Persian

Limber
Blocks paralysis.
Technician
Moves with 60 base power or less do 50% more damage.
Type Tier
Normal UU
Statistics
Min- Min Max Max+
HP
65
- 271 334 -
Atk
70
158 176 239 262
Def
60
140 156 219 240
SpA
65
149 166 229 251
SpD
65
149 166 229 251
Spe
115
239 266 329 361
Name Power Accuracy PP Description
Aerial Ace 60 - 20 Ignores accuracy modifiers.
Amnesia - - 20 Boosts SpD 2 stages.
Assist - - 20 Uses a random move from the user's team.
Assurance 50 100% 0 Base power doubles if the foe takes damage already.
Attract - 100% 15 Targets of the opposite gender have a 50% chance to do nothing.
Bite 60 100% 25 30% chance to flinch.
Body Slam 85 100% 15 30% chance to paralyze.
Captivate - 100% 0 Lowers an opposite gender foe's SpA 2 stages.
Charm - 100% 20 Lowers foe's Atk 2 stages.
Cut 50 95% 30 No additional effect.
Dark Pulse 80 100% 0 20% chance to flinch.
Defense Curl - - 40 Boosts Def 1 stage.
Dig 80 100% 10 User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Dream Eater 100 100% 15 Leeches 50% damage. Only works on a sleeping Pokémon.
Embargo - 100% 0 Item use is prevented for 5 turns.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 power when burned, paralyzed, or poisoned.
Faint Attack 60 - 20 Ignores accuracy modifiers.
Fake Out 40 100% 10 The user always attacks first, and flinches the foe. Can only be used on the first turn out.
Flail - 100% 15 Does more damage as HP decreases.
Flash - 100% 20 Lowers foe's accuracy 1 stage.
Frustration - 100% 20 No additional effect.
Fury Swipes 18 80% 15 Hits 2-5 times in one turn.
Giga Impact 150 90% 0 User cannot move next turn.
Growl - 100% 40 Lowers foe's Atk 1 stage.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Hypnosis - 70% 20 Puts the foe to sleep.
Icy Wind 55 95% 15 Lowers foe's Spe 1 stage.
Iron Tail 100 75% 15 30% chance to lower Def 1 stage.
Last Resort 130 100% 0 Can only be used if all other moves have been used once.
Mimic - - 10 Copies the last move used by the target.
Mud-Slap 20 100% 10 Lowers foe's accuracy 1 stage.
Nasty Plot - - 0 Boosts SpA 2 stages.
Natural Gift - 100% 0 Power and type depends on the user's held berry.
Night Slash 70 100% 0 Has a high critical hit rate.
Odor Sleuth - - 40 Blocks evasion modifiers. Allows Fighting and Normal to hit Ghost.
Pay Day 40 100% 20 No additional effect.
Payback 50 100% 0 Base power doubles if the foe has taken its turn.
Power Gem 70 100% 0 No additional effect.
Protect - - 10 Prevents most moves from working on the user that turn.
Psych Up - - 10 Copies the foe's stat changes.
Punishment - 100% 0 Does more damage to foes with stat boosts.
Rain Dance - - 5 Summons Rain for 5 turns.
Rest - - 10 The user goes to Sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Roar - 100% 20 Forces a switch to a random Pokémon.
Scratch 40 100% 35 No additional effect.
Screech - 85% 40 Lowers Def two stages.
Secret Power 70 100% 20 Effects vary with terrain.
Shadow Ball 80 100% 15 20% chance to lower SpD 1 stage.
Shadow Claw 70 100% 0 Has a high critical hit rate.
Shock Wave 60 - 20 Ignores Accuracy modifiers.
Slash 70 100% 20 Has a high critical hit rate.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while Sleeping.
Snatch - - 10 If certain moves are used, the user of Snatch uses the moves instead.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
Spite - 100% 10 Lowers the PP of the move used last by 4.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons Sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 Ignores Accuracy modifiers.
Switcheroo - 100% 0 Switches items with the foe.
Taunt - 100% 20 Forces the foe to use damaging moves for 3-5 turns.
Thief 40 100% 10 Gives the user the foe's item.
Thunder 120 70% 10 30% chance to paralyze.
Thunderbolt 95 100% 15 10% chance to paralyze.
Torment - 100% 15 Prevents the target from using the same move twice in a row.
Toxic - 85% 10 Inflicts intensifying poison on the target.
U-turn 70 100% 0 Attacks, then switches.
Water Pulse 60 100% 20 20% chance to Confuse.