Primeape

Vital Spirit
Prevents sleep. Increases wild encounters with higher level Pokémon.
Anger Point
Raises Atk to +6 if struck by a critical hit.
Type Tier
Fighting UU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
65
- 271 334 -
Atk
105
221 246 309 339
Def
60
140 156 219 240
SpA
60
140 156 219 240
SpD
70
158 176 239 262
Spe
95
203 226 289 317
  • Underused

Overview

Primeape is just one among many in UU. His Speed is the highest of the multitude of Fighting-types in UU, his movepool is extensive, and his ability, Vital Spirit, is amazing to have in a tier overrun with Sleep Powder-carrying Grass-types. The only things holding back this furious ape are his low defenses and stiff competition in a tier filled to the brim with other able-bodied Fighting-types. However, Primeape's aforementioned perks are what separate him from the competition and make him a unique and admirable choice for any team.

Name Item Ability Nature

Choice Scarf

Choice Scarf Vital Spirit Jolly / Adamant
Moveset EVs
~ U-turn
~ Close Combat
~ Stone Edge
~ Ice Punch / Earthquake / Punishment
32 HP / 252 Atk / 224 Spe

Primeape's awesome Speed stat is exploited to the fullest extent with a Choice Scarf, turning him into both an efficient scout and an excellent revenge killer. U-turn allows Primeape to come in on a Pokemon whom he can scare out, like Chansey, and scout for the opponent's counter. Close Combat is the obligatory STAB move of choice because of its high Base Power; Primeape will be doing a lot of switching with a Choice item, effectively negating the troubles caused by the defense drops. Stone Edge hits Ghost- and Flying-types, such as Rotom and Moltres respectively, who resist the aforementioned moves. The choice in the final moveslot comes down to personal preference. Ice Punch, in tandem with Vital Spirit, allows Primeape to become an effective check to Venusaur. Earthquake can be used to hit Poison- and Electric-types super effectively, but they are mostly uncommon and are usually already dealt with by Primeape's other moves. Finally, Punishment is an option to score a reliable blow on Ghost-types, particularly Rotom and Mismagius; however, outside of hitting the rare stat boosting Psychic-types, that is quite literally the furthest extent of its uses in UU.

Team Options & Additional Comments >>>
Name Item Ability Nature

Encore

Leftovers Vital Spirit Jolly
Moveset EVs
~ Encore
~ Close Combat
~ Stone Edge / Toxic
~ Substitute / U-turn
8 HP / 248 Atk / 252 Spe

This set aims to disrupt and halt the opponent's strategy with Encore while following up with the appropriate move afterward. Encore allows Primeape to lock the foe into a single move, which is useful against set-up and support moves that are not harmful to Primeape. However, if you predict that your foe will switch out instead of attacking Primeape, using Substitute or U-turn to scout is more beneficial. Substitute essentially gives Primeape a temporary extra life against attacks, as well as immunity to status. U-turn does decent damage and gains momentum for your team by allowing Primeape to switch to a counter at the same time. Offensively, Close Combat is Primeape's main STAB attack, dealing deadly damage to any Pokemon who doesn't resist it. Stone Edge has good coverage in conjunction with Close Combat, hitting Flying-, Bug-, and Fire-type Pokemon, such as Moltres, Scyther, and Arcanine, for super effective damage. Lastly, Toxic helps cripple opponents who resist or take little damage from Primeape's attacks.

Team Options & Additional Comments >>>
Name Item Ability Nature

Life Orb

Life Orb Vital Spirit Jolly
Moveset EVs
~ Close Combat
~ U-turn
~ Stone Edge
~ Ice Punch / Earthquake / Punishment
4 HP / 252 Atk / 252 Spe

This set plays very similarly to Choice-locked Primeape, but with one big distinction: the ability to switch between moves, giving Primeape the freedom to fire off Close Combats without the fear of Ghost-types setting up on him. Primeape's main job is the same: scout out the opponent by switching into a Pokemon whom Primeape will force out, such as Chansey, and proceed to use U-turn, as opposed to Close Combat, to scout your opponent's Primeape counter. Late-game is where Life Orb Primeape really shines, as he can outpace a large portion of the UU metagame and bring the hurt with his large movepool. The premise is simple: come in after the opposing team has been scouted on a Pokemon who is easily threatened by Primeape, and fire off the appropriate coverage move. Close Combat is the obligatory STAB move, and as Primeape will probably be played at the end of the match and outspeed most threats, the defense drops are negligible. U-turn remains Primeape's strongest hit on bulky Psychic-types such as Uxie, Exeggutor, and Slowbro. Stone Edge has great coverage alongside Close Combat and is Primeape's best attack on Flying-types and scores a good hit on Ghost-types. The last slot is again up to the player's discretion. Ice Punch pairs well with Vital Spirit and gives Primeape a nice way to threaten Venusaur and Tangrowth, whom Primeape can come in on with his immunity to Sleep Powder. Earthquake can be used in the last slot to provide Primeape with the infamous QuakeEdge combo, but it has a lot of overlapping coverage with Close Combat. Finally, Punishment is Primeape's strongest move against Rotom, Mismagius, and Dusclops.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice Band

Choice Band Vital Spirit Jolly
Moveset EVs
~ Close Combat
~ U-turn
~ Punishment
~ Ice Punch / Stone Edge
4 HP / 252 Atk / 252 Spe

This Primeape plays extremely similarly to the Choice Scarf variant but trades Speed for more power. Choice Band gives Primeape the capacity to 2HKO many prominent defensive walls, such as Milotic and Donphan, with Close Combat, whom he normally would miss out on. While rushing onto the battlefield with fists flying may seem like the way to play this Primeape, it's usually smarter to feign a Choice Scarf by utilizing Primeape's now-boosted U-turns to scout out the opponent beforehand. The idea is to switch into a Pokemon who will be forced out by Primeape, such as Registeel, and instead of using the obvious Close Combat, scout the opposition with U-turn. After the majority of your opponent's team has been revealed, Primeape is free to start annihilating his opponents with STAB Close Combats or one of the appropriate coverage moves. The extra power in Primeape's U-turn can stealthily chip away his counter's health faster, allowing him to unleash his Close Combats earlier and surprise the opponent with his boosted power.

Team Options & Additional Comments >>>

Other Options

Primeape has a very extensive movepool, but unfortunately most of the moves are too situational to be of much use. Primeape is able to utilize a Hazerider set consisting of Substitute, Close Combat, Ice Punch, and Stone Edge while holding a Salac Berry to abuse his other ability, Anger Point. The idea is to continually use Substitute until the opponent scores a critical hit, causing Primeape's Attack stat to be maxed out, and then unleash all of hell with Primeape's attacks. The is a high risk-high reward strategy but is usually too unreliable to be worth a team slot, and Primeape is much better used as a scout. Primeape also lacks the bulk to pull off the strategy multiple times even with the help of a Wish user.

Other Fighting-type moves in Primeape's repertoire include Low Kick, Cross Chop, Focus Punch, and Vacuum Wave. While all of them have their uses, Close Combat is usually the more reliable choice, and its damage output is high enough to outweigh the loss in defenses. Primeape can use Counter in a lead set, but he's better off attacking outright rather than relying on the opponent to attack him. Screech is a unique option to force even more switches and can allow Primeape to easily 2HKO Milotic and Tangrowth, but the accuracy is an issue as Primeape can't afford to miss. Bulk Up is Primeape's only set-up move, but he likes the instant power boost provided by a Life Orb and Choice Band and cannot find time to set up with his below-average defenses. Finally, Primeape's other coverage moves consist of Seed Bomb, Poison Jab, Gunk Shot, Fire Punch, and Payback.

Checks and Counters

Primeape is hard to counter outright thanks to his constant switching with U-turn. However, whenever he is not switching, Weezing is counter numero uno to any Primeape set. Primeape's only real hope against him is with a Hazerider set as described in the Other Options section, which is highly unreliable. Slowbro is another hard stop to any sweep that Primeape may attempt, as it takes little damage from all of Primeape's moves and can easily heal off any damage from U-turn thanks to Slack Off. Paralysis and burn are two of Primeape's greatest fears and will immediately put a stop to Primeape's fun. Venusaur, Tangrowth, Claydol, and Exeggutor can all comfortably check Primeape as they resist or take little damage from Close Combat and Stone Edge. However, they must be wary of Ice Punch and/or U-turn, and Primeape will usually be immune to Sleep Powder thanks to Vital Spirit.

Defensive Arcanine with Intimidate and Will-O-Wisp can easily stop Primeape and eliminate him with either Flare Blitz or ExtremeSpeed. Donphan survives anything that Primeape throws at him, but he can't take repeated hits due to his lack of recovery. Milotic and Blastoise can withstand multiple Close Combats and proceed to KO Primeape with Surf after his defenses have been dropped. Finally, Ghost-types such as Spiritomb, Mismagius, Rotom, and Dusclops get a free switch into Primeape any time he uses Close Combat and can threaten him with Will-O-Wisp.