Mr. Mime

Soundproof
Unaffected by sound moves.
Filter
Reduces damage from super effective hits by 1/4.
Type Tier
Psychic NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
40
- 221 284 -
Atk
45
113 126 189 207
Def
65
149 166 229 251
SpA
100
212 236 299 328
SpD
120
248 276 339 372
Spe
90
194 216 279 306
  • Underused

Overview

Although Mr. Mime doesn't look the part, he can make an excellent addition to any team. Whether he's passing stat boosts, Substitutes, or sweeping with Nasty Plot, he does his job well thanks to his wide movepool. Moves such as Taunt and Encore aid Mr. Mime in setting up, while his good offensive movepool helps him sweep. He also has abilities that are both quite useful in their own regard. Baton Pass sets in particular benefit from Soundproof to prevent the opponent from phazing him out with Roar, while Filter weakens the super effective attacks that may connect with Mr. Mime. It's not all good news though, as Mr. Mime's horrible physical defenses give him a terrible weakness to Pursuit users such as Spiritomb and Drapion, greatly limiting his supporting prowess.

Name Item Ability Nature

Baton Pass

Leftovers Soundproof Timid
Moveset EVs
~ Nasty Plot / Calm Mind
~ Baton Pass
~ Taunt / Substitute / Encore
~ Psychic / Charge Beam
252 HP / 4 SpD / 252 Spe

Mr. Mime makes a fine Baton Passer due to his above average Speed, great stat boosting moves (including the somewhat rare Nasty Plot), and an amazing ability. Soundproof renders Roar useless, making it harder for the opponent to remove Mr. Mime's stat boosts, although he's still affected by Whirlwind. Taunt makes it more difficult for opposing Pokemon to force Mr. Mime off the field, which is especially helpful against the common Milotic with Haze. Substitute helps Mr. Mime avoid status, and as an added bonus can be passed to other teammates, while Encore is great for crippling Pokemon who used a support move on the previous turn, such as Stealth Rock. Finally, Psychic and Charge Beam are listed so Mr. Mime isn't completely shut down by Taunt. Psychic is a reliable STAB move, and Charge Beam has a good chance to raise Mr. Mime's Special Attack, which is yet another possible boost for Mr. Mime to pass.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice

Choice Scarf / Choice Specs Filter Timid
Moveset EVs
~ Trick
~ Psychic
~ Thunderbolt
~ Focus Blast / Baton Pass / Shadow Ball
4 HP / 252 SpA / 252 Spe

This set attempts to make Mr. Mime a revenge killer, using Choice Scarf for Speed and Choice Specs for power. Trick is listed in the first slot as it allows Mr. Mime to cripple an opposing wall that could potentially be problematic. For example, a Choice Scarf will make a Pokemon such as Registeel useless, locking it into only one move and barely boosting its pathetic Speed. Psychic is used as STAB, while Thunderbolt is used to provide coverage against Water-types such as Milotic. It also hits Spiritomb, who is immune to Mr. Mime's other attacking moves. The final slot is used for extra type coverage, or in the case of Baton Pass, to allow Mr. Mime to scout the opponent's team and escape Pursuit. Baton Pass is the main reason to use Mr. Mime over Alakazam, though Filter also makes him more difficult to KO than his spoon-holding rival. Focus Blast hits Steel-types like Registeel super effectively. Shadow Ball provides coverage against Ghost- and Psychic-types such as Mismagius and Uxie.

Team Options & Additional Comments >>>
Name Item Nature

Nasty Plot Sweeper

Life Orb Timid
Moveset EVs
~ Nasty Plot
~ Psychic
~ Thunderbolt
~ Encore / Focus Blast / Baton Pass
4 HP / 252 SpA / 252 Spe

This set uses Nasty Plot to raise Mr. Mime's Special Attack, while utilizing Encore or Baton Pass to support the team. Psychic is used as a reliable STAB move, while Thunderbolt is used to cover Steel- and Dark-types. Encore is a good choice if you wish to cripple an opponent, locking them into a support or non-attacking move, Focus Blast hits Steel-, Rock-, Normal-, and Dark-types super effectively, and Baton Pass is used to escape Pursuit users and pass Nasty Plot Boosts.

Team Options & Additional Comments >>>

Other Options

Mr. Mime may utilize dual screens to support teammates, though he has better things to do with his time, and roles like this are better left to faster or bulkier Pokemon like Alakazam or Uxie. Psych Up is usable to copy the opponent's stat boosts, then pass them to a teammate, though it's unreliable. Grass Knot is an interesting option, as it is good against heavier opponents like Milotic and Rhyperior, though it should not be Mr. Mime's only attack. Barrier is a good choice to pass Defense boosts to a teammate, and helps Mr. Mime with his low Defense stat and Pursuit weakness. Finally, Teeter Dance and Thunder Wave may be used together to form a ParaFusion set, but this is very luck-based and unreliable.

Checks and Counters

Mr. Mime is always specially based, making Chansey and Clefable ideal counters to most sets, though they dislike being Tricked a Choice item. Their high HP and Special Defense stats, along with reliable recovery moves, make them very sturdy and difficult to take out with special attacks. Spiritomb is another excellent counter due to its Dark-typing, great defenses, and access to Pursuit, which is deadly against Mr. Mime's awful Defense. Claydol is an interesting option as it has a resistance to Psychic, an immunity to Thunderbolt, good Special Defense, and Earthquake, which hits Mr. Mime on its weaker Defense; although it must be wary of Grass Knot. Most Dark-types with decent Special Defense, such as Drapion and Skuntank, can take on Mr. Mime with a combination of Sucker Punch and Pursuit.