team Options & Additional Comments >>>

Other Options

Mothim has a few more viable options. A Substitute set aiming to activate Swarm and a pinch Berry can be used, but it is unreliable due to the prevalence of priority in UU. Energy Ball is Mothim's best bet against most bulky Waters such as Lanturn and Milotic, and can OHKO Quagsire, Omastar, Kabutops, and Gastrodon, but the options listed in the set above provide better coverage. Psychic is another option, but it doesn't have impressive coverage in conjunction with Mothim's other attacks; it hits Nidoking and Weezing super effectively, but doesn't have much use outside of that. Mothim can run a physical set, but his physical movepool is limited to Bug Bite, U-turn, Aerial Ace, and Return. Roost can also be used, but with Mothim's pitiful defenses, it's not recommended. Toxic allows Mothim to cripple walls, but he needs all of the type coverage he can get.

Checks and Counters

Mothim will usually be carrying a Choice item, so good prediction is important to defeat him. Aggron can switch into anything bar Hidden Power Ground; Rock-types such as Rhyperior can switch in on Mothim and set up Rock Polish, but they should be wary of the potential Energy Ball. Rotom can switch in on Mothim with ease, but it must be careful to avoid Shadow Ball, and OHKO him with STAB Thunderbolt. Chansey, Clefable, Regice, Registeel, and Milotic wall Mothim's attacks easily, and most of them can OHKO or 2HKO him back (though Regice and Milotic won't enjoy a potential Toxic). Due to Mothim's poor Speed, strong Choice Scarf users can dispose of him easily, while fast sweepers can also outspeed and KO Mothim if he isn't running Choice Scarf. Mothim's lack of offensive power and bad defenses mean that specially-bulky Pokemon will be able to wall him throughout the entire match. Priority is also problematic for Mothim due to his bad defenses. Finally, Stealth Rock makes Mothim much easier to KO, stripping away half his health upon switching in.