|
Aerial Ace
|
60 |
- |
20 |
Ignores accuracy modifiers. |
|
Amnesia
|
- |
- |
20 |
Boosts SpD 2 stages. |
|
Assist
|
- |
- |
20 |
Uses a random move from the user's team. |
|
Assurance
|
50 |
100% |
0 |
Base power doubles if the foe takes damage already. |
|
Attract
|
- |
100% |
15 |
Targets of the opposite gender have a 50% chance to do nothing. |
|
Bite
|
60 |
100% |
25 |
30% chance to flinch. |
|
Body Slam
|
85 |
100% |
15 |
30% chance to paralyze. |
|
Captivate
|
- |
100% |
0 |
Lowers an opposite gender foe's SpA 2 stages. |
|
Charm
|
- |
100% |
20 |
Lowers foe's Atk 2 stages. |
|
Cut
|
50 |
95% |
30 |
No additional effect. |
|
Dark Pulse
|
80 |
100% |
0 |
20% chance to flinch. |
|
Defense Curl
|
- |
- |
40 |
Boosts Def 1 stage. |
|
Dig
|
80 |
100% |
10 |
User is made invulnerable for one turn, then hits the next turn. |
|
Double Team
|
- |
- |
15 |
Boosts evasion 1 stage. |
|
Double-Edge
|
120 |
100% |
15 |
Has 1/3 recoil. |
|
Dream Eater
|
100 |
100% |
15 |
Leeches 50% damage. Only works on a sleeping Pokémon. |
|
Embargo
|
- |
100% |
0 |
Item use is prevented for 5 turns. |
|
Endure
|
- |
- |
10 |
The user always survives with at least 1 HP. |
|
Facade
|
70 |
100% |
20 |
Has 140 power when burned, paralyzed, or poisoned. |
|
Faint Attack
|
60 |
- |
20 |
Ignores accuracy modifiers. |
|
Fake Out
|
40 |
100% |
10 |
The user always attacks first, and flinches the foe. Can only be used on the first turn out. |
|
Flail
|
- |
100% |
15 |
Does more damage as HP decreases. |
|
Flash
|
- |
100% |
20 |
Lowers foe's accuracy 1 stage. |
|
Frustration
|
- |
100% |
20 |
No additional effect. |
|
Fury Swipes
|
18 |
80% |
15 |
Hits 2-5 times in one turn. |
|
Giga Impact
|
150 |
90% |
0 |
User cannot move next turn. |
|
Growl
|
- |
100% |
40 |
Lowers foe's Atk 1 stage. |
|
Hidden Power
|
- |
100% |
15 |
Has 30-70 power and can be any type but Normal, based on the user's IVs. |
|
Hyper Beam
|
150 |
90% |
5 |
User cannot move next turn. |
|
Hypnosis
|
- |
70% |
20 |
Puts the foe to sleep. |
|
Icy Wind
|
55 |
95% |
15 |
Lowers foe's Spe 1 stage. |
|
Iron Tail
|
100 |
75% |
15 |
30% chance to lower Def 1 stage. |
|
Last Resort
|
130 |
100% |
0 |
Can only be used if all other moves have been used once. |
|
Mimic
|
- |
- |
10 |
Copies the last move used by the target. |
|
Mud-Slap
|
20 |
100% |
10 |
Lowers foe's accuracy 1 stage. |
|
Nasty Plot
|
- |
- |
0 |
Boosts SpA 2 stages. |
|
Natural Gift
|
- |
100% |
0 |
Power and type depends on the user's held berry. |
|
Night Slash
|
70 |
100% |
0 |
Has a high critical hit rate. |
|
Odor Sleuth
|
- |
- |
40 |
Blocks evasion modifiers. Allows Fighting and Normal to hit Ghost. |
|
Pay Day
|
40 |
100% |
20 |
No additional effect. |
|
Payback
|
50 |
100% |
0 |
Base power doubles if the foe has taken its turn. |
|
Power Gem
|
70 |
100% |
0 |
No additional effect. |
|
Protect
|
- |
- |
10 |
Prevents most moves from working on the user that turn. |
|
Psych Up
|
- |
- |
10 |
Copies the foe's stat changes. |
|
Punishment
|
- |
100% |
0 |
Does more damage to foes with stat boosts. |
|
Rain Dance
|
- |
- |
5 |
Summons Rain for 5 turns. |
|
Rest
|
- |
- |
10 |
The user goes to Sleep for two turns and restores all HP. |
|
Return
|
- |
100% |
20 |
No additional effect. |
|
Roar
|
- |
100% |
20 |
Forces a switch to a random Pokémon. |
|
Scratch
|
40 |
100% |
35 |
No additional effect. |
|
Screech
|
- |
85% |
40 |
Lowers Def two stages. |
|
Secret Power
|
70 |
100% |
20 |
Effects vary with terrain. |
|
Shadow Ball
|
80 |
100% |
15 |
20% chance to lower SpD 1 stage. |
|
Shadow Claw
|
70 |
100% |
0 |
Has a high critical hit rate. |
|
Shock Wave
|
60 |
- |
20 |
Ignores Accuracy modifiers. |
|
Slash
|
70 |
100% |
20 |
Has a high critical hit rate. |
|
Sleep Talk
|
- |
- |
10 |
Picks one of the user's moves at random. Can only be used while Sleeping. |
|
Snatch
|
- |
- |
10 |
If certain moves are used, the user of Snatch uses the moves instead. |
|
Snore
|
40 |
100% |
15 |
Can only be used while sleeping. 30% chance to flinch. |
|
Spite
|
- |
100% |
10 |
Lowers the PP of the move used last by 4. |
|
Substitute
|
- |
- |
10 |
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Sunny Day
|
- |
- |
5 |
Summons Sun for 5 turns. |
|
Swagger
|
- |
90% |
15 |
Confuses the target. Boosts its Atk 2 stages. |
|
Swift
|
60 |
- |
20 |
Ignores Accuracy modifiers. |
|
Switcheroo
|
- |
100% |
0 |
Switches items with the foe. |
|
Taunt
|
- |
100% |
20 |
Forces the foe to use damaging moves for 3-5 turns. |
|
Thief
|
40 |
100% |
10 |
Gives the user the foe's item. |
|
Thunder
|
120 |
70% |
10 |
30% chance to paralyze. |
|
Thunderbolt
|
95 |
100% |
15 |
10% chance to paralyze. |
|
Torment
|
- |
100% |
15 |
Prevents the target from using the same move twice in a row. |
|
Toxic
|
- |
85% |
10 |
Inflicts intensifying poison on the target. |
|
U-turn
|
70 |
100% |
0 |
Attacks, then switches. |
|
Water Pulse
|
60 |
100% |
20 |
20% chance to Confuse. |