Probopass

Sturdy
OHKO moves will fail.
Magnet Pull
Prevents Steel Pokémon from switching. Increases the chance of encountering a Steel Pokémon in the wild.
Type Tier
Rock / Steel UU
Statistics
Min- Min Max Max+
HP
60
- 261 324 -
Atk
55
131 146 209 229
Def
145
293 326 389 427
SpA
75
167 186 249 273
SpD
150
302 336 399 438
Spe
40
104 116 179 196
Name Power Accuracy PP Description
Attract - 100% 15 Targets of the opposite gender have a 50% chance to do nothing.
Block - - 5 The target cannot switch out.
Body Slam 85 100% 15 30% chance to paralyze.
Captivate - 100% 0 Lowers an opposite gender foe's SpA 2 stages.
Defense Curl - - 40 Boosts Def 1 stage.
Discharge 80 100% 0 30% chance to paralyze.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
DynamicPunch 100 50% 5 Confuses the foe.
Earth Power 90 100% 0 10% chance to lower SpD 1 stage.
Earthquake 100 100% 10 Hits Pokémon using Dig with double base power.
Endure - - 10 The user always survives with at least 1 HP.
Explosion 250 100% 5 Faints the user.
Facade 70 100% 20 Has 140 power when burned, paralyzed, or poisoned.
Fire Punch 75 100% 15 10% chance to burn.
Flash Cannon 80 100% 0 10% chance to lower SpD 1 stage.
Frustration - 100% 20 No additional effect.
Giga Impact 150 90% 0 User cannot move next turn.
Gravity - - 0 For 5 turns, prevents flying or jumping; also disables Ground immunities.
Harden - - 30 Boosts Def 1 stage.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Ice Punch 75 100% 15 10% chance to freeze.
Iron Defense - - 15 Boosts Def 2 stages.
Lock-On - - 5 The next move used will always hit.
Magnet Bomb 60 - 0 Ignores accuracy modifiers.
Magnet Rise - - 0 User becomes immune to Ground moves for 5 turns.
Magnitude - 100% 30 Has variable damage.
Mimic - - 10 Copies the last move used by the target.
Mud-Slap 20 100% 10 Lowers foe's accuracy 1 stage.
Natural Gift - 100% 0 Power and type depends on the user's held berry.
Protect - - 10 Prevents most moves from working on the user that turn.
Rest - - 10 The user goes to Sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Rock Polish - - 0 Boosts Spe 2 stages.
Rock Slide 75 90% 10 30% chance to flinch.
Rock Smash 40 100% 15 50% chance to lower Def 1 stage.
Rock Throw 50 90% 15 No additional effect.
Rock Tomb 50 80% 10 Lowers Spe 1 stage.
Rollout 30 90% 20 Doubles in power with each hit. Repeats for 5 turns.
Sandstorm - - 10 Summons a Sandstorm for 5 turns.
Secret Power 70 100% 20 Effects vary with terrain.
Shock Wave 60 - 20 Ignores Accuracy modifiers.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while Sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
Stealth Rock - - 0 Damages foe's switch-ins.
Stone Edge 100 80% 0 Has a high critical hit rate.
Strength 80 100% 15 No additional effect.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons Sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Tackle 35 95% 35 No additional effect.
Taunt - 100% 20 Forces the foe to use damaging moves for 3-5 turns.
Thunder 120 70% 10 30% chance to paralyze.
Thunder Wave - 100% 20 Paralyzes the foe.
Thunderbolt 95 100% 15 10% chance to paralyze.
ThunderPunch 75 100% 15 10% chance to paralyze.
Torment - 100% 15 Prevents the target from using the same move twice in a row.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Zap Cannon 120 50% 5 Paralyzes the foe.