Rapidash

Flash Fire
Grants immunity to Fire-type moves and increases the power of Fire-type moves by 50% when hit by a Fire-type move.
Run Away
Increases chances of successfully escaping a random battle.
Type Tier
Fire NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
65
- 271 334 -
Atk
100
212 236 299 328
Def
70
158 176 239 262
SpA
80
176 196 259 284
SpD
80
176 196 259 284
Spe
105
221 246 309 339
  • Underused

Overview

At first glance, Rapidash may seem like a run-of-the-mill Fire-type who is outclassed by Arcanine and Ninetales, but this is not entirely true. Rapidash plays rather uniquely. It has a few support options, blazingly fast Speed (pardon the pun), an immunity to Fire-type attacks thanks to its Flash Fire ability, and respectable offensive stats. Despite Rapidash's limited movepool, it can still be a valuable asset to any team.

Name Item Ability Nature

Physical Attacker

Leftovers / Wide Lens Flash Fire Jolly
Moveset EVs
~ Flare Blitz
~ Hypnosis
~ Megahorn / Return
~ Will-O-Wisp / Morning Sun
252 Atk / 4 Def / 252 Spe

One of Rapidash's best assets is its access to Will-O-Wisp and Hypnosis, which allows it to take out its counters and support its team. These two moves pair wonderfully with Rapidash's above average Speed. Flare Blitz is Rapidash's strongest STAB move, and coming off of Rapidash's base 100 Attack stat, will hurt anyone who doesn't resist it. Megahorn differentiates Rapidash from other Fire-types. While the type coverage may seem redundant, Megahorn helps against bulky Water-type switch-ins, especially Slowbro and Slowking. Return is also an option if you are concerned about opposing Fire-types.

Team Options & Additional Comments >>>
Name Item Ability Nature

Mixed Attacker

Life Orb Flash Fire Naive
Moveset EVs
~ Fire Blast
~ Hidden Power Grass
~ Megahorn
~ Hypnosis / Will-O-Wisp
80 Atk / 252 SpA / 176 Spe

Rapidash's decent base 80 Special Attack, respectable base 100 Attack, and high base 105 Speed mean that it is perfectly capable of running an efficient mixed set. Fire Blast is Rapidash's most powerful special attack, while Hidden Power Grass hits bulky Water-types for decent damage and OHKOes Omastar. Megahorn takes out would-be walls, such as Slowking and Grumpig, who can take on Fire Blast and Hidden Power Grass without breaking a sweat. Naive is the preferred nature because it allows Rapidash to run more EVs in Attack while maintaining some more physical bulk, which can pay off if you use Will-O-Wisp as the final move. Hypnosis and Will-O-Wisp can both fit in the last slot, as they allow Rapidash to cripple its counters.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice Band

Choice Band Flash Fire Jolly / Adamant
Moveset EVs
~ Flare Blitz
~ Megahorn
~ Double-Edge
~ Baton Pass / Iron Tail
252 Atk / 4 Def / 252 Spe

At first, this set may seem odd; in most people's minds, a Pokemon with a Stealth Rock weakness and a fairly limited movepool is not going to be the first candidate for a choice set. Rapidash appears to be outclassed by Arcanine, but it can scout the opponent's switch-in with Baton Pass, something Arcanine cannot do. Megahorn is also a pretty neat move; with a whopping 120 Base Power, it will deal a chunk of damage to most Water-type switch-ins and dent Houndoom as well. Iron Tail may seem like a strange option, as it lacks STAB and has poor coverage. However, it will do a good amount of damage to Kabutops, Omastar, Rhyperior, and other Rock-types.

Team Options & Additional Comments >>>
Name Item Ability Nature

Baton Pass

Leftovers Flash Fire Jolly
Moveset EVs
~ Agility
~ Baton Pass
~ Flare Blitz
~ Substitute
252 Atk / 4 Def / 252 Spe

Thanks to Pokemon XD, Rapidash can use Baton Pass to pass boosts to its teammates or to scout for counters. After an Agility boost, nobody will outspeed Rapidash, allowing it to execute its Baton Pass with incredible speed. Generally speaking, Rapidash will not be able to pass both Substitute and Agility, as it is rather frail and its Substitutes will easily be broken. Flare Blitz gives Rapidash some sort of attack so it cannot be shut down by Taunt users.

Team Options & Additional Comments >>>

Other Options

There isn't much else Rapidash can do that Arcanine or Ninetales can't. Rapidash is capable of running a SunnyBeamer set, but other Fire-types can generally do this better. Rapidash also has access to Bounce and Toxic for spreading paralysis or Toxic stalling, respectively. However, these sets are not particularly effective since Rapidash is forced out rather easily and cannot afford to switch in many times due to its Stealth Rock weakness. Rapidash also learns Poison Jab, but Megahorn is generally a better choice.

Checks and Counters

Earthquake from anyone with a respectable Attack stat will KO or cripple Rapidash. Specially defensive Donphan is an excellent counter, as it can shrug off anything Rapidash has to throw at it. Dugtrio is also a good option, but can't switch in on Rapidash safely. Thanks to its ability, however, it can trap and OHKO Rapidash with Earthquake. Slowbro can take on the Standard Pony set, but can be 2HKOed by Hidden Power Grass from the mixed set. Milotic is generally going to be the best answer to any and all Rapidash sets. With its natural bulk and respectable Special Attack, it can switch in on almost any move, take advantage of any status inflicted onto it, and OHKO with STAB Surf. Arcanine can also counter Rapidash well since it resists all of Rapidash's attacks.

Anyone with a STAB Aqua Jet will also make Rapidash think twice about staying in. Azumarill is an excellent candidate for this due to its natural bulk and massive Attack stat. Feraligatr and Kabutops can also take on Rapidash, but the latter should be careful about switching into Hidden Power Grass.