|
AncientPower
|
60 |
100% |
5 |
10% chance to boost all stats 1 stage. |
|
Attract
|
- |
100% |
15 |
Targets of the opposite gender have a 50% chance to do nothing. |
|
Aurora Beam
|
65 |
100% |
20 |
10% chance to lower Atk. |
|
Bite
|
60 |
100% |
25 |
30% chance to flinch. |
|
Blizzard
|
120 |
70% |
5 |
10% chance to freeze. |
|
Body Slam
|
85 |
100% |
15 |
30% chance to paralyze. |
|
Brine
|
65 |
100% |
0 |
Base power doubles if foe's HP is 50% or less. |
|
BubbleBeam
|
65 |
100% |
20 |
10% chance to lower Spe. |
|
Captivate
|
- |
100% |
0 |
Lowers an opposite gender foe's SpA 2 stages. |
|
Constrict
|
10 |
100% |
35 |
10% chance to lower Spe. |
|
Dive
|
80 |
100% |
10 |
User is made invulnerable for one turn, then hits the next turn. |
|
Double Team
|
- |
- |
15 |
Boosts evasion 1 stage. |
|
Double-Edge
|
120 |
100% |
15 |
Has 1/3 recoil. |
|
Endure
|
- |
- |
10 |
The user always survives with at least 1 HP. |
|
Facade
|
70 |
100% |
20 |
Has 140 power when burned, paralyzed, or poisoned. |
|
Frustration
|
- |
100% |
20 |
No additional effect. |
|
Giga Impact
|
150 |
90% |
0 |
User cannot move next turn. |
|
Gyro Ball
|
- |
100% |
0 |
Does damage based on the foe's Speed and the user's Speed. |
|
Hail
|
- |
- |
10 |
Summons Hail for 5 turns. |
|
Haze
|
- |
- |
30 |
Eliminates all stat changes. |
|
Headbutt
|
70 |
100% |
15 |
30% chance to flinch. |
|
Hidden Power
|
- |
100% |
15 |
Has 30-70 power and can be any type but Normal, based on the user's IVs. |
|
Hydro Pump
|
120 |
80% |
5 |
No additional effect. |
|
Hyper Beam
|
150 |
90% |
5 |
User cannot move next turn. |
|
Ice Beam
|
95 |
100% |
10 |
10% chance to freeze. |
|
Icy Wind
|
55 |
95% |
15 |
Lowers foe's Spe 1 stage. |
|
Knock Off
|
20 |
100% |
20 |
Removes the target's item. |
|
Leer
|
- |
100% |
30 |
Lowers foe's Def 1 stage. |
|
Mimic
|
- |
- |
10 |
Copies the last move used by the target. |
|
Mud Shot
|
55 |
95% |
15 |
Lowers Spe 1 stage. |
|
Natural Gift
|
- |
100% |
0 |
Power and type depends on the user's held berry. |
|
Protect
|
- |
- |
10 |
Prevents most moves from working on the user that turn. |
|
Rain Dance
|
- |
- |
5 |
Summons Rain for 5 turns. |
|
Rest
|
- |
- |
10 |
The user goes to Sleep for two turns and restores all HP. |
|
Return
|
- |
100% |
20 |
No additional effect. |
|
Rock Blast
|
25 |
80% |
10 |
Hits 2-5 times in one turn. |
|
Rock Climb
|
90 |
85% |
0 |
20% chance to confuse. |
|
Rock Polish
|
- |
- |
0 |
Boosts Spe 2 stages. |
|
Rock Slide
|
75 |
90% |
10 |
30% chance to flinch. |
|
Rock Smash
|
40 |
100% |
15 |
50% chance to lower Def 1 stage. |
|
Rock Tomb
|
50 |
80% |
10 |
Lowers Spe 1 stage. |
|
Rollout
|
30 |
90% |
20 |
Doubles in power with each hit. Repeats for 5 turns. |
|
Sandstorm
|
- |
- |
10 |
Summons a Sandstorm for 5 turns. |
|
Secret Power
|
70 |
100% |
20 |
Effects vary with terrain. |
|
Seismic Toss
|
- |
100% |
20 |
Does damage equal to the user's level. |
|
Slam
|
80 |
75% |
20 |
No additional effect. |
|
Sleep Talk
|
- |
- |
10 |
Picks one of the user's moves at random. Can only be used while Sleeping. |
|
Snore
|
40 |
100% |
15 |
Can only be used while sleeping. 30% chance to flinch. |
|
Spike Cannon
|
20 |
100% |
15 |
Hits 2-5 times in one turn. |
|
Spikes
|
- |
- |
20 |
Causes damage to the enemy whenever they switch. |
|
Stealth Rock
|
- |
- |
0 |
Damages foe's switch-ins. |
|
Stone Edge
|
100 |
80% |
0 |
Has a high critical hit rate. |
|
Substitute
|
- |
- |
10 |
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Supersonic
|
- |
55% |
20 |
Confuses the foe. |
|
Surf
|
95 |
100% |
15 |
Hits Pokémon using Dive with double base power. |
|
Swagger
|
- |
90% |
15 |
Confuses the target. Boosts its Atk 2 stages. |
|
Thief
|
40 |
100% |
10 |
Gives the user the foe's item. |
|
Tickle
|
- |
100% |
20 |
Lowers Atk and Def 1 stage. |
|
Toxic
|
- |
85% |
10 |
Inflicts intensifying poison on the target. |
|
Toxic Spikes
|
- |
- |
0 |
Poisons switch-ins. |
|
Water Gun
|
40 |
100% |
25 |
No additional effect. |
|
Water Pulse
|
60 |
100% |
20 |
20% chance to Confuse. |
|
Waterfall
|
80 |
100% |
15 |
20% chance to flinch. |
|
Withdraw
|
- |
- |
40 |
Boosts Def 1 stage. |
|
Wring Out
|
- |
100% |
0 |
Base power depends on the foe's remaining HP. |