Qwilfish

Swift Swim
Speed doubles in rain.
Poison Point
Enemies' contact moves have a 30% chance of poisoning them.
Type Tier
Water / Poison UU
Statistics
Min- Min Max Max+
HP
65
- 271 334 -
Atk
95
203 226 289 317
Def
75
167 186 249 273
SpA
55
131 146 209 229
SpD
55
131 146 209 229
Spe
85
185 206 269 295
Name Power Accuracy PP Description
Aqua Tail 90 90% 0 No additional effect.
Astonish 30 100% 15 30% chance to flinch.
Attract - 100% 15 Targets of the opposite gender have a 50% chance to do nothing.
Blizzard 120 70% 5 10% chance to freeze.
Brine 65 100% 0 Base power doubles if foe's HP is 50% or less.
BubbleBeam 65 100% 20 10% chance to lower Spe.
Captivate - 100% 0 Lowers an opposite gender foe's SpA 2 stages.
Counter - 100% 20 If hit by a physical attack, returns double the damage.
Defense Curl - - 40 Boosts Def 1 stage.
Destiny Bond - - 5 If the user faints, the foe faints.
Dive 80 100% 10 User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Endure - - 10 The user always survives with at least 1 HP.
Explosion 250 100% 5 Faints the user.
Facade 70 100% 20 Has 140 power when burned, paralyzed, or poisoned.
Flail - 100% 15 Does more damage as HP decreases.
Frustration - 100% 20 No additional effect.
Gyro Ball - 100% 0 Does damage based on the foe's Speed and the user's Speed.
Hail - - 10 Summons Hail for 5 turns.
Harden - - 30 Boosts Def 1 stage.
Haze - - 30 Eliminates all stat changes.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hydro Pump 120 80% 5 No additional effect.
Ice Beam 95 100% 10 10% chance to freeze.
Icy Wind 55 95% 15 Lowers foe's Spe 1 stage.
Mimic - - 10 Copies the last move used by the target.
Minimize - - 20 Boosts Evasion 1 stage.
Natural Gift - 100% 0 Power and type depends on the user's held berry.
Payback 50 100% 0 Base power doubles if the foe has taken its turn.
Pin Missile 14 85% 20 Hits 2-5 times in one turn.
Poison Jab 80 100% 0 30% chance to poison.
Poison Sting 15 100% 35 30% chance to poison.
Protect - - 10 Prevents most moves from working on the user that turn.
Rain Dance - - 5 Summons Rain for 5 turns.
Rest - - 10 The user goes to Sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Revenge 60 100% 10 Doubles in power if damaged.
Rollout 30 90% 20 Doubles in power with each hit. Repeats for 5 turns.
Secret Power 70 100% 20 Effects vary with terrain.
Shadow Ball 80 100% 15 20% chance to lower SpD 1 stage.
Shock Wave 60 - 20 Ignores Accuracy modifiers.
Signal Beam 75 100% 15 10% chance to confuse.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while Sleeping.
Sludge Bomb 90 100% 10 30% chance to poison.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
Spikes - - 20 Causes damage to the enemy whenever they switch.
Spit Up - 100% 10 Varies in power depending on the number of uses of Stockpile.
Stockpile - - 10 Boosts the user's Def and SpD 1 stage. Sets the user up to use Spit Up and Swallow.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Supersonic - 55% 20 Confuses the foe.
Surf 95 100% 15 Hits Pokémon using Dive with double base power.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 Ignores Accuracy modifiers.
Swords Dance - - 30 Boosts Atk 2 stages.
Tackle 35 95% 35 No additional effect.
Take Down 90 85% 20 Has 1/4 recoil.
Taunt - 100% 20 Forces the foe to use damaging moves for 3-5 turns.
Thunder Wave - 100% 20 Paralyzes the foe.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Toxic Spikes - - 0 Poisons switch-ins.
Water Gun 40 100% 25 No additional effect.
Water Pulse 60 100% 20 20% chance to Confuse.
Waterfall 80 100% 15 20% chance to flinch.