|
Bite
|
60 |
100% |
25 |
Single non-user
|
30% chance to flinch. |
|
Calm Mind
|
- |
- |
20 |
User
|
Boosts SpA and SpD 1 stage. |
|
Charge Beam
|
50 |
90% |
10 |
Single non-user
|
70% chance to boost SpA 1 stage. |
|
Crunch
|
80 |
100% |
15 |
Single non-user
|
20% chance to lower Def 1 stage. |
|
Cut
|
50 |
95% |
30 |
Single non-user
|
No additional effect. |
|
Dig
|
80 |
100% |
10 |
Single non-user
|
User is made invulnerable for one turn, then hits the next turn. |
|
Discharge
|
80 |
100% |
15 |
All others
|
30% chance to paralyze. |
|
Double Team
|
- |
- |
15 |
User
|
Boosts evasion 1 stage. |
|
Endure
|
- |
- |
10 |
User
|
The user always survives with at least 1 HP. |
|
Extrasensory
|
80 |
100% |
30 |
Single non-user
|
10% chance to flinch. |
|
Facade
|
70 |
100% |
20 |
Single non-user
|
Has 140 power when burned, paralyzed, or poisoned. |
|
Flash
|
- |
100% |
20 |
Single non-user
|
Lowers target's accuracy 1 stage. |
|
Frustration
|
- |
100% |
20 |
Single non-user
|
No additional effect. |
|
Giga Impact
|
150 |
90% |
5 |
Single non-user
|
User cannot move next turn. |
|
Headbutt
|
70 |
100% |
15 |
Single non-user
|
30% chance to flinch. |
|
Hidden Power
|
- |
100% |
15 |
Single non-user
|
Has 30-70 power and can be any type but Normal, based on the user's IVs. |
|
Hyper Beam
|
150 |
90% |
5 |
Single non-user
|
User cannot move next turn. |
|
Iron Head
|
80 |
100% |
15 |
Single non-user
|
30% chance to flinch. |
|
Iron Tail
|
100 |
75% |
15 |
Single non-user
|
30% chance to lower Def 1 stage. |
|
Leer
|
- |
100% |
30 |
All enemies
|
Lowers target's Def 1 stage. |
|
Light Screen
|
- |
- |
30 |
User party
|
Lowers damage from special attacks for 5 turns. |
|
Magnet Rise
|
- |
- |
10 |
User
|
User becomes immune to Ground moves for 5 turns. |
|
Natural Gift
|
- |
100% |
15 |
Single non-user
|
Power and type depends on the user's held Berry. |
|
Protect
|
- |
- |
10 |
User
|
Prevents most moves from working on the user that turn. |
|
Psych Up
|
- |
- |
10 |
Single non-user
|
Copies the foe's stat changes. |
|
Quick Attack
|
40 |
100% |
30 |
Single non-user
|
User attacks first. |
|
Rain Dance
|
- |
- |
5 |
All
|
Summons rain for five turns. |
|
Reflect
|
- |
- |
20 |
User party
|
Lowers damage from physical attacks for 5 turns. |
|
Rest
|
- |
- |
10 |
User
|
The user goes to sleep for two turns and restores all HP. |
|
Return
|
- |
100% |
20 |
Single non-user
|
No additional effect. |
|
Roar
|
- |
100% |
20 |
Single non-user
|
Forces the target to switch to a random Pokémon. |
|
Rock Climb
|
90 |
85% |
20 |
Single non-user
|
20% chance to confuse. |
|
Rock Smash
|
40 |
100% |
15 |
Single non-user
|
50% chance to lower Def 1 stage. |
|
Sandstorm
|
- |
- |
10 |
All
|
Summons a sandstorm for 5 turns. |
|
Secret Power
|
70 |
100% |
20 |
Single non-user
|
Effects vary with terrain. |
|
Shadow Ball
|
80 |
100% |
15 |
Single non-user
|
20% chance to lower SpD 1 stage. |
|
Shock Wave
|
60 |
- |
20 |
Single non-user
|
Ignores accuracy modifiers. |
|
Signal Beam
|
75 |
100% |
15 |
Single non-user
|
10% chance to confuse. |
|
Sleep Talk
|
- |
- |
10 |
None
|
Picks one of the user's moves at random. Can only be used while sleeping. |
|
Spark
|
65 |
100% |
20 |
Single non-user
|
30% chance to paralyze. |
|
Strength
|
80 |
100% |
15 |
Single non-user
|
No additional effect. |
|
Substitute
|
- |
- |
10 |
User
|
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Sunny Day
|
- |
- |
5 |
All
|
Summons sunlight for 5 turns. |
|
Swagger
|
- |
90% |
15 |
Single non-user
|
Confuses the target. Boosts its Atk 2 stages. |
|
Thunder
|
120 |
70% |
10 |
Single non-user
|
30% chance to paralyze. |
|
Thunder Fang
|
65 |
95% |
15 |
Single non-user
|
10% chance to flinch. 10% chance to paralyze. |
|
Thunder Wave
|
- |
100% |
20 |
Single non-user
|
Paralyzes the target. |
|
Thunderbolt
|
95 |
100% |
15 |
Single non-user
|
10% chance to paralyze. |
|
ThunderShock
|
40 |
100% |
30 |
Single non-user
|
10% chance to paralyze. |
|
Toxic
|
- |
85% |
10 |
Single non-user
|
Inflicts intensifying poison on the target. |