OHKO moves will fail.
Magnet Pull
Prevents Steel-type Pokémon from switching. Increases the chance of encountering a Steel-type Pokémon in the wild.
Type Tier
Rock / Steel NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 261 324 -
131 146 209 229
293 326 389 427
167 186 249 273
302 336 399 438
104 116 179 196
  • Underused


Probopass is an odd-looking fellow, isn't he? Sporting an immense 145 base Defense and 150 base Special Defense, Probopass has the ability to take many hits and support his teammates with decent support moves such as Stealth Rock, Thunder Wave, and Gravity. Additionally, Probopass's Magnet Pull ability is somewhat useful, as it traps the few Steel-types in UU: Registeel, Steelix, Aggron, and Magneton. Everything looks good so far! However, upon closer inspection you'll notice that he's lacking in HP, while his typing gives him an unfortunate 4x weakness to both Ground- and Fighting-type attacks. Probopass is a flawed Pokemon, but if you give him the right support and cover his crippling weaknesses, he becomes a decent supporter and an unbreakable wall capable of checking many threatening Pokemon that reside in UU, such as Houndoom, Rotom, and some variants of Spiritomb.

Name Item Ability Nature

Specially Defensive

Leftovers Magnet Pull Calm
Moveset EVs
~ Stealth Rock
~ Thunder Wave / Toxic
~ Power Gem
~ Earth Power / Thunderbolt
252 HP / 4 Def / 252 SpD

This set takes advantage of Probopass's great Special Defense and usable HP stats, turning him into a legitimate special tank. The heavy focus on Special Defense gives Probopass the ability to take on special attackers such as Rotom, Houndoom, and Spiritomb much easier, and the moveset is designed to make the best of the support options given to him. Stealth Rock, Thunder Wave, and Toxic are all helpful moves, and with Probopass's immense bulk, he can abuse said moves numerous times if need be. Power Gem is for STAB, while Earth Power and Thunderbolt are used for better type coverage, hitting Steel-types and bulky Water-types, respectively. Toxic should only be used alongside Earth Power, as Steel-types are immune to Toxic and take less damage from Thunderbolt, while Thunder Wave can be used to overcome Probopass's low Speed.

Team Options & Additional Comments >>>
Name Item Ability Nature


Leftovers Magnet Pull Modest
Moveset EVs
~ Magnet Rise
~ Taunt / Substitute
~ Earth Power
~ Power Gem / Hidden Power Grass / Thunderbolt
172 HP / 252 SpA / 84 Spe

With his Ground-type weakness eliminated, Probopass is surprisingly difficult to KO, especially when Steel-types such as Magneton and Steelix cannot escape, and Probopass stops their attempts to phaze him with Taunt. Substitute is an alternative to Taunt, as it protects Probopass from status while giving him a turn to set up Magnet Rise or hit the opposing Pokemon with an attack. Earth Power deals great damage to Steel-, Fire-, and Electric-types, Power Gem hits Flying-types such as Moltres and Altaria, and Hidden Power Grass is used to 2HKO Ground-types such as Dugtrio and Donphan. Thunderbolt is mainly used for bulky Water-types such as Milotic, though support from Toxic Spikes is usually more effective in dealing with such foes; Thunderbolt also scores a super effective hit against most Flying-types.

Team Options & Additional Comments >>>

Other Options

Choice Specs can be used to give Probopass more power, and his special movepool is good enough to make it work. Probopass has access to Rock Polish, though his low offensive stats and poor Speed aren't going to help him accomplish a sweep any time soon. A Shuca or Chople Berry may be used to reduce damage from Ground- or Fighting-type attacks, respectively. Discharge can be used over Thunderbolt for its higher paralysis rate, which is helpful due to Probopass's terrible Speed. AncientPower can be used for STAB instead of Power Gem, since the small chance of boosting Probopass's stats is nice if it works. Finally, Torment can be used alongside Protect, taking advantage of Probopass's decent typing and stalling ability.

Checks and Counters

Bulky Ground-types such as Donphan and Claydol are ideal counters, as they are immune to Thunder Wave and Thunderbolt, take little damage from Power Gem, and have STAB Earthquake to hit Probopass with; just make sure he doesn't have a chance to use Magnet Rise. Gligar can switch into Earth Power or Thunderbolt, while it can use Taunt to set up on Probopass. Dugtrio can switch into almost all of Probopass's attacks, trap him with Arena Trap, and KO him with STAB Earthquake provided he hasn't set up Magnet Rise.

Bulky Water-types can take a few hits from Probopass, and even Hidden Power Grass and Thunderbolt can be recovered from, while they can hit Probopass with a super effective STAB Surf. Chansey and Clefable can take on most special-based sets thanks to their high HP and Special Defense stats, while using Seismic Toss to overcome Probopass's massive defenses. Most Fighting-types can take on Probopass, especially Hitmonlee with Limber and Hariyama with Guts.