Natu

Synchronize
When statused, the enemy is also statused. Can pass nature to wild Pokémon.
Early Bird
Reduces sleep time by 50%.
Type Tier
Psychic / Flying LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
40
- 20 23 -
Atk
50
9 11 14 15
Def
45
9 11 14 15
SpA
70
11 13 16 17
SpD
45
9 11 14 15
Spe
70
11 13 16 17
  • Little Cup

Overview

While it tends to be a little outclassed by Abra in the attacking department, Natu is quite unique when it comes to supporting the entire team. Believe it or not, Natu does bring some valuable resistances to the table despite its mediocre defenses; x4 resistance to Fighting-type moves and x2 resistance to Grass-type moves can come in handy. As an added bonus, it also has a Ground-type immunity. With these resistances, Natu has an ample amount of opportunity to support the team with the right prediction and support. Last but not least, U-turn gives it a slight advantage over Abra as it lessens the prediction needed to keep Munchlax and Stunky from potentially trapping it. Overall, Natu is definitely an interesting Pokemon and should not be overlooked.

Name Item Ability Nature

Choice

Choice Specs / Choice Scarf Synchronize Timid
Moveset EVs
~ Psychic
~ Heat Wave
~ Hidden Power Fighting
~ U-turn
36 HP / 200 SpA / 200 Spe

Natu can function as an effective Choice user with its good Speed and Special Attack stat. The choice between the items depends on what you're planning to do with Natu. Choice Specs allows Natu to hit as hard as possible, while Choice Scarf boosts its Speed to 25 - an excellent Speed benchmark to hit the Little Cup metagame. This ensures that Natu is not outpaced by the likes of Mankey and Houndour. Psychic and Heat Wave provide optimal coverage alongside each other, while Hidden Power Fighting deals with the pesky Munchlax. U-turn is the crux of the set, allowing Natu to escape from Stunky's grasp.

Team Options & Additional Comments >>>
Name Item Ability Nature

Dual Screens

Light Clay / Oran Berry Synchronize Timid
Moveset EVs
~ Reflect
~ Light Screen
~ U-turn
~ Wish / Roost
116 HP / 36 Atk / 76 Def / 76 SpD / 196 Spe

Natu's unique typing and access to dual screens allow it to become a valuable addition on any team that requires dual screens support. Despite its mediocre defensive stats, Natu boasts impressive resistances to Grass- and Fighting-type attacks, along with an immunity to Ground-type moves. This gives Natu an ample number of opportunities to set up dual screens on many Choiced Pokemon, with a particular emphasis on Fighting-types, in the metagame. Wish and U-turn make an excellent combo, as it allows Natu to Wish-pass with ease. Roost is optional if you prefer to heal yourself instantly.

Team Options & Additional Comments >>>
Name Item Ability Nature

Calm Mind

Salac Berry Synchronize Timid
Moveset EVs
~ Calm Mind
~ Psychic
~ Substitute
~ Baton Pass / Heat Wave
116 HP / 196 SpA / 196 Spe

Instead of the usual "hit-and-run" strategy, this set aims to take advantage of the move Calm Mind. The purpose of this set is twofold: support the team with Baton Pass or sweep with a pure attacking set. The choice ultimately comes down to the final move of the set. If you're planning to use Natu as a support passer, then Baton Pass is the obvious choice. However, if you're planning to sweep with Natu, then Heat Wave is more desirable.

Team Options & Additional Comments >>>
Name Item Ability Nature

Physical Attacker

Choice Band / Life Orb Synchronize Adamant
Moveset EVs
~ Zen Headbutt
~ Sucker Punch
~ Drill Peck / Pluck
~ U-turn / Heat Wave
116 HP / 196 Atk / 196 Spe

A Choice Band or a Life Orb helps Natu inflict damage from the physical side. While Natu's Attack stat isn't exactly superb, it does have a couple of physical moves to catch its typical counters off guard. For example, Stunky would suffer a 2HKO from Drill Peck while Munchlax will always fall under a 2HKO from Zen Headbutt. It's bittersweet that Natu doesn't even OHKO the two, but it still makes an excellent Stunky and Munchlax lure. U-turn allows it to scout the opponent.

Team Options & Additional Comments >>>

Other Options

Natu has a couple of sweet support moves: Trick Room, Thunder Wave, and Psycho Shift. Natu could set up Trick Room with ease, and then employ U-turn to safely bring in your attacker. Thunder Wave could cripple Natu's common switch-ins. A set with Psycho Shift / Baton Pass / Calm Mind / Psychic could work well in theory. Natu with Flame Orb can pass a burn to Stunky, Munchlax, and other Fighting-types, and Natu can set up Calm Mind in front of Stunky and Munchlax once their physical prowess have been drastically reduced. If you're looking to weather the physical hits that are dished at Natu, it can run an EV spread of 196 HP / 236 Def / 76 SpD.

Checks and Counters

On the Choice (Special) set, Bronzor is the safest switch-in as it resists Psychic and it can use a free turn to set up Stealth Rock, or take Natu down with Flash Cannon. Munchlax and Stunky also switch in with impunity, although U-turn can bring about their demise if they are lured in, trapped and subsequently executed by Diglett. Munchlax can use Pursuit to take Natu down, while Stunky has a Psychic immunity, allowing it to safely come in and trap Natu, it also has STAB on Pursuit. Houndour can cause problems if it switches into Heat Wave.

Gligar and Bronzor can handle the physical set quite well. Bronzor can take Heat Wave from Natu and strike back with Flash Cannon or set up Stealth Rock. Defensive Gligar works in a similar fashion to Bronzor, as it can shrug off any attack and strike back with Stone Edge or set up Stealth Rock.