Muk

Stench
Decreases wild encounter rate.
Sticky Hold
This Pokémon's item cannot be removed. Increases chance of encountering Pokémon while fishing.
Type Tier
Poison UU
Statistics
Min- Min Max Max+
HP
105
- 351 414 -
Atk
105
221 246 309 339
Def
75
167 186 249 273
SpA
65
149 166 229 251
SpD
100
212 236 299 328
Spe
50
122 136 199 218
Name Power Accuracy PP Description
Acid Armor - - 40 Boosts Def 2 stages.
Attract - 100% 15 Targets of the opposite gender have a 50% chance to do nothing.
Body Slam 85 100% 15 30% chance to paralyze.
Brick Break 75 100% 15 Destroys Light Screen and Reflect, then hits.
Captivate - 100% 0 Lowers an opposite gender foe's SpA 2 stages.
Curse - - 10 Does 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost. Boosts Atk and Def and lowers Spe 1 stage otherwise.
Dark Pulse 80 100% 0 20% chance to flinch.
Dig 80 100% 10 User is made invulnerable for one turn, then hits the next turn.
Disable - 80% 20 Prevents the last move used from being used again for 4-7 turns.
Double Team - - 15 Boosts evasion 1 stage.
DynamicPunch 100 50% 5 Confuses the foe.
Endure - - 10 The user always survives with at least 1 HP.
Explosion 250 100% 5 Faints the user.
Facade 70 100% 20 Has 140 power when burned, paralyzed, or poisoned.
Fire Blast 120 85% 5 10% chance to burn.
Fire Punch 75 100% 15 10% chance to burn.
Flamethrower 95 100% 15 10% chance to burn.
Fling - 100% 0 Throws the user's hold item at the foe; effect depends on the item.
Focus Blast 120 70% 0 10% chance to lower SpD 1 stage.
Focus Punch 150 100% 20 Fails if the user is damaged.
Frustration - 100% 20 No additional effect.
Giga Drain 60 100% 5 Leeches 50% damage.
Giga Impact 150 90% 0 User cannot move next turn.
Gunk Shot 120 70% 0 30% chance to poison.
Harden - - 30 Boosts Def 1 stage.
Haze - - 30 Eliminates all stat changes.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Ice Punch 75 100% 15 10% chance to freeze.
Imprison - - 10 No foe can use any of the user's moves.
Lick 20 100% 30 30% chance to paralyze.
Mean Look - - 5 The target cannot switch out.
Memento - - 10 User faints. Lowers foe's Atk and SpA 2 stages.
Mimic - - 10 Copies the last move used by the target.
Minimize - - 20 Boosts Evasion 1 stage.
Mud Bomb 65 85% 0 30% chance to lower Accuracy 1 stage.
Mud-Slap 20 100% 10 Lowers foe's accuracy 1 stage.
Natural Gift - 100% 0 Power and type depends on the user's held berry.
Payback 50 100% 0 Base power doubles if the foe has taken its turn.
Poison Gas - 55% 40 Poisons the foe.
Poison Jab 80 100% 0 30% chance to poison.
Pound 40 100% 35 No additional effect.
Protect - - 10 Prevents most moves from working on the user that turn.
Rain Dance - - 5 Summons Rain for 5 turns.
Rest - - 10 The user goes to Sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Rock Slide 75 90% 10 30% chance to flinch.
Rock Smash 40 100% 15 50% chance to lower Def 1 stage.
Rock Tomb 50 80% 10 Lowers Spe 1 stage.
Screech - 85% 40 Lowers Def two stages.
Secret Power 70 100% 20 Effects vary with terrain.
Shadow Ball 80 100% 15 20% chance to lower SpD 1 stage.
Shadow Punch 60 - 20 Ignores Accuracy modifiers.
Shadow Sneak 40 100% 0 The user always attacks first.
Shock Wave 60 - 20 Ignores Accuracy modifiers.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while Sleeping.
Sludge 65 100% 20 30% chance to poison.
Sludge Bomb 90 100% 10 30% chance to poison.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
Spit Up - 100% 10 Varies in power depending on the number of uses of Stockpile.
Stockpile - - 10 Boosts the user's Def and SpD 1 stage. Sets the user up to use Spit Up and Swallow.
Strength 80 100% 15 No additional effect.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons Sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swallow - - 10 Healing varies based on the number of uses of Stockpile.
Taunt - 100% 20 Forces the foe to use damaging moves for 3-5 turns.
Thief 40 100% 10 Gives the user the foe's item.
Thunder 120 70% 10 30% chance to paralyze.
Thunderbolt 95 100% 15 10% chance to paralyze.
ThunderPunch 75 100% 15 10% chance to paralyze.
Torment - 100% 15 Prevents the target from using the same move twice in a row.
Toxic - 85% 10 Inflicts intensifying poison on the target.