Pachirisu

Run Away
Increases chances of successfully escaping a random battle.
Pickup
Adds a chance of finding an item after each in-game battle.
Type Tier
Electric UU
Statistics
Min- Min Max Max+
HP
60
- 261 324 -
Atk
45
113 126 189 207
Def
70
158 176 239 262
SpA
45
113 126 189 207
SpD
90
194 216 279 306
Spe
95
203 226 289 317
Name Power Accuracy PP Description
Attract - 100% 15 Targets of the opposite gender have a 50% chance to do nothing.
Bide - - 10 Charges for 2 turns; returns double the damage received in those turns.
Bite 60 100% 25 30% chance to flinch.
Captivate - 100% 0 Lowers an opposite gender foe's SpA 2 stages.
Charge Beam 50 90% 0 70% chance to boost SpA 1 stage.
Charm - 100% 20 Lowers foe's Atk 2 stages.
Covet 40 100% 40 Steals target's item.
Cut 50 95% 30 No additional effect.
Defense Curl - - 40 Boosts Def 1 stage.
Dig 80 100% 10 User is made invulnerable for one turn, then hits the next turn.
Discharge 80 100% 0 30% chance to paralyze.
Double Team - - 15 Boosts evasion 1 stage.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 power when burned, paralyzed, or poisoned.
Fake Tears - 100% 20 Lowers SpD 2 stages.
Flail - 100% 15 Does more damage as HP decreases.
Flash - 100% 20 Lowers foe's accuracy 1 stage.
Flatter - 100% 15 Confuses the foe. Boosts the foe's SpA 1 stage.
Fling - 100% 0 Throws the user's hold item at the foe; effect depends on the item.
Frustration - 100% 20 No additional effect.
Grass Knot - 100% 0 Deals damage based on the foe's weight.
Growl - 100% 40 Lowers foe's Atk 1 stage.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Iron Tail 100 75% 15 30% chance to lower Def 1 stage.
Last Resort 130 100% 0 Can only be used if all other moves have been used once.
Light Screen - - 30 Lowers damage from special attacks for 5 turns.
Natural Gift - 100% 0 Power and type depends on the user's held berry.
Protect - - 10 Prevents most moves from working on the user that turn.
Quick Attack 40 100% 30 Users attacks first.
Rain Dance - - 5 Summons Rain for 5 turns.
Rest - - 10 The user goes to Sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Rollout 30 90% 20 Doubles in power with each hit. Repeats for 5 turns.
Secret Power 70 100% 20 Effects vary with terrain.
Shock Wave 60 - 20 Ignores Accuracy modifiers.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while Sleeping.
Spark 65 100% 20 30% chance to paralyze.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Super Fang - 90% 10 Does damage equal to half the foe's current HP.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Sweet Kiss - 75% 10 Confuses the target.
Swift 60 - 20 Ignores Accuracy modifiers.
Thunder 120 70% 10 30% chance to paralyze.
Thunder Wave - 100% 20 Paralyzes the foe.
Thunderbolt 95 100% 15 10% chance to paralyze.
Toxic - 85% 10 Inflicts intensifying poison on the target.
U-turn 70 100% 0 Attacks, then switches.