Pachirisu

Run Away
Increases chances of successfully escaping a random battle.
Pickup
Adds a chance of finding an item after each in-game battle.
Type Tier
Electric UU
Statistics
Min- Min Max Max+
HP
60
- 261 324 -
Atk
45
113 126 189 207
Def
70
158 176 239 262
SpA
45
113 126 189 207
SpD
90
194 216 279 306
Spe
95
203 226 289 317
Name Item Nature

"Hurt"

Leftovers / Lum Berry Timid
Moveset EVs
~ Thunder Wave
~ Super Fang
~ Substitute
~ Thunderbolt
252 HP / 4 SpA / 252 Spe

So we have an Electric Pokémon with decent Speed and Special Defense, but horrid attacking stats and the physical durability of my little toe. No, scratch that, at least my little toe survives when I accidentally bump into something with it. Pachirisu can't take a hit to save its life and it can't dish one out either. So, since it's a Pokémon with very little potential, Game Freak thought, we'll give him one of the most broken moves in the game: Super Fang. The goal of this set is simple: weaken things. Paralysis is helpful for support and there's a 25% chance your opponent can't tickle Pachirisu with a feather (to be honest, most opponents do worse than that, but there isn't much needed to take this thing down). Super Fang won't kill anything but it does more than you could ever hope to do with that 127 Special Attack Thunderbolt.

Name Item Nature

"Sweep"

Choice Specs / Life Orb / Lum Berry Timid
Moveset EVs
~ Thunderbolt
~ Grass Knot
~ Hidden Power Ice
~ Super Fang
4 HP / 252 SpA / 252 Spe

To draw a comparison: Pikachu has more Special Attack without using Light Ball, and even Plusle and Minun have more than Pikachu. Yeah, that's right, Plusle and Minun, the other other OTHER frail shitty defense Electric rodents. The only reason to use Pachirisu over any of those is because it :gasp: is more durable on the physical side than any of the others and because it can Super Fang.

Other Options

Discharge is good: 30% paralysis chance versus Thunderbolt's 10% in trade for some base power. Considering Pachirisu couldn't KO a L1 Gyarados with its Charged Thunder anyway, Discharge will be helpful for paralysis. I admit that was hyperbole—Gyarados has to be L2 to survive. You can try your luck with Attract, Sweet Kiss or both, and U-Turn works to scout and flee.

EVs

Speed is your first priority, even if you have Thunder Wave. In case you didn't catch it last four times I mentioned it, Pachirisu isn't exactly durable so usually you either put a lot of HP and expect to live through one hit, or put a lot of Special Attack and expect to do a little more damage.

Opinion

On the positive side, Super Fang is an awesome move. On the realistic side, Pachirisu is horribly outclassed by nearly everything. It was hard to believe that Gamefreak had to bring another one of these things to the table after Plusle and Minun, but we're talking about the same geniuses here that believe Rock / Steel is the ultimate defensive typing while having a 4x Ice weak means you should have a massive stat total to compensate for it. So yeah, the battle plan with Pachirisu is as following: Super Fang, then die. Good luck, you'll need it.

Counters

If Rotom is brought in against Pachirisu, Pachirisu can throw the towel in the ring. Alternatively you can use anything except a L1 Gyarados, just don't be surprised when Super Fang eats half of your health.