Nosepass

Sturdy
OHKO moves will fail.
Magnet Pull
Prevents Steel-type Pokémon from switching. Increases the chance of encountering a Steel-type Pokémon in the wild.
Type Tier
Rock LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
30
- 19 22 -
Atk
45
9 11 14 15
Def
135
18 20 23 25
SpA
45
9 11 14 15
SpD
90
13 15 18 19
Spe
30
8 9 12 13
  • Little Cup

Overview

At first glance, Nosepass may seem like a sitting duck, possessing poor offensive stats, and weaknesses to several common attacking types. However, it does have a fairly large support movepool, which it can use to cripple opposing Pokemon, as well as heal itself while simultaneously damaging the opponent. These qualities, along with its high defenses, mean that Nosepass can fare quite well in the LC metagame.

Name Item Ability Nature

Support

Oran Berry Magnet Pull Impish
Moveset EVs
~ Thunder Wave
~ Stealth Rock
~ Explosion
~ Stone Edge / Protect / Taunt
196 HP / 236 Def / 36 SpD

This set makes use of Nosepass's bulk in the sand, where it reaches 22 HP, 25 Defense, and 24 Special Defense, allowing it to tank both physical and special attacks with ease. Nosepass is great at setting up Stealth Rock because of its natural bulk. Thunder Wave allows Nosepass to cripple Pokemon who are faster than it, and gives Nosepass's teammates an easier time against them. Explosion allows Nosepass to knock out a Pokemon along with it, after Nosepass has accomplished what it needs to do. Stone Edge prevents Nosepass from being completely shut down by Taunt without needing to Explode, and is a good way to take out weakened Pokemon. Protect can be used to scout and stall for sandstorm damage, while Taunt is a good option to prevent Pokemon from setting up on Nosepass.

Team Options & Additional Comments >>>
Name Item Ability Nature

Torment

Oran Berry Magnet Pull Bold / Calm
Moveset EVs
~ Torment
~ Protect
~ Pain Split
~ Toxic
36 HP / 236 Def / 196 SpD

Not many Pokemon can take out Nosepass without a super effective attack, and with Torment and Protect, it will be almost impossible. Nosepass can easily switch into a weak Pokemon, use Torment on the switch-in, and then Protect the next turn to defend itself from the super effective attack. The super effective move is now disabled, and Nosepass can proceed with Toxic to further cripple the opposing Pokemon. If Nosepass's health is running low, it can use Pain Split to heal up; Nosepass forces many switches, so once a healthy Pokemon switches in, Nosepass can use Pain Split to heal itself, while hurting the opponent at the same time.

Team Options & Additional Comments >>>

Other Options

As far as support moves go, Nosepass doesn't have many other options. Block can be used to prevent Pokemon from switching out from you, allowing you to have an easier time taking out the opponent's Pokemon. Nosepass should not run offensive sets because its offensive stats are terrible. Magnet Rise can be used to avoid getting hit by Ground-type attacks such as Gligar's Earthquake. A Gravity set consisting of Gravity, Stone Edge, Dynamicpunch, and Zap Cannon could work, but again, Nosepass's offensive stats are too disappointing.

Checks and Counters

Pokemon who have two super effective moves against Nosepass will usually end up winning. Gligar is a great counter to Nosepass, being able to take advantage of the sand, set up a Substitute to avoid status, before hurting Nosepass with Earthquake or Aqua Tail. Speaking of Substitute, all Pokemon who have Substitute can comfortably wall Nosepass because Nosepass often has no moves that can break it. From there, the Substitute Pokemon can either set up or defeat Nosepass outright. Taunt also shuts Nosepass down, forcing it to either attack off its weak Attack stat or switch. Finally, Pokemon with Toxic can completely debilitate Nosepass; Nosepass may be able to heal with Pain Split, but the Toxic damage will build up and eventually take Nosepass out.