Pichu

Static
Enemies' contact moves can paralyze them.
Type Tier
Electric LC
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
20
- 181 244 -
Atk
40
104 116 179 196
Def
15
59 66 129 141
SpA
35
95 106 169 185
SpD
35
95 106 169 185
Spe
60
140 156 219 240
Name Power Accuracy PP Target Description
Attract - 100% 15 Single non-user Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Bide - - 10 User Charges for 2 turns; returns double the damage received in those turns.
Captivate - 100% 20 All enemies Lowers an opposite gender foe's SpA 2 stages.
Charge - - 20 User Doubles power of an Electric-type move used next turn. Boosts SpD 1 stage.
Charge Beam 50 90% 10 Single non-user 70% chance to boost SpA 1 stage.
Charm - 100% 20 Single non-user Lowers target's Atk 2 stages.
Double Team - - 15 User Boosts evasion 1 stage.
DoubleSlap 15 85% 10 Single non-user Hits 2-5 times in one turn.
Encore - 100% 5 Single non-user Causes the target to repeat its last move for 4-8 turns.
Endure - - 10 User The user always survives with at least 1 HP.
Facade 70 100% 20 Single non-user Has 140 power when burned, paralyzed, or poisoned.
Fake Out 40 100% 10 Single non-user The user always attacks first, and flinches the foe. Can only be used on the first turn out.
Flail - 100% 15 Single non-user Does more damage as HP decreases.
Flash - 100% 20 Single non-user Lowers target's accuracy 1 stage.
Fling - 100% 10 Single non-user Throws the user's hold item at the foe. Power and effect depend on the item.
Follow Me - - 20 User All moves target the user.
Frustration - 100% 20 Single non-user No additional effect.
Grass Knot - 100% 20 Single non-user Deals damage based on the foe's weight.
Headbutt 70 100% 15 Single non-user 30% chance to flinch.
Helping Hand - - 20 Partner Increases Base Power of ally's moves 50%.
Hidden Power - 100% 15 Single non-user Has 30-70 power and can be any type but Normal, based on the user's IVs.
Iron Tail 100 75% 15 Single non-user 30% chance to lower Def 1 stage.
Light Screen - - 30 User party Lowers damage from special attacks for 5 turns.
Magnet Rise - - 10 User User becomes immune to Ground moves for 5 turns.
Nasty Plot - - 20 User Boosts SpA 2 stages.
Natural Gift - 100% 15 Single non-user Power and type depends on the user's held Berry.
Present - 90% 15 Single non-user Has random power and a chance to heal the target.
Protect - - 10 User Prevents most moves from working on the user that turn.
Rain Dance - - 5 All Summons rain for five turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return - 100% 20 Single non-user No additional effect.
Reversal - 100% 15 Single non-user Does more damage as HP decreases.
Secret Power 70 100% 20 Single non-user Effects vary with terrain.
Shock Wave 60 - 20 Single non-user Ignores accuracy modifiers.
Signal Beam 75 100% 15 Single non-user 10% chance to confuse.
Sleep Talk - - 10 None Picks one of the user's moves at random. Can only be used while sleeping.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Swagger - 90% 15 Single non-user Confuses the target. Boosts its Atk 2 stages.
Sweet Kiss - 75% 10 Single non-user Confuses the target.
Tail Whip - 100% 30 All enemies Lowers target's Def 1 stage.
Teeter Dance - 100% 20 All others Confuses all other active Pokémon.
Thunder 120 70% 10 Single non-user 30% chance to paralyze.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze.
ThunderPunch 75 100% 15 Single non-user 10% chance to paralyze.
ThunderShock 40 100% 30 Single non-user 10% chance to paralyze.
Tickle - 100% 20 Single non-user Lowers target's Atk and Def 1 stage.
Toxic - 85% 10 Single non-user Inflicts intensifying poison on the target.
Uproar 50 100% 10 Random enemy Repeats for 2-5 turns. No Pokémon can sleep during these turns.
Volt Tackle 120 100% 15 Single non-user 10% chance to paralyze. Has 1/3 recoil.
Wish - - 10 User Heals 50% max HP after 2 turns.