Sentret

Run Away
Increases chances of successfully escaping a random battle.
Keen Eye
Pokémon's accuracy cannot be lowered.
Type Tier
Normal LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
35
- 20 23 -
Atk
46
9 11 14 15
Def
34
8 9 13 14
SpA
35
9 10 13 14
SpD
45
9 11 14 15
Spe
20
7 8 11 12
Name Power Accuracy PP Target Description
Amnesia - - 20 User Boosts user's Special Defense by 2 stages.
Aqua Tail 90 90% 10 Single non-user No additional effect.
Assist - - 20 None Uses a random move from the user's team.
Attract - 100% 15 Single non-user Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Baton Pass - - 40 User User switches, but passes on all stat changes and some special conditions.
Brick Break 75 100% 15 Single non-user Destroys Light Screen and Reflect, then hits.
Captivate - 100% 20 All enemies Lowers an opposite gender foe's SpA 2 stages.
Charge Beam 50 90% 10 Single non-user 70% chance to boost SpA 1 stage.
Charm - 100% 20 Single non-user Lowers target's Atk 2 stages.
Covet 40 100% 40 Single non-user Steals target's item.
Cut 50 95% 30 Single non-user No additional effect.
Defense Curl - - 40 User Boosts Defense 1 stage.
Dig 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 User Boosts evasion 1 stage.
Double-Edge 120 100% 15 Single non-user Has 1/3 recoil.
Endure - - 10 User The user always survives with at least 1 HP.
Facade 70 100% 20 Single non-user Has 140 power when burned, paralyzed, or poisoned.
Flamethrower 95 100% 15 Single non-user 10% chance to burn.
Fling - 100% 10 Single non-user Throws the user's hold item at the foe. Power and effect depend on the item.
Focus Energy - - 30 User Boosts critical hit rate two stages.
Focus Punch 150 100% 20 Single non-user Fails if the user takes damage before it hits.
Follow Me - - 20 User All moves target the user.
Foresight - - 5 Single non-user Blocks evasion modifiers. Allows Fighting- and Normal-type moves to hit Ghosts.
Frustration - 100% 20 Single non-user No additional effect.
Fury Swipes 18 80% 15 Single non-user Hits 2-5 times in one turn.
Grass Knot - 100% 20 Single non-user Deals damage based on the foe's weight.
Headbutt 70 100% 15 Single non-user 30% chance to flinch.
Helping Hand - - 20 Partner Increases Base Power of ally's moves 50%.
Hidden Power - 100% 15 Single non-user Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Voice 90 100% 10 All enemies No additional effect.
Ice Beam 95 100% 10 Single non-user 10% chance to freeze.
Iron Tail 100 75% 15 Single non-user 30% chance to lower Def 1 stage.
Knock Off 20 100% 20 Single non-user Removes the target's item.
Last Resort 130 100% 5 Single non-user Can only be used if all other moves have been used once.
Me First - - 20 Single enemy Uses the foe's attack at 1.5x power. Must be faster to work.
Natural Gift - 100% 15 Single non-user Power and type depends on the user's held Berry.
Protect - - 10 User Prevents most moves from working on the user that turn.
Pursuit 40 100% 20 Single non-user Doubles in power if the target switches, and hits them before they can escape.
Quick Attack 40 100% 30 Single non-user User attacks first.
Rain Dance - - 5 All Summons rain for five turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return - 100% 20 Single non-user No additional effect.
Reversal - 100% 15 Single non-user Does more damage as HP decreases.
Scratch 40 100% 35 Single non-user No additional effect.
Secret Power 70 100% 20 Single non-user Effects vary with terrain.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower SpD 1 stage.
Shadow Claw 70 100% 15 Single non-user Has a high critical hit rate.
Shock Wave 60 - 20 Single non-user Ignores accuracy modifiers.
Slam 80 75% 20 Single non-user No additional effect.
Slash 70 100% 20 Single non-user Has a high critical hit rate.
Sleep Talk - - 10 None Picks one of the user's moves at random. Can only be used while sleeping.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sucker Punch 80 100% 5 Single non-user The user always moves first. Will only work if the foe attacked.
Sunny Day - - 5 All Summons sunlight for 5 turns.
Super Fang - 90% 10 Single non-user Does damage equal to half the foe's current HP.
Surf 95 100% 15 All others Hits Pokémon using Dive with double Base Power.
Swagger - 90% 15 Single non-user Confuses the target. Boosts its Atk 2 stages.
Thief 40 100% 10 Single non-user Steals target's item.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze.
Toxic - 85% 10 Single non-user Inflicts intensifying poison on the target.
Trick - 100% 10 Single non-user Switches items with the target.
U-turn 70 100% 20 Single non-user Attacks, then switches.
Uproar 50 100% 10 Random enemy Repeats for 2-5 turns. No Pokémon can sleep during these turns.
Water Pulse 60 100% 20 Single non-user 20% chance to Confuse.
Whirlpool 15 70% 15 Single non-user Traps and damages over multiple turns.