With an incredible 130 base Attack and Technician Bullet Punch, Scizor is definitely a force to be reckoned with in the OU metagame. When you take into account the fact that it also boasts a whopping ten resistances with only one weakness, it's easy to see why Scizor has jumped to the top of the usage stats as the number one tank in the metagame. It is capable of revenge killing, scouting, or even sweeping teams after a Swords Dance boost, and its utility makes it easy to drop into pretty much any team.
Choice Band Scizor's massive 591 Attack, combined with STAB U-turn and priority in the form of Technician Bullet Punch, makes it one of the best revenge killers and scouts in the entire metagame. Factor in 70 / 100 / 80 defenses and its 10 resistances, and it is clear why Choice Band Scizor makes a fantastic tank in the OU metagame.
Bullet Punch is the crux of its set. After STAB and the Technician boost, it sports 90 Base Power, which allows it to pick off many a weakened opposing sweeper. Bullet Punch 2HKOes 4/0 Dragonite, and can OHKO Gengar after SR as well. U-Turn hits incredibly hard after STAB and allows Scizor to scout for its counters and bring in a counter of your own. Superpower allows Scizor to OHKO two of its most common "counters", Magnezone and Heatran, as they switch in. It is also Scizor's most powerful option versus opposing Scizor. For the final slot, Pursuit can allow Scizor to pick off opposing Choiced Rotom-A and Gengar locked into resisted moves. On the other hand, Quick Attack provides Scizor with the ability to revenge weakened Zapdos, Gyarados, or Kingdra more effectively. Night Slash is also acceptable to hit Rotom-A on the switch, but U-turning to a suitable counter is often just as effective.Team Options & Additional Comments >>>
While the last set is meant to be more "glue" for a team, this Scizor is meant to sweep. Swords Dance combines with Bullet Punch to give Scizor massive damage potential alongside powerful priority, hitting harder than Swords Dance Lucario's Extremespeed.
Brick Break is the preferred move here, as after a Swords Dance boost, it has all the power needed to OHKO troublesome Pokemon such as Heatran and Magnezone. However, Superpower is always an option to nail these Pokemon on the switch and also deals significantly more damage to Skarmory. Superpower is capable of 2HKOing a non-roosting Skarmory after Swords Dance, though it comes at the cost of negating Scizor's Swords Dance boost and significantly reducing its defense. The last move is used mostly for utility. Bug Bite is a STAB boosted by Technician, and Scizor's strongest attack for eliminating opponents such as Swampert, Suicune, and Vaporeon. Roost plays alongside Scizor's natural bulk and resistances and can allow it to heal and set up on Pokemon such as Forretress or non-Surf MixPert. Finally, Quick Attack gives Scizor a priority option against Gyarados, Kingdra, Starmie, and Zapdos.Team Options & Additional Comments >>>
Despite having Bullet Punch to overcome his low Speed, Scizor can often find himself requiring more Speed than the Choice Band set provides. This is most notable against Pokemon such as Starmie, Gengar, and Rotom, all of whom have a chance to OHKO you before you can U-turn or Pursuit them. With a Choice Scarf equipped, Scizor is able to outspeed all of the aforementioned Pokemon and OHKO them with the appropriate move. Having such a fast and powerful U-turn also makes Choice Scarf Scizor an effective scout, able to avoid taking damage should the opponent refuse to switch.
This set may lack the power of Choice Band, but it does not attempt to overpower the opponent like the Choice Band set does. Rather, Scizor is scouting the early-game with a fast U-turn before coming back in on a revenge kill to put someone into a checkmate position with Pursuit or Bullet Punch. This set's boosted Speed stat additionally allows it to check threats such as Swords Dance Lucario and non-Choice Scarf Heatran.Team Options & Additional Comments >>>
With its myriad boosting moves, natural bulk, access to Roost, and numerous resistances, Scizor is an extremely effective Baton Pass user. The two most useful boosts to pass are Swords Dance and Agility, and Scizor passes both extremely well. Roost allows Scizor to set up against weak or resisted attacks, or pass boosts multiple times during a match. The last move is a matter of preference and is mainly used to reinforce Scizor's utility outside of Baton Pass. Bullet Punch can let Scizor pick off certain opponents, or potentially act as a sweeper if Swords Dance is used. Substitute gives Scizor another asset to pass with Baton Pass, and can help its boosts land safely on whatever it passes to.
248 HP EVs are used to improve Scizor's bulk, and 172 Speed EVs allow Scizor to outspeed Choice Scarf Heatran after an Agility. The remainder is dropped into Attack to boost the power of Bullet Punch. However, the EVs used here can be easily tweaked. If using Substitute, investing in Scizor's defenses becomes significantly more important. Similarly, without Agility, the Speed EVs can be invested into Attack to pull off a potential sweep, or Defense / Special Defense to make it easier to pass on its boosts.Team Options & Additional Comments >>>
On the Choice Band set, Night Slash is an option to nail Rotom-A on the switch. It always OHKOs 4/0 Choiced variants of Rotom-A, and deals 61% minimum to 252/168 Bold Rotom-A, the most defensive one around. Scizor can also utilize U-turn on the Swords Dance set. While it may seem peculiar to use a move that forces Scizor to lose its boosts, it can be a great move to scout for counters early-game and effectively wear them down for a Bullet Punch sweep later. Return and Double Hit can provide neutral coverage on opponents such as Zapdos and Gyarados.
Scizor's secondary ability, Swarm, can be used in conjunction with Liechi or Salac Berry in order to pull off a low HP sweep. However, when using Swarm, be sure to use X-Scissor over Bug Bite, as without Technician, X-Scissor is the superior move. Reversal can also be used effectively in tandem with sets sweeping at low HP.
Checks and Counters
Rotom-A is easily the best counter to Scizor, packing resistances to Bug and Steel as well as an immunity to Fighting. However, Choice variants will have to be wary of Pursuit when locked into a resisted attack, and the odd Night Slash can catch Rotom-A off guard. Gyarados also does extremely well, being able to switch into almost any move Scizor could possibly carry with no repercussions due to Intimidate. Zapdos is in the same boat as Gyarados, and while it may not have Intimidate on its side, it can Roost off any damage incurred or retaliate with Heat Wave, something Gyarados can't do.
Heatran's 4x resistances to Bug- and Steel-type attacks makes it a good choice for countering Scizor. However, switching into Superpower can mean a quick death for Heatran, so be wary. Magnezone works extremely similarly, and if it can get in on a Pursuit or Bullet Punch, it guarantees Scizor's elimination due to Magnet Pull. Scarf Magnezone with Hidden Power Fire is especially notable for doing this, as it cannot be outsped by non-Choiced Scizor.
The majority of physical walls can perform relatively well against the Choice Band set, such as Gliscor, Hippowdon, and Skarmory. Skarmory specifically packs a 4x resistance to U-turn and a 2x resistance to Bullet Punch, so it can take advantage of Scizor to lay down Spikes. Forretress can do the same, but lack of instant recovery makes it a slightly more unreliable choice, as it can be worn down more easily by Superpower or random hits. However, note that these Pokemon do not do nearly as well against Swords Dance Scizor, which can pack Roost to turn these Pokemon into setup fodder. They are also reliably 2HKOed by Scizor's moves, be it Bullet Punch or Bug Bite for Gliscor and Hippowdon or Brick Break / Superpower for Forretress and Skarmory.