Quagsire

Damp
Prevents the use of Selfdestruct or Explosion. Prevents Aftermath from doing damage.
Water Absorb
Heals 25% HP when hit by a Water-type attack.
Type Tier
Water / Ground NU
Statistics
Min- Min Max Max+
HP
95
- 331 394 -
Atk
85
185 206 269 295
Def
85
185 206 269 295
SpA
65
149 166 229 251
SpD
65
149 166 229 251
Spe
35
95 106 169 185

Overview

Quagsire has great defensive typing and an excellent support movepool. What sets Quagsire apart from Milotic and Slowbro is its ability, Water Absorb. Having Water Absorb allows you to take on threats like Choice Band Azumarill and Swords Dance Feraligatr without the fear of boosted Water-type moves.

Another advantage over its fellow Water-types is that Quagsire has an immunity to Electric-type moves, making it a good counter to Choiced Magneton and Raikou locked into Thunderbolt. Quagsire also has access to Encore, giving it the advantage of being able to ruin anything that attempts to set up or use supporting moves. This makes up for Quagsire's lack of offensive power and prevents it from becoming complete set up bait.

Name Item Ability Nature

Bulky Water

Leftovers Water Absorb Impish
Moveset EVs
~ Recover
~ Earthquake
~ Ice Punch / Stone Edge
~ Toxic / Encore / Yawn
252 HP / 4 Atk / 252 Def

Quagsire makes an excellent defensive Pokemon due to its great typing and ability. With its Water / Ground typing, Quagsire has resistances to Fire-, Poison-, Rock-, and Steel-type moves, immunities to Electric- and Water-type moves (thanks to Water Absorb), and a lone weakness to Grass-type moves.

With Recover and its high HP and Defense stats, Quagsire is able to stall opponents and take repeated hits without trouble. During this time, Quagsire can support its teammates and cripple opponents with one of its great support options. Earthquake gives reliable STAB, while Ice Punch and Stone Edge hit Flying-types and give good type coverage.

Team Options & Additional Comments >>>
Name Item Ability Nature

Curse

Leftovers Water Absorb Careful
Moveset EVs
~ Curse
~ Recover
~ Earthquake
~ Ice Punch / Stone Edge
252 HP / 4 Atk / 252 SpD

Quagsire has access to the overlooked stat boosting move, Curse, which allows it to boost its average Attack and Defense stats. A base 65 Special Defense stat doesn't look too impressive, but with immunities to the commonly used Electric- and Water-type moves and only one weakness to Grass attacks, Quagsire can be tough to take down after a few boosts from Curse. With a few boosts from Curse, Quagsire becomes a fearsome tank, with its STAB boosted Earthquake denting anything that doesn't have a resistance or immunity to the move.

Curse is a given on this set to boost Quagsire's Attack and Defense. Recover allows Quagsire to restore much of its HP in a single turn. Earthquake gives Quagsire a powerful STAB move to play with, while the final slot gives Quagsire a move to hit Flying-types who will switch into its Earthquake.

Team Options & Additional Comments >>>

Team Options

Quagsire has a major issue with Grass-types; support from Fire- and Flying-types is vital to ensure Quagsire's survival in battle. Quagsire has major problems with Venusaur and Tangrowth as due their high Defense stats, they take little damage from Ice Punch. Both of these threats are able to immobilize Quagsire with Sleep Powder or KO it with Power Whip. For this reason, using Arcanine is recommended, who takes minor damage from Power Whip and can counter with STAB Fire attacks. Altaria is another great partner for Quagsire as it has a 4x resistance to Grass-type moves. It also has the ability to rid itself of status effects upon switching out. Altaria has access to a great support movepool as well, consisting of moves like Heal Bell, which helps remove poison and burn status that Quagsire has been affected by, and Safeguard, which prevents the opponent from inflicting status in the first place.

Quagsire appreciates support from Toxic Spikes to wear down walls it cannot damage, such as Slowbro and Milotic. Drapion is an excellent candidate for this, with its great defensive stats, resistance to Grass-type moves, and the ability to hit Grass-type Pokemon super effectively with Poison Jab or Cross Poison.

Moltres gives great defensive synergy with Quagsire. Quagsire is able to switch into Water- and Rock-type moves aimed at Moltres, while Moltres is able to switch into Grass-type moves aimed at Quagsire. However, Moltres must be cautious switching in when Stealth Rock is on the field, so it's best to include a Rapid Spinner if you decide to use Moltres.

Optional Changes

Quagsire has a variety of options available to it. Counter is an option to surprise powerful physical attackers, who fail to KO Quagsire. Body Slam is available if you wish to abuse the 30% paralysis rate, which could be helpful for crippling faster opponents. Finally, Quagsire is one of the few Pokemon with the move Haze, but while it may be helpful for removing stat boosts, Quagsire is outclassed by Pokemon such as Weezing and Milotic in this respect. You may choose to use Surf on the Bulky Water set as it hits Rhyperior and Donphan harder than Ice Punch, although you would need to use a Relaxed nature, which would give Slowbro the advantage in Speed.

If status moves are a major problem for your team, you may choose to run a set of Curse, Waterfall, Rest, and Sleep Talk. This allows you to set up and remain healthy against opponents like Weezing, who rely on status-inducing moves to wear down Quagsire. Waterfall is given as the attacking move of choice, as it gives you great STAB and nothing is immune to it outside Pokemon with Water Absorb and Shedinja.

Counters

Grass-type Pokemon are great counters for Quagsire, as they are able to hit it for 4x super effective damage while also having a resistance to Quagsire's STAB moves: Earthquake and Waterfall. Venusaur is the best counter to any Quagsire set; Sleep Powder and Power Whip both cripple Quagsire beyond repair. Tangrowth makes another great counter to all sets as it takes little damage from Ice Punch while being able to KO Quagsire with Power Whip.

Outside of Grass-types, bulky Water-types cause problems as Quagsire is unable to deal great amounts of damage with any of its moves. Blastoise and Milotic are great options as they are able to switch in on any of its moves and proceed to poison it with Toxic or hit it with Hidden Power Grass, with Milotic being the better of the two as it can Recover until Quagsire is unable to survive the damage from poison.

Weezing and Mismagius make great counters to Quagsire as they can both switch into Earthquake due to their Levitate abilities and burn it with Will-O-Wisp. When Quagsire's Attack stat is reduced from burn status, frail sweepers such as Alakazam and Absol can switch in and set up.

Quagsire can be beaten by users of Encore, Jumpluff and Clefable being the most reliable. They can switch in and use Encore as Quagsire uses Curse or Recover, forcing Quagsire to switch out. This also gives you a free turn to set up Leech Seed with Jumpluff or Stealth Rock with Clefable. Clefable also has the advantage of being able to switch in on Toxic as Magic Guard will prevent damage from harmful status effects.

Pokemon with Trick can spell doom for Quagsire. Rotom is a great choice here as it is immune to Earthquake. This allows you to switch to a Pokemon that doesn't mind the move Quagsire is using and set up for free as Quagsire switches out. Clefable is another excellent option as it is able to switch its Toxic or Flame Orb and cripple Quagsire for the remainder of the match.