Probopass

Sturdy
OHKO moves will fail.
Magnet Pull
Prevents Steel-type Pokémon from switching. Increases the chance of encountering a Steel-type Pokémon in the wild.
Type Tier
Rock / Steel NU
Statistics
Min- Min Max Max+
HP
60
- 261 324 -
Atk
55
131 146 209 229
Def
145
293 326 389 427
SpA
75
167 186 249 273
SpD
150
302 336 399 438
Spe
40
104 116 179 196
Name Power Accuracy PP Target Description
AncientPower 60 100% 5 Single non-user 10% chance to boost all stats 1 stage.
Attract - 100% 15 Single non-user Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Block - - 5 Single non-user The target cannot switch out.
Body Slam 85 100% 15 Single non-user 30% chance to paralyze.
Captivate - 100% 20 All enemies Lowers an opposite gender foe's SpA 2 stages.
Defense Curl - - 40 User Boosts Def 1 stage.
Discharge 80 100% 15 All others 30% chance to paralyze.
Double Team - - 15 User Boosts evasion 1 stage.
Double-Edge 120 100% 15 Single non-user Has 1/3 recoil.
DynamicPunch 100 50% 5 Single non-user Confuses the foe.
Earth Power 90 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Earthquake 100 100% 10 All others Hits Pokémon using Dig with double base power.
Endure - - 10 User The user always survives with at least 1 HP.
Explosion 250 100% 5 All others Faints the user.
Facade 70 100% 20 Single non-user Has 140 power when burned, paralyzed, or poisoned.
Fire Punch 75 100% 15 Single non-user 10% chance to burn.
Flash Cannon 80 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Frustration - 100% 20 Single non-user No additional effect.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Gravity - - 5 All For 5 turns, prevents flying or jumping; also disables Ground immunities.
Harden - - 30 User Boosts Def 1 stage.
Headbutt 70 100% 15 Single non-user 30% chance to flinch.
Hidden Power - 100% 15 Single non-user Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 Single non-user User cannot move next turn.
Ice Punch 75 100% 15 Single non-user 10% chance to freeze.
Iron Defense - - 15 User Boosts Def 2 stages.
Iron Head 80 100% 15 Single non-user 30% chance to flinch.
Lock-On - - 5 Single non-user The next move used will always hit.
Magnet Bomb 60 - 20 Single non-user Ignores accuracy modifiers.
Magnet Rise - - 10 User User becomes immune to Ground moves for 5 turns.
Magnitude - 100% 30 All others Has variable damage.
Mimic - - 10 Single non-user Copies the last move used by the target.
Mud-Slap 20 100% 10 Single non-user Lowers foe's accuracy 1 stage.
Natural Gift - 100% 15 Single non-user Power and type depends on the user's held berry.
Pain Split - - 20 Single non-user Averages both Pokémon's HP.
Power Gem 70 100% 20 Single non-user No additional effect.
Protect - - 10 User Prevents most moves from working on the user that turn.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return - 100% 20 Single non-user No additional effect.
Rock Polish - - 20 User Boosts Spe 2 stages.
Rock Slide 75 90% 10 All enemies 30% chance to flinch.
Rock Smash 40 100% 15 Single non-user 50% chance to lower Def 1 stage.
Rock Throw 50 90% 15 Single non-user No additional effect.
Rock Tomb 50 80% 10 Single non-user Lowers Spe 1 stage.
Role Play - - 10 Single non-user Copies the foe's ability and overwrites the user's ability.
Rollout 30 90% 20 Single non-user Doubles in power with each hit. Repeats for 5 turns.
Sandstorm - - 10 All Summons a sandstorm for 5 turns.
Secret Power 70 100% 20 Single non-user Effects vary with terrain.
Selfdestruct 200 100% 5 All others Faints the user.
Shock Wave 60 - 20 Single non-user Ignores accuracy modifiers.
Sleep Talk - - 10 None Picks one of the user's moves at random. Can only be used while sleeping.
Snore 40 100% 15 Single non-user Can only be used while sleeping. 30% chance to flinch.
Stealth Rock - - 20 Enemy field Damages foe's switch-ins.
Stone Edge 100 80% 5 Single non-user Has a high critical hit rate.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for 5 turns.
Swagger - 90% 15 Single non-user Confuses the target. Boosts its Atk 2 stages.
Tackle 35 95% 35 Single non-user No additional effect.
Taunt - 100% 20 Single non-user Forces the foe to use damaging moves for 3-5 turns.
Thunder 120 70% 10 Single non-user 30% chance to paralyze.
Thunder Wave - 100% 20 Single non-user Paralyzes the foe.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze.
ThunderPunch 75 100% 15 Single non-user 10% chance to paralyze.
Torment - 100% 15 Single non-user Prevents the target from using the same move twice in a row.
Toxic - 85% 10 Single non-user Inflicts intensifying poison on the target.
Zap Cannon 120 50% 5 Single non-user Paralyzes the foe.