Omastar

Swift Swim
Speed doubles in rain.
Shell Armor
Prevents critical hits.
Type Tier
Rock / Water UU
Statistics
Min- Min Max Max+
HP
70
- 281 344 -
Atk
60
140 156 219 240
Def
125
257 286 349 383
SpA
115
239 266 329 361
SpD
70
158 176 239 262
Spe
55
131 146 209 229
Name Power Accuracy PP Description
AncientPower 60 100% 5 10% chance to boost all stats 1 stage.
Attract - 100% 15 Targets of the opposite gender have a 50% chance to do nothing.
Aurora Beam 65 100% 20 10% chance to lower Atk.
Bite 60 100% 25 30% chance to flinch.
Blizzard 120 70% 5 10% chance to freeze.
Body Slam 85 100% 15 30% chance to paralyze.
Brine 65 100% 0 Base power doubles if foe's HP is 50% or less.
BubbleBeam 65 100% 20 10% chance to lower Spe.
Captivate - 100% 0 Lowers an opposite gender foe's SpA 2 stages.
Constrict 10 100% 35 10% chance to lower Spe.
Dive 80 100% 10 User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 power when burned, paralyzed, or poisoned.
Frustration - 100% 20 No additional effect.
Giga Impact 150 90% 0 User cannot move next turn.
Gyro Ball - 100% 0 Does damage based on the foe's Speed and the user's Speed.
Hail - - 10 Summons Hail for 5 turns.
Haze - - 30 Eliminates all stat changes.
Headbutt 70 100% 15 30% chance to flinch.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hydro Pump 120 80% 5 No additional effect.
Hyper Beam 150 90% 5 User cannot move next turn.
Ice Beam 95 100% 10 10% chance to freeze.
Icy Wind 55 95% 15 Lowers foe's Spe 1 stage.
Knock Off 20 100% 20 Removes the target's item.
Leer - 100% 30 Lowers foe's Def 1 stage.
Mimic - - 10 Copies the last move used by the target.
Mud Shot 55 95% 15 Lowers Spe 1 stage.
Natural Gift - 100% 0 Power and type depends on the user's held berry.
Protect - - 10 Prevents most moves from working on the user that turn.
Rain Dance - - 5 Summons Rain for 5 turns.
Rest - - 10 The user goes to Sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Rock Blast 25 80% 10 Hits 2-5 times in one turn.
Rock Climb 90 85% 0 20% chance to confuse.
Rock Polish - - 0 Boosts Spe 2 stages.
Rock Slide 75 90% 10 30% chance to flinch.
Rock Smash 40 100% 15 50% chance to lower Def 1 stage.
Rock Tomb 50 80% 10 Lowers Spe 1 stage.
Rollout 30 90% 20 Doubles in power with each hit. Repeats for 5 turns.
Sandstorm - - 10 Summons a Sandstorm for 5 turns.
Secret Power 70 100% 20 Effects vary with terrain.
Seismic Toss - 100% 20 Does damage equal to the user's level.
Slam 80 75% 20 No additional effect.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while Sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
Spike Cannon 20 100% 15 Hits 2-5 times in one turn.
Spikes - - 20 Causes damage to the enemy whenever they switch.
Stealth Rock - - 0 Damages foe's switch-ins.
Stone Edge 100 80% 0 Has a high critical hit rate.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Supersonic - 55% 20 Confuses the foe.
Surf 95 100% 15 Hits Pokémon using Dive with double base power.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Thief 40 100% 10 Gives the user the foe's item.
Tickle - 100% 20 Lowers Atk and Def 1 stage.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Toxic Spikes - - 0 Poisons switch-ins.
Water Gun 40 100% 25 No additional effect.
Water Pulse 60 100% 20 20% chance to Confuse.
Waterfall 80 100% 15 20% chance to flinch.
Withdraw - - 40 Boosts Def 1 stage.
Wring Out - 100% 0 Base power depends on the foe's remaining HP.