Pikachu

Static
Enemies' contact moves can paralyze them.
Type Tier
Electric NU
Statistics
Min- Min Max Max+
HP
35
- 211 274 -
Atk
55
131 146 209 229
Def
30
86 96 159 174
SpA
50
122 136 199 218
SpD
40
104 116 179 196
Spe
90
194 216 279 306
Name Power Accuracy PP Target Description
Agility - - 30 User Boosts Spe 2 stages.
Attract - 100% 15 Single non-user Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Bide - - 10 User Charges for 2 turns; returns double the damage received in those turns.
Body Slam 85 100% 15 Single non-user 30% chance to paralyze.
Brick Break 75 100% 15 Single non-user Destroys Light Screen and Reflect, then hits.
Captivate - 100% 20 All enemies Lowers an opposite gender foe's SpA 2 stages.
Charge - - 20 User Doubles power of an Electric-type move used next turn. Boosts SpD 1 stage.
Charge Beam 50 90% 10 Single non-user 70% chance to boost SpA 1 stage.
Charm - 100% 20 Single non-user Lowers foe's Atk 2 stages.
Counter - 100% 20 None If hit by a physical attack, returns double the damage.
Defense Curl - - 40 User Boosts Def 1 stage.
Dig 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Discharge 80 100% 15 All others 30% chance to paralyze.
Double Team - - 15 User Boosts evasion 1 stage.
Double-Edge 120 100% 15 Single non-user Has 1/3 recoil.
DoubleSlap 15 85% 10 Single non-user Hits 2-5 times in 1 turn.
DynamicPunch 100 50% 5 Single non-user Confuses the foe.
Encore - 100% 5 Single non-user Causes the target to repeat its last move for 4-8 turns.
Endure - - 10 User The user always survives with at least 1 HP.
Facade 70 100% 20 Single non-user Has 140 power when burned, paralyzed, or poisoned.
Fake Out 40 100% 10 Single non-user The user always attacks first, and flinches the foe. Can only be used on the first turn out.
Feint 50 100% 10 Single non-user Only works if the foe uses Detect or Protect; nullifies effects of those moves.
Flail - 100% 15 Single non-user Does more damage as HP decreases.
Flash - 100% 20 Single non-user Lowers foe's accuracy 1 stage.
Fling - 100% 10 Single non-user Throws the user's hold item at the foe; effect depends on the item.
Focus Punch 150 100% 20 Single non-user Fails if the user takes damage before it hits.
Follow Me - - 20 User All moves target the user.
Frustration - 100% 20 Single non-user No additional effect.
Grass Knot - 100% 20 Single non-user Deals damage based on the foe's weight.
Growl - 100% 40 All enemies Lowers foe's Atk 1 stage.
Headbutt 70 100% 15 Single non-user 30% chance to flinch.
Helping Hand - - 20 Partner Increases power of ally's moves 50%.
Hidden Power - 100% 15 Single non-user Has 30-70 power and can be any type but Normal, based on the user's IVs.
Iron Tail 100 75% 15 Single non-user 30% chance to lower Def 1 stage.
Knock Off 20 100% 20 Single non-user Removes the target's item.
Light Screen - - 30 User party Lowers damage from special attacks for 5 turns.
Magnet Rise - - 10 User User becomes immune to Ground moves for 5 turns.
Mega Kick 120 75% 5 Single non-user No additional effect.
Mega Punch 80 85% 20 Single non-user No additional effect.
Mimic - - 10 Single non-user Copies the last move used by the target.
Mud-Slap 20 100% 10 Single non-user Lowers foe's accuracy 1 stage.
Nasty Plot - - 20 User Boosts SpA 2 stages.
Natural Gift - 100% 15 Single non-user Power and type depends on the user's held berry.
Present - 90% 15 Single non-user Has random power and a chance to heal the target.
Protect - - 10 User Prevents most moves from working on the user that turn.
Quick Attack 40 100% 30 Single non-user Users attacks first.
Rain Dance - - 5 All Summons rain for 5 turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return - 100% 20 Single non-user No additional effect.
Reversal - 100% 15 Single non-user Does more damage as HP decreases.
Rock Smash 40 100% 15 Single non-user 50% chance to lower Def 1 stage.
Rollout 30 90% 20 Single non-user Doubles in power with each hit. Repeats for 5 turns.
Secret Power 70 100% 20 Single non-user Effects vary with terrain.
Seismic Toss - 100% 20 Single non-user Does damage equal to the user's level.
Shock Wave 60 - 20 Single non-user Ignores accuracy modifiers.
Signal Beam 75 100% 15 Single non-user 10% chance to confuse.
Slam 80 75% 20 Single non-user No additional effect.
Sleep Talk - - 10 None Picks one of the user's moves at random. Can only be used while sleeping.
Snore 40 100% 15 Single non-user Can only be used while sleeping. 30% chance to flinch.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Surf 95 100% 15 All others Hits Pokémon using Dive with double base power.
Swagger - 90% 15 Single non-user Confuses the target. Boosts its Atk 2 stages.
Sweet Kiss - 75% 10 Single non-user Confuses the target.
Swift 60 - 20 All enemies Ignores accuracy modifiers.
Tail Whip - 100% 30 All enemies Lowers Def 1 stage.
Teeter Dance - 100% 20 All others Confuses all other active Pokémon.
Thunder 120 70% 10 Single non-user 30% chance to paralyze.
Thunder Wave - 100% 20 Single non-user Paralyzes the foe.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze.
ThunderPunch 75 100% 15 Single non-user 10% chance to paralyze.
ThunderShock 40 100% 30 Single non-user 10% chance to paralyze.
Tickle - 100% 20 Single non-user Lowers Atk and Def 1 stage.
Toxic - 85% 10 Single non-user Inflicts intensifying poison on the target.
Uproar 50 100% 10 Random enemy Repeats for 2-5 turns. No Pokémon can sleep during these turns.
Volt Tackle 120 100% 15 Single non-user 10% chance to paralyze. Has 1/3 recoil.
Wish - - 10 User Heals 50% max HP after 2 turns.
Yawn - - 10 Single non-user Puts the target to sleep after 2 turns.