Octillery

Suction Cups
Cannot be forced to switch. Increases chance of encountering Pokémon while fishing.
Sniper
Critical hits do 3x damage instead of 2x.
Type Tier
Water NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
75
- 291 354 -
Atk
105
221 246 309 339
Def
75
167 186 249 273
SpA
105
221 246 309 339
SpD
75
167 186 249 273
Spe
45
113 126 189 207
  • Underused

Overview

Octillery has always been a mixed bag. On one hand, its offenses are potent, and its movepool is phenomenal. On the other hand, its low Speed tends to hold it back from offensive stardom. That being said, its Suction Cups ability, combined with an amazing movepool and above-average offensive stats make it a top-notch recipient of Speed boosts, and unprepared foes will often be swept by it before they know what sucked them in. Octillery generally needs a bit of help to achieve its full offensive potential, but when it gets that support, it can be extremely deadly.

Name Item Ability Nature

Baton Pass Receiver

Life Orb / Lum Berry Suction Cups Modest
Moveset EVs
~ Surf
~ Energy Ball
~ Ice Beam
~ Fire Blast / Charge Beam
252 SpA / 4 SpD / 252 Spe

Octillery makes a natural choice for a Baton Pass recipient due to its offensive prowess and Suction Cups ability. The goal of this set is to Baton Pass Octillery the stat boosts it needs in order to sweep. Speed is the number one priority, as Octillery's base 45 Speed will not get the job done on its own. Special Attack boosts are also great, as Octillery will be looking to score OHKOs to avoid relying on its mediocre defenses. With four strong attacks in its arsenal, it hits almost every Pokemon in UU for super effective damage. Fire Blast is recommended, as it 2HKOes Registeel after Stealth Rock damage. Charge Beam is great for boosting Octillery's Special Attack if you can find the opportunity to use it. Life Orb nets Octillery some key KOs against common opponents and thus is the recommended option, but Lum Berry can also come in handy, as sleep or paralysis will end any chances of a sweep.

Team Options & Additional Comments >>>
Name Item Ability Nature

Trick Room Special Attacker

Expert Belt / Wave Incense Sniper Quiet
Moveset IVs
~ Water Spout
~ Surf / Waterfall
~ Energy Ball
~ Ice Beam
0 Spe
EVs
252 HP / 252 SpA / 4 SpD

Octillery's low speed and good offensive stats make it a natural beneficiary of Trick Room. The key to using this set is to get Octillery in for free after using Trick Room and letting it run wild on your opponent's team. Water Spout is the focal point of this set, as it will score a KO for Octillery the vast majority of the time when used at full health. Surf is necessary to supplement Water Spout, although Waterfall is also an option if you fear Chansey. Expert Belt is preferred over Life Orb, as the latter would be shooting yourself in the foot due to the nature of Water Spout. Wave Incense is also an option to boost Water Spout's power against neutral opponents.

Team Options & Additional Comments >>>
Name Item Ability Nature

Special Choice

Choice Specs / Choice Scarf Sniper Modest / Timid
Moveset EVs
~ Water Spout
~ Surf
~ Energy Ball
~ Ice Beam
252 SpA / 4 SpD / 252 Spe

The goal of these sets is to hit opponents as hard as possible with varying Speed and power, depending on your choice of items. A Modest nature with Choice Specs maximizes Octillery's power and allows it to outpace most walls in UU, as well. A Timid nature with Choice Scarf, meanwhile, morphs Octillery into an unexpected revenge killer, as it will outspeed all neutral base 100s and maximum Speed base 90s. Water Spout is the key to making both these sets successful, as it will hit extremely hard, even when unboosted. It is also very difficult to switch into, due to its excellent neutral type coverage, so Octillery won't mind being locked into it. Surf is necessary to cover Water Spout when Octillery's HP falls below 63% while Energy Ball and Ice Beam are givens as they provide excellent type coverage.

Team Options & Additional Comments >>>

Other Options

Signal Beam, Flamethrower, and Psychic have yet to be mentioned, as they are largely overshadowed by Ice Beam, which covers many of the Pokemon these attacks are meant to hit. However, these attacks do allow Octillery to hit Psychic-, Steel-, and Fighting-types, respectively, for super effective damage. A Scope Lens set could be in tandem with Sniper to deliver more frequent and powerful critical hits, which are sure to decimate any opponent with the misfortune of encountering one. However, Octillery is a bit too slow and fragile to make this truly worthwhile, and it is better off boosting its power in more reliable ways. Toxic and Thunder Wave also have their merits. Toxic can hurt switch-ins such as Milotic and Ludicolo, while Thunder Wave is an unexpected way to bring opponents down to Octillery's level of Speed.

Finally, a physical set, likely with a Choice Band attached, could wreak havoc on unsuspecting opponents. Octillery's Attack and Special Attack stats are equal, but special attacks are the focus of most of the sets due to their higher Base Power. However, it does get access to an impressive physical movepool that includes Waterfall, Gunk Shot, Seed Bomb, Bounce, Rock Blast, and Return. In addition to Choice Band, Octillery could also fair well as a physical Baton Pass recipient for the same reasons it makes a great special attacking one.

Checks and Counters

As expected, Chansey and bulky Waters make the best counters to Octillery. However, due to Octillery's awesome power, they all must be careful when switching in. Chansey must be wary of rare physical moves and switching in at low health, as Water Spout packs quite a punch. Ludicolo is probably the best all-around switch-in, as it can take any of Octillery's attacks, barring Gunk Shot and Signal Beam, for neutral damage and can threaten with a STAB Grass attack. Although rare, Mantine rivals Ludicolo for the best switch-in, with its high Special Defense, convenient typing, and Water Absorb ability, although it must watch out for Charge Beam. Milotic is extremely difficult to 2HKO and can wall Octillery with Recover. Toxicroak, with its Water Absorb ability, also makes a great switch-in, as it is only hit neutrally by Ice Beam on most Octillery sets.

Baton Pass recipients, however, are typically a different story. Electrode outspeeds even +2 Modest Octillery and OHKOes with Thunderbolt, making it a great check to Baton Pass recipients. Sucker Punch from Pokemon like Absol and Cacturne will pack quite a wallop, as will Mach Punch from TechniTop and ExtremeSpeed from Arcanine. Fortunately, Octillery benefits greatly in this department from its Water-type, as it resists Bullet Punch and Ice Shard. Octillery can still struggle against many of the Pokemon listed in the last paragraph if it has not amassed any Special Attack boosts, although Charge Beam can certainly help.