Scizor

Swarm
Boosts power of Bug-type moves 50% when at 1/3 HP or less.
Technician
Moves with 60 Base Power or less do 50% more damage.
Type Tier
Bug / Steel OU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
70
- 281 344 -
Atk
130
266 296 359 394
Def
100
212 236 299 328
SpA
55
131 146 209 229
SpD
80
176 196 259 284
Spe
65
149 166 229 251

Overview

Despite being an OU Pokémon, it is almost as if Scizor was designed for Uber play. Scizor is a superb scout for offensive teams with U-turn, which it gets STAB on. Scizor's STAB U-turns do a massive amount of damage to the many Psychic-type Pokémon in Ubers as well. Bullet Punch is a powerful priority move thanks to it being a STAB move boosted by Technician, meaning that Scizor is easily able to destroy Deoxys-A, and is also able to pick off weakened Pokémon such as Darkrai and Rayquaza. Scizor is one of the few viable users of Pursuit in Ubers, allowing Scizor to trap and kill Pokémon such as Mewtwo and Latias. To sweeten the deal, Scizor even pairs up well with Tickle Wobbuffet, allowing the duo to smash Blissey and Lugia to pieces. Scizor's excellent Bug / Steel typing allows it to take on the powerful Ice-type and Dragon-type attacks that are common in Ubers. Scizor even has access to Roost to take advantage of these great resistances. Overall, Scizor's amazing typing and wonderful movepool make it a force to be reckoned with in Ubers.

Name Item Ability Nature

Choice Band

Choice Band Technician Adamant
Moveset EVs
~ U-turn
~ Bullet Punch
~ Superpower
~ Pursuit
200 HP / 56 Atk / 252 SpD

Thanks to a combination of Scizor's typing, movepool, and offensive stats, Choice Band Scizor is an excellent choice in Ubers for a variety of reasons, the biggest of which being Scizor's ability to revenge kill with Bullet Punch, and its ability to scout Uber teams with U-turn (which hits a large amount of the Uber metagame super effectively.)

U-turn is what makes Choice Band Scizor such a threat in the Uber tier, as it does a huge amount of damage to several prominent threats who may attempt to switch into Scizor. For example, a 4 HP Kyogre (who may switch in predicting a Bullet Punch) takes 52%-61% from a U-turn from the more bulky Choice Band Scizor, and even maximum HP Kyogre will take over 50% from a U-turn from max Attack Choice Band Scizor! Palkia also takes a large amount of damage, as U-turn will always do over 50%, regardless of the EV spread Scizor is using. U-turn will easily OHKO Darkrai, Latias, Latios, and offensive Mewtwo as well. The biggest benefit U-turn provides, though, is the ability to scout the opponent's switch-in to Scizor due to U-turn's switching ability, and thus allows you to switch to a Pokémon who can take advantage of Scizor's checks.

The other defining move of Choice Band Scizor in Ubers is Bullet Punch, which allows Scizor to revenge kill several prominent threats in the Uber metagame. For example, Darkrai is always 2HKOed by Bullet Punch, taking 54%-64% from the more bulky Scizor spread, while taking 62%-73% from max Attack Choice Band Scizor. Shaymin-S will suffer 52%-61% from bulky Choice Band Scizor's Bullet Punch, while it will take 59%-70% from a max Attack Bullet Punch. Rayquaza takes 43%-51% from bulky Choice Band Scizor's Bullet Punch, which means that Rayquaza will always be 2HKOed after taking damage from Stealth Rock. Maximum Attack Choice Band Scizor does not even need Stealth Rock to 2HKO Rayquaza, as it takes 50%-58% from Bullet Punch. When attempting to revenge kill Garchomp, Scizor must have max Attack. This is because Bulky Choice Band Scizor will only have a 3% chance of 2HKOing Garchomp with Bullet Punch after Stealth Rock (dealing 40%-48% to Garchomp), while a max Attack Bullet Punch will always 2HKO Garchomp after Stealth Rock (doing 47%-55%, which means that there is also a 74% chance that Bullet Punch will 2HKO without Stealth Rock). This is not a problem if your team has Spikes and Stealth Rock support, as Bulky Choice Band Scizor will have a 99% chance of 2HKOing Garchomp with Bullet Punch, after Garchomp takes damage from Stealth Rock and one layer of Spikes. Finally, Bullet Punch will allow Scizor to easily revenge kill Deoxys-A.

Superpower's main use is to hit Pokémon who resist both Bullet Punch and U-turn, such as Forretress, Lucario (although Bullet Punch still does a huge amount of damage to Lucario), opposing Scizor, and, most notably, Dialga. Superpower's best quality is that it can make Scizor into an effective Dialga lure, as Dialga will commonly switch into Scizor, due to the rest of its moves hardly even scratching Dialga. Bulky Choice Band Scizor will have a 92% chance of OHKOing a 4 HP Dialga after Stealth Rock, while max Attack Choice Band Scizor will always OHKO a 4 HP Dialga with Superpower, even without Stealth Rock. Most Dialga with only 4 HP EVs are Choice Scarf Dialga and with it out of the way, Darkrai, Garchomp, Shaymin-S, Swords Dance Lucario, and Swords Dance Rayquaza will have a significantly easier time sweeping. Max Attack Choice Band Scizor also has the bonus of being able to OHKO 120 HP mixed Dialga after Stealth Rock, and having a 79% chance of OHKOing 252 HP Dialga after it takes Stealth Rock damage.

Pursuit can put Deoxys-A, Mewtwo, and Latias in a tough position. Pursuit will spell doom for Deoxys-A regardless of whether it switches or not (unless Deoxys-A is carrying Hidden Power Fire). Both Mewtwo and Latias are 2HKOed by Pursuit if they stay in on Scizor. If Latias attempts to escape, Pursuit and Stealth Rock will put Latias at low enough health to be KOed by Stealth Rock when it switches in next. Max Attack Scizor will always OHKO both Latias and Mewtwo as they switch from Pursuit, as long as they have taken damage from Stealth Rock beforehand. Finally, max Attack Choice Band Scizor has the bonus of being able to destroy a fleeing Choice Scarf Shaymin-S with Pursuit, as long as it as switched into Stealth Rock once, as the combination of Pursuit and two switches into Stealth Rock will destroy Shaymin-S.

Team Options & Additional Comments >>>
Name Item Ability Nature

Trapper

Life Orb Technician Adamant
Moveset EVs
~ Pursuit
~ U-turn
~ Roost
~ Bullet Punch
176 HP / 100 Atk / 232 SpD

Scizor is a perfect choice for a Pokémon who can put its opponent into a checkmate position. With Technician, Pursuit becomes a 60 Base Power move if the opponent decides to stay and fight. If the opponent decides to flee, Pursuit's Base Power will double from 40 to 80. While this set may lack the power that Choice Band Scizor has, the ability to freely change attacks more than makes up for the power loss. For example, now that Scizor is not locked into Pursuit, Rayquaza and Darkrai will no longer be able to set up on Scizor, as they can be 2HKOed by Bullet Punch after they take Stealth Rock damage. Although Pursuit will never OHKO Mewtwo, it will still do 51%-61% if Mewtwo stays in, and Mewtwo will take 68%-81% if it dares to switch out. Latias will take 55%-66% from Pursuit if it stays in, while 74%-87% is dealt if Latias switches out. Deoxys-A will be OHKOed, regardless of whether it chooses to switch or stay in.

The given EVs allows Scizor a balance of offense and defense. With the Special Defense EVs, Scizor has the ability to switch into Dragon and Dark Pulses from Latias and Darkrai, respectively. Scizor must be aware of Latias in the rain, however, as Thunder will 2HKO Scizor. With only one weakness, it is easy for Scizor to step into many of these threats and force them to switch out. This makes Roost an excellent option to recover damage from switching in to attacks and entry hazards and out again, or from constant Life Orb recoil. Roost, most importantly, allows Scizor to have a much easier time dealing with entry hazards than when it uses Choice Band. The 100 Attack EVs will allow Scizor to easily OHKO Darkrai with U-turn, and to always OHKO both Latias and a 4 HP Mewtwo with U-turn, after they take damage from Stealth Rock. Bullet Punch will not only destroy Deoxys-A, but will also deal 48% - 57% to Darkrai (a guaranteed 2HKO after Stealth Rock damage), since it resists Pursuit anyway. On top of that, a 379 HP / 216 Def Rayquaza suffers 36% – 43% from Scizor's Bullet Punch, or a 95% chance of a 2HKO with Stealth Rock taken into account. Shaymin-S will take 46%-55% from Bullet Punch, another guaranteed 2HKO after it takes Stealth Rock damage.

Team Options & Additional Comments >>>
Name Item Ability Nature

Attacking Lead

Lum Berry Technician Adamant
Moveset EVs
~ Bug Bite
~ Bullet Punch
~ Brick Break
~ Roost
248 HP / 8 Atk / 252 SpD

This set is designed to beat several common leads in the Uber metagame. The EVs give Scizor just enough attack to beat common leads, and enough bulk for Scizor to be a useful switch-in to Dragon-type assaults, and restore its health later with Roost. With Bug Bite and Bullet Punch, Scizor is able to defeat Deoxys-S with ease. Because Bug Bite followed by a Bullet Punch that will destroy Deoxys-S, even those who carry Focus Sash, Deoxys-S will be forced to either switch out or only set up Stealth Rock in exchange for its life. Deoxys-S leads that carry Reflect and Light Screen will be foiled by Brick Break destroying its screens, and then Deoxys-S will be destroyed itself via Bug Bite and Bullet Punch. Deoxys-S will also be unable to OHKO Scizor with any move it has; not even Hidden Power Fire and Fire Punch will not OHKO this Scizor! Darkrai leads are also beaten thanks to Lum Berry. Darkrai will be unable to OHKO Scizor with any move it uses, while Scizor will always OHKO Darkrai with Bug Bite (and will be destroyed by Bullet Punch the following turn if holding a Focus Sash). Mewtwo leads will be beaten in a similar manner to the way Darkrai leads are destroyed, as Mewtwo leads will almost never be able to fit a Fire-type attack into their move sets. Choice Scarf Shaymin-S leads are 3HKOed by Bullet Punch, while Shaymin-S is only able to 3HKO Scizor with Air Slash, which means that Scizor will win due to Bullet Punch's priority. Scizor does have a chance against Tyranitar leads as well. Tyranitar will be unable to OHKO Scizor with Flamethrower without a significant EV investment in Special Attack, and will only have a 28% chance of OHKOing Scizor with Fire Punch when using 116 Attack EVs and a neutral nature. Scizor in return, will always outspeed and 2HKO Tyranitar leads with Brick Break. Be warned though, because if the Tyranitar is using a +Attack nature, it will have a much higher chance of OHKOing Scizor with Fire Punch. If you do not want to risk this, Groudon can be switched in to scare off Tyranitar.

Team Options & Additional Comments >>>
Name Item Ability Nature

Specially Defensive

Leftovers Technician Careful
Moveset EVs
~ Roost
~ U-turn
~ Bullet Punch
~ Brick Break
244 HP / 20 Atk / 76 Def / 168 SpD

This set may seem odd at first, as unlike all the other Scizor sets, this set focuses on Scizor's defenses. While this may seem like a waste of Scizor's great Attack stat, Scizor's wonderful Bug- / Steel typing and Roost allow it to take on the many Dragon- and Ice-type attacks in Ubers.

U-turn is on this Scizor for a number of reasons. When the opponent sees that a Pokémon, such as Choice Scarf Palkia, can not even 4HKO this Scizor with Spacial Rend, they will often switch to a better way to deal with Scizor. U-turn will let Scizor scout and damage the opponent's next switch-in, and let you switch to a Pokémon who will beat your opponent's Pokémon. U-turn will also be Scizor's best weapon against Latias and offensive Mewtwo, who will take 63% - 75% and 59% - 70% respectively. Darkrai will also take 74% - 87% from Scizor's U-turn, weakening to the point where almost any priority move can KO it. Bullet Punch, while being much weaker than usual, is still a great move on Scizor because it lets it easily OHKO Deoxys-A before it can move, and allows Scizor to revenge kill several weakened Pokémon. For example, Bullet Punch will deal 32% - 38% to Darkrai, 30% - 36% to Shaymin-S, and 25% - 30% to Rayquaza. Note that all three of these Pokémon are 3HKOed by Bullet Punch, after taking Stealth Rock damage.

The final move slot has many viable moves to choose from. The first is Brick Break. Brick Break's main purpose is to break both Light Screen and Reflect. This is extremely useful in Ubers, as users of both Light Screen and Reflect (such as Mewtwo) have the potential to set up not only deadly sweepers (such as Groudon and Rayquaza), but also Baton Pass Mew. Baton Pass Mew is incredibly hard to stop when both Light Screen and Reflect are up, thus Scizor's Brick Break can make teams centered around Baton Pass Mew much easier to stop. Light Screen is another good move to choose. As mentioned before, many Choiced Pokémon who are locked into an unfavorable attack will switch out, thus allowing Scizor to set up Light Screen, which will make the hard hitting Special threats that may switch into Scizor (such as Kyogre and Dialga) much easier for the rest of your team to handle. Knock Off is another viable option on Scizor. Knock Off's item removing effects will annoy common Scizor switch-ins, such as Forretress and Giratina, as neither will like losing their Leftovers recovery, especially since they lack a recovery move, or a reliable one in Giratina's case. More importantly, Knock Off will allow Scizor to potentially reveal the sets of the many unpredictable Pokémon of Ubers. This is especially great against Dialga, who is not only a huge threat to Scizor, but to the rest of your team due to its unpredictability. With its item seen and removed, guessing which set Dialga is using becomes a far less dangerous task. Finally, Toxic can be a useful move for Scizor to use. Toxic can greatly shorten the life of common Scizor switch-ins, such as Kyogre, Groudon, and Palkia, and will also let Scizor beat Lugia. Toxic can be used to poison Pokémon, such as Garchomp and Palkia, who are locked into Outrage, allowing you to rack up some poison damage when they use their most powerful move. Be warned though, several of Scizor's other common switch-ins (such as Forretress, Giratina, and Dialga) will not care about Toxic at all.

Team Options & Additional Comments >>>
Name Item Ability Nature

Swords Dance

Life Orb / Metal Coat Technician Adamant
Moveset EVs
~ Swords Dance
~ Bullet Punch
~ Roost
~ Bug Bite / Superpower / U-turn
248 HP / 252 Atk / 8 Spe

While Scizor may be slow, its access to Bullet Punch (which deals more damage than Rayquaza’s ExtremeSpeed), superb typing, and Roost set it apart from Rayquaza and Lucario. Another significant selling point of Swords Dance Scizor as a late game sweeper is that it can easily set up on Forretress, a Pokémon who normally gives Scizor trouble.

After one Swords Dance, Scizor is capable of OHKOing Pokemon such as Darkrai, Shaymin-S, and even Rayquaza with Bullet Punch after Stealth Rock damage. Roost is incredibly useful on this set. Scizor's typing gives it many opportunities to heal against or potentially set up on foes, such as Choice Scarf Pokemon locked into a resisted attack, as well as defensive Pokemon, such as Forretress and Blissey. For the last move, Bug Bite is the main choice, as it ensures that Scizor will easily OHKO Wobbuffet after a Swords Dance, as well as Mewtwo, Latias, and Latios before a Swords Dance. Scizor can also easily 2HKO even the bulkiest Groudon, and will even OHKO 4/0 Groudon after Spikes or Stealth Rock damage (if you have Life Orb). Superpower can be used to hit Dialga, as well as OHKO Heatran on the switch before a Swords Dance. Finally, Scizor can use U-turn to scout with early on in the match before sweeping once the opponent's Steel-type resisters are KOed.

Team Options & Additional Comments >>>

Other Options

Baton Pass is a very viable move for Uber Scizor, because it allows Swords Dance Scizor to take advantage of Forretress switch-ins, and attempt to pass the Swords Dance to powerful physical attackers such as Groudon, Rayquaza, and Garchomp. Occa Berry is a very viable option in Ubers when paired with Kyogre's eternal rain, because this will let Scizor survive even Fire Blasts from Dialga and Palkia!

The Trapper set can also work with a much more defensive EV spread such as 246 HP / 16 Atk / 248 SpD using an Adamant nature and Leftovers. With this, you're able to take two Thunders from most Latias. This spread, or something similar, can also be beneficial in OU, allowing you to switch in on threats like Gengar much easier and KO with Pursuit. Bullet Punch will still be strong, but isn't going to OHKO like it can with the more offensive sets.

Checks and Counters

In the Uber environment, Ho-Oh is one of Scizor's best counters. Even with Stealth Rock on the field, Ho-Oh can easily come in on any of Scizor's attacks, and destroy Scizor with Sacred Fire, regardless of the weather. Giratina will also wall Scizor's entire moveset, and either cripple Scizor with a burn from Will-O-Wisp, or set up Calm Mind. Lugia with Reflect have no problems taking any of Scizor's attacks. Lugia must be careful if it lacks Reflect though, as Scizor's STAB Bug-type attacks will do a huge amount of damage to Lugia when it uses Roost (due to losing the Flying typing when using Roost). Groudon can take Scizor's assaults thanks to its massive 140 base Defense stat, and either 2HKO Scizor with Earthquake or OHKO Scizor with a Fire-type attack.

Dialga can switch into Scizor's Bug-, Steel-, and Dark-type attacks with ease, and either set up with Bulk Up or OHKO Scizor with a Fire-type attack. Dialga must be wary though, as a Choice Band Superpower from Scizor can OHKO Dialga. Kyogre can take a Bullet Punch from Scizor, thanks to its resistance, and threaten to destroy Scizor with its insanely powerful STAB, rain-boosted Water-type assaults. Palkia can also switch into Scizor's Bullet Punch, and either annihilate it with its STAB rain-boosted Surfs, or roast Scizor with a Fire-type attack. Be warned, however, as both Kyogre and Palkia will take a massive amount of damage from U-turn and Superpower.