Rampardos

Mold Breaker
Abilities that hinder attacks are nullified.
Type Tier
Rock NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
97
- 172 204 -
Atk
165
166 185 217 238
Def
60
72 80 112 123
SpA
65
76 85 117 128
SpD
50
63 70 102 112
Spe
58
70 78 110 121
  • Underused

Overview

Rampardos is pretty much the definition of the term 'glass cannon'. The good news? He possesses the highest base Attack stat found outside of Ubers, powerful STAB Rock-type attacks, and an awesome movepool with access to useful boosting options. On the other hand, he also has a low Speed stat and shoddy defenses with weaknesses to several common attacking types, making him extremely vulnerable to four of the most common priority moves in UU (Aqua Jet, Bullet Punch, Mach Punch, and Vacuum Wave). It goes without saying, then, that the metagame has not been very kind to Rampardos at all, and he is often shunned in favor of his bulkier competitors, who are not so easily revenge killed. Still, if you're looking for power, and lots of it, then maybe Rampardos is the Pokemon for you.

Name Item Nature

Choice Scarf

Choice Scarf Jolly / Adamant
Moveset EVs
~ Stone Edge
~ Earthquake
~ Fire Punch
~ Zen Headbutt
4 HP / 252 Atk / 252 Spe

With a beastly Attack stat, and below average Speed, it would seem that Rampardos was born to use a Choice Scarf. Thanks to his unholy combination of Speed and power, he's more than capable of revenge killing early- to mid-game, and sweeping through a weakened team late-game. Stone Edge is a powerful STAB move coming off Rampardos's base 165 Attack, and Earthquake is used with it to form the excellent "EdgeQuake" combo. Thanks to Mold Breaker, Rampardos is able to use Earthquake to hit common Levitators such as Rotom and Weezing super effectively, which is a massive plus in anyone's book. Fire Punch is for Torterra, which walls the rest of the set, while also being a more reliable move to use against defensive Grass-types. Finally, Zen Headbutt is in the last slot as it 2HKOes Hariyama and Hitmontop (without Intimidate).

Team Options & Additional Comments >>>
Name Item Nature

Substitute + 3 Attacks

Life Orb / Leftovers Jolly / Naive
Moveset EVs
~ Substitute
~ Stone Edge / Head Smash
~ Earthquake
~ Fire Punch / Ice Beam
252 Atk / 4 SpA / 252 Spe

Rampardos's massive Attack will certainly cause many switches, and he can take advantage of this with Substitute. Substitute will not only give the frail Rampardos what is effectively a second life, but also ease prediction greatly and block status. Stone Edge is a powerful STAB attack, and Head Smash even more so, and is able to outright OHKO even Physically Defensive Milotic with Life Orb. Unfortunately, the combination of Life Orb, Head Smash, and Substitute means that Rampardos is going to be losing health insanely fast, even if he isn't being attacked. Leftovers can remedy this somewhat, but not by much, given the damage output of Head Smash. Earthquake is the usual coverage move that hits almost every other Pokemon, while the final move takes care of the pesky Torterra.

Team Options & Additional Comments >>>
Name Item Nature

Rock Polish

Life Orb / Lum Berry Adamant / Naughty
Moveset EVs
~ Rock Polish
~ Stone Edge
~ Earthquake
~ Fire Punch / Ice Beam
252 Atk / 4 SpA / 252 Spe

Rock Polish Rampardos throws the idea of revenge killing out the window, and goes in for a more direct late-game sweep. With a Rock Polish under his belt, Rampardos reaches 430 Speed, which outspeeds every unboosted Pokemon in UU, and then some. Combine this with his Life Orb-boosted base 165 Attack stat, and Rampardos becomes more than capable of sweeping through unprepared teams. Stone Edge is the STAB move of choice, packing astonishing power, while Earthquake is here to hit what Stone Edge doesn't for at least neutral damage (bar Shedinja). In the last slot, Rampardos has two equally promising options to nail Torterra with in Fire Punch and Ice Beam. While the first comes off Rampardos's insane Attack stat, Ice Beam is also surprisingly useful because it 2HKOes many problem Pokemon that will usually wall Rampardos, namely Donphan and Tangrowth, as well as OHKOing offensive Torterra. If you decide to run Ice Beam, a Naughty nature is preferred, so as not to lower Rampardos's Special Attack.

Team Options & Additional Comments >>>
Name Item Nature

Swords Dance

Life Orb Jolly
Moveset EVs
~ Swords Dance
~ Stone Edge
~ Earthquake
~ Fire Punch / Zen Headbutt
4 HP / 252 Atk / 252 Spe

Despite all of Rampardos's raw power, he still has trouble busting through some of the bulkier Pokemon in UU. While the Rock Polish set aims for a clean sweep, this set plays like a wallbreaker; essentially, anything slower than a +2 Attack Rampardos is pretty much mincemeat. QuakeEdge forms the core of Rampardos's moveset once again, and in the last slot, the choice comes down to whether you want Rampardos to hit Grass- or Fighting-types harder.

Team Options & Additional Comments >>>
Name Item Nature

Trick Room

Life Orb Brave
Moveset IVs
~ Head Smash
~ Earthquake
~ Substitute
~ Fire Punch / Ice Beam
0 Spe
EVs
252 HP / 252 Atk / 4 SpA

Rampardos packs a preposterous amount of power and sports a low Speed stat, making him an ideal candidate for a Trick Room sweeper. Head Smash is the perfect STAB attack here; since Rampardos doesn't have to set up anything, he can handle the recoil, and appreciates the massive boost in power to make the most of Trick Room's short timer. Earthquake is here again as that good ol' reliable coverage move. But note that a resisted STAB Head Smash is still more powerful than a neutral Earthquake, which is useful to know should you require the extra kick. Substitute is incredibly useful because opponents will often try to stall out Trick Room's timer with creative switching and hit Rampardos when he's down; with a Substitute up, Rampardos can take advantage of said switches and stay threatening even after Trick Room has ended. Finally, Fire Punch and Ice Beam can be used to hit Torterra, who would otherwise wall the moveset.

Team Options & Additional Comments >>>

Other Options

Rampardos has a large special movepool, which grants him some pretty sweet coverage, but since his Attack stat is so disproportionately larger than his Special Attack, it is usually better to just go physical with the exception of Ice Beam (which gets many nifty KOs). Rock Slide can go over Stone Edge on all the sets for a more reliable STAB move, but the loss in power is very noticeable. ThunderPunch is an option for Water-types, but neutral STAB Stone Edge hits them just as hard, making that coverage move rather redundant. Superpower gets even better coverage with Stone Edge than Earthquake, and is also initially more powerful; however, Superpower's side effect lowers Rampardos's only good stat, which is a bit counterproductive in the long run. Brick Break offers the same coverage as Superpower, but it is much weaker with the ability to break through screens; which is situational, at best. Stealth Rock should only be resorted to if nothing else on your team can set it up. Roar can be used to scout out your opponent's counter and throw off their footing. Finally, Crunch can be used to hit Claydol, Uxie, and Slowbro for super effective damage, and is especially helpful to nail Claydol which resists QuakeEdge.

Checks and Counters

Despite being arguably the most powerful physical attacker in the game, Rampardos still cannot OHKO everything, and that's a problem for something as frail as he is. Bulky Fighting-types can usually take a hit and retaliate with their STAB moves. Defensive Hitmontop, in particular, is able to take even a Swords Dance-boosted Earthquake thanks to Intimidate, and dispatch Rampardos with Close Combat. Offensive variants can also switch in and easily dispose of Rampardos with a swift Mach Punch to the dome. Ground-types, such as Donphan, can usually take a hit, but most of them should be wary of Spikes when facing the Swords Dance variant. Attempting to bypass Rampardos's sheer firepower completely with a super effective priority move (and there a lot of them) is also a fine strategy to have. Finally, without a Speed boost, most offensive Pokemon will be able to outspeed Rampardos and take him out as well.