Mr. Mime

Soundproof
Unaffected by sound moves.
Filter
Reduces damage from super effective hits by 1/4.
Type Tier
Psychic UU
Statistics
Min- Min Max Max+
HP
40
- 221 284 -
Atk
45
113 126 189 207
Def
65
149 166 229 251
SpA
100
212 236 299 328
SpD
120
248 276 339 372
Spe
90
194 216 279 306
Name Power Accuracy PP Description
Aerial Ace 60 - 20 Ignores accuracy modifiers.
Attract - 100% 15 Targets of the opposite gender have a 50% chance to do nothing.
Barrier - - 30 Boosts Def 2 stages.
Baton Pass - - 40 User switches, but passes on all stat changes and some special conditions.
Body Slam 85 100% 15 30% chance to paralyze.
Brick Break 75 100% 15 Destroys Light Screen and Reflect, then hits.
Calm Mind - - 20 Boosts SpA and SpD 1 stage.
Captivate - 100% 0 Lowers an opposite gender foe's SpA 2 stages.
Charge Beam 50 90% 0 70% chance to boost SpA 1 stage.
Charm - 100% 20 Lowers foe's Atk 2 stages.
Confuse Ray - 100% 10 Confuses the target.
Confusion 50 100% 25 10% chance to confuse.
Copycat - - 0 Uses the last move used in the battle.
Counter - 100% 20 If hit by a physical attack, returns double the damage.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
DoubleSlap 15 85% 10 Hits 2-5 times in 1 turn.
Drain Punch 60 100% 0 Leeches 50% damage.
Dream Eater 100 100% 15 Leeches 50% damage. Only works on a sleeping Pokémon.
Encore - 100% 5 Causes the target to repeat the move 4-8 turns.
Endure - - 10 The user always survives with at least 1 HP.
Energy Ball 80 100% 0 10% chance to lower SpD 1 stage.
Facade 70 100% 20 Has 140 power when burned, paralyzed, or poisoned.
Fake Out 40 100% 10 The user always attacks first, and flinches the foe. Can only be used on the first turn out.
Fire Punch 75 100% 15 10% chance to burn.
Flash - 100% 20 Lowers foe's accuracy 1 stage.
Fling - 100% 0 Throws the user's hold item at the foe; effect depends on the item.
Focus Blast 120 70% 0 10% chance to lower SpD 1 stage.
Focus Punch 150 100% 20 Fails if the user is damaged.
Frustration - 100% 20 No additional effect.
Future Sight 80 90% 15 Deals damage at the end of the turn after three turns.
Giga Impact 150 90% 0 User cannot move next turn.
Grass Knot - 100% 0 Deals damage based on the foe's weight.
Guard Swap - - 0 Swaps Def and SpD boosts and drops.
Healing Wish - - 0 KOs the user and heals the next Pokémon in.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Hypnosis - 70% 20 Puts the foe to sleep.
Ice Punch 75 100% 15 10% chance to freeze.
Light Screen - - 30 Lowers damage from special attacks for 5 turns.
Magical Leaf 60 - 20 Ignores Accuracy modifiers.
Meditate - - 40 Boosts Atk 1 stage.
Mega Kick 120 75% 5 No additional effect.
Mega Punch 80 85% 20 No additional effect.
Metronome - - 10 Picks a random move.
Mimic - - 10 Copies the last move used by the target.
Mud-Slap 20 100% 10 Lowers foe's accuracy 1 stage.
Natural Gift - 100% 0 Power and type depends on the user's held berry.
Payback 50 100% 0 Base power doubles if the foe has taken its turn.
Power Swap - - 0 Swaps Atk and SpAtk boosts and drops with the foe.
Protect - - 10 Prevents most moves from working on the user that turn.
Psybeam 65 100% 20 10% chance to confuse.
Psych Up - - 10 Copies the foe's stat changes.
Psychic 90 100% 10 10% chance to lower SpD 1 stage.
Rain Dance - - 5 Summons Rain for 5 turns.
Recycle - - 10 Restores a used up item.
Reflect - - 20 Lowers damage from physical attacks for 5 turns.
Rest - - 10 The user goes to Sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Role Play - - 10 Copies the foe's ability and overwrites the user's ability.
Safeguard - - 25 Blocks status conditions for 5 turns.
Secret Power 70 100% 20 Effects vary with terrain.
Seismic Toss - 100% 20 Does damage equal to the user's level.
Shadow Ball 80 100% 15 20% chance to lower SpD 1 stage.
Shock Wave 60 - 20 Ignores Accuracy modifiers.
Skill Swap - - 10 The user and the target trade abilities.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while Sleeping.
Snatch - - 10 If certain moves are used, the user of Snatch uses the moves instead.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons Sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Taunt - 100% 20 Forces the foe to use damaging moves for 3-5 turns.
Teeter Dance - 100% 20 Confuses all other active Pokémon.
Thief 40 100% 10 Gives the user the foe's item.
Thunder 120 70% 10 30% chance to paralyze.
Thunder Wave - 100% 20 Paralyzes the foe.
Thunderbolt 95 100% 15 10% chance to paralyze.
ThunderPunch 75 100% 15 10% chance to paralyze.
Tickle - 100% 20 Lowers Atk and Def 1 stage.
Torment - 100% 15 Prevents the target from using the same move twice in a row.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Trick - 100% 10 Switches items with the foe.
Trick Room - - 0 Slower Pokémon move first for 5 turns.
Wake-Up Slap 60 100% 0 Double power if used on a sleeping foe.